Shelf? Me? ARE YOU DAFT?!

Trying to get creativity. May or may not be super effective.

Operator
Name: Amanda
Age: 30
Gender: Female

Appearance: Amanda is fairly average in all respects, bust, height and the like as her last chechup would indicate she's about 5 feet in height and 104 pounds of fat and muscle although she's fairly slinder. With her long blond hair reaching down towards her shoulders and baby blue eyes, not to mention her long eye lashes, she's quite a looker should you overlook the healing scar above her eye. What she wears is dependant on her mood, but she tends to go with a short sleeve T-shirt and a pair of denem jeans with a small figurine hanging from the side on a keychain and wearing a pair of hard leather boots.

Personality: Amanda's fairly calm on a normal basis, taking life one step at a time as she goes about her day with a soft spot in her heart for small and furry animals. Being as she is, she's kind hearted, not very prone to getting angry on a normal basis, though her temper tends to flare if she's seen as someone else, by mistake or on purpose. All in all, however, she's a bleeding heart girl who would be willing to go out of her way to help someone should they get in trouble, friends espesually.

PET Modifications: The PET is an older model with parts of it's original case being cracked in various places and having tons of extra moding done to make it compatable with newer jack in ports. The screen is a little scratched up, but otherwise in good condition as the original gold and black paint is peeling or flaking off, showing the original color, white, of the PET it's self.

NetNavi
Name: Jester.EXE
Gender: Male
Element: Elec
Subtype: Bug

Appearance: Jester, as his name would indicate, is dressed as more or less a digital clown of sorts, a big hat covering the top of his head while the top of it droops down either behind his head or between his closely spaced brown eyes. Jester's appearance is that of a pale teenager with black circles around his eyes with a thick line going off to either side, his nose is big and red, as are his lips, not to mention how wide his mouth can be as strands of blonde hair tend to reach down to his forehead, under the cap, the blonde hair is longer than expected, long enough to cover his eyes and ears. His actual clothing is a one piece of frills, cloth and pokadots, each pokadot is about as small as the end of a nail, the clothing is actually yellow as the pokadots cover the entire "bodysuit" as it were in white and light purple and his navi symbol is the picture of a circus tent, if he were human, he'd be about 3'9 with a slinder body frame.

Personality: Jester, being the clown he is, is very happy and full of energy while he takes shots at his netop or others, it's all in good fun and not ment to offend. Very much full of energy, he runs about like a spaz while attempting to make others laugh, he's not much for combat against viruses or other navis but he does so grudgingly but still attempts to make a show out of it and when he speaks, he tends to add "he" or "ho" to his sentences, espesually at the end or near the beginning.

Custom Weapon: Jester seems to have various weapons for long range combat such as (plastic) spiked balls, foam arrows and the like; but in mid to close range combat, he is much more lible to use his own body with various moves like punching, kicking or even acrobatic stunts.

Signature Attacks: Bunny Shoes: Jester slips on a pair of "shoes" that are pink and fuzzy with bunny ears on, this somehow grants him or an ally additional speed. (1 turn haste, 40p, 1TCD)

Shocking, Isn't it?: Jester rubs his hands together, producing a small spark that attempts to hit a target enemy. (20 elec, 20p, 1TCD)
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Now to place the other two on the dusty shelf of poison and aids I have over here.

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character stuff
Jack Magi
Key Items
key Items: PET
Sub Chips
Mini energyx4, smallEnergypackx1, Sneakrunx0 escapex0, untrapx1, unlockerx0, Process Editx0
Battlechips
23(4 levels)
Ironshell1 (40HP, immune to all damage and effects but break, 70X1-2+Break to four, lowers dodge and makes user immobile,melee)
Binder1 (60, 1-4 hits, random targets after first)
Firehit1 (60 fire+Impact, double attack)
Cornshot1 (50+Trick-Shot Spread1, wood)
RedFruit1 (summons apple, whoever hits it recovers 80HP)
Double Needle (50X2)
Fire Knife (60 slashing and fire)
Hi-Cannon (80+Knockback)
Countbomb1 (100 HP 2 turn delay 100to-all anchored)
Heatshot (40+Spread1, fire)
Rageclaw1(40 slashing/20 impact)
Shotgun(50+splash)
Sword (80+slashing)
Fireburn1 (50 fire+line attack to 3 enemies)
Dashattack (90+impact, deals damage to 5 enemies in a line)
AquaNeedle1 (20X3 Aqua)
RingLog1 (50+Wood, Ground, Wide, Double Attack)(x3)
ElemWood (40, line attack, ground, changes terrain to grass)
Varitail1 (10X9 slashing)
Rageclaw2 (70 slashing/45 impact)
Powershot (50+Impact)
Firebomb1 (60+burn, fire)
Guard1 (reflects 1 attack for less or equal to 60 damage)

Freya.exe
Navi Stats
Wood/Cursor,
Same Element Boost:+5/+10,
Level:9, 1/2/1,
speed:1/3,
HP:120,
Buster Element: NONE,
Buster Effect: NONE
Navicust stats

Navicust points: 10/40
Used Parts: undershirt(10)
Unused parts: NONE
Upgrades Obtained

PU ups:6/9
HP ups:1
NC ups:0
Speed ups:1/3
sub up:0/4
Buster UP: 1/12
Freya's Signature Attacks
Points:340/340
Wooden Exterior (passive 20 HP barrier, 80p)
Target Boost (passive Take Aim1, 40p)
Shadow Magic (20X3, shot type, 60p)
Puppet Smash (60 wood, shot type, 2TCD, 60p)
Magic Channeling (40 Strengthen, 1TCD, 40p)
FXP
Majinman: 4/30
Splitman: 9/30
Crosses
None

Mask.SP
Mask.SP's stats
Level: 0
Attack: 10
HP: 80
Actions: 1
Element: Fire
Type: Guts
SP Upgrades
HP: 3
Damage: 0
Speed: 0/5
Special abilities: None
Element Strike: None
Effect Strike: none
SP Signature Attacks
Rat's Bane (60 fire, 1 turn delay, 2TCD, 60p)

Zenny: 4862z
Bugfrags: 70
Everything seems okay, approved. Just so you know, though, it doesn't seem 5'0" and 170 pounds is in actuality not terribly slender. The average weight one would seem to indicate 104-137 depending on frame. More info can be found here: http://www.halls.md/ideal-weight/met.htm. Just a suggestion, anyways.
Did a quick change to the profile, also, I seem to have forgotten which starter NCP program I wanted. I'll take the HP+50 for the record.
Apparently it's important that I tell you again that you are approved since I mistakenly approved you without that NCP, so again, you're approved.
I want my Magician, Puppet Magician and Rat Warrior back. Pacifist clown and 30 year old lady go on the shelf in their place.

Quote ()

character stuff
Amanda
Key Items
key Items: PET
Sub Chips
Mini energyx2, smallEnergypackx0, Sneakrunx0 escapex0, untrapx0, unlockerx0, Process Editx0
Battlechips
4(0 levels) Shotgun (50+Splash1) Cannon (40+Impact) Rageclaw1 (40+slashing/20+impact) Shockwave(40+Piercing+Ground Attack+Line Attack)
Jester.exe
Navi Stats
Elec/Bug, Same Element Boost:+0/+0 Level:0, 1/1/1, speed:0/3, HP:150, Buster Element: NONE, Buster Effect: NONE
Navicust stats
Navicust points: 20/40 Used Parts: undershirt(10), HP+50(10) Unused parts: NONE
Upgrades Obtained
PU ups:0/0 HP ups:0 NC ups:0 Speed ups:0/3 sub up:0/4 Buster UP: 0/12
Jester's Signature Attacks
Points:60/60 Bunny Shoes (Haste1, 1TCD, 40p) Shocking, isn't it? (20 elec, 1TCD, 20p)
FXP
NONE
Zenny: 140z Bugfrags: N/A
Swap swap swap.

[APPROVED]
Operator Name: Mike
Age: 21
Gender: Male
Appearance: In his early 20's, Mike is about 5'8 in height and is a little round in the belly with being around 200 pounds, but otherwise he's a bit bulky. Mike is a very pasty white from being inside quite a lot while he has piercing green eyes and short hair that barely reaches down to his forehead and is jet black in color. His usual attire includes a pair of sweat pants and a short sleeve shirt with a pair of boots that are a little loose (that have the bottom of the pant legs tucked into them) along with a thin jacket in breezy places, pockets pretty much covering the coat.

Personality: Calm and cool headed, Mike is generally calm in most situations even if he is a little paranoid on the various aspects of the net, the two factions and life in general, but he doesn't let that consume him. Not too keen on meeting people in the flesh, he tends to talk on message boards, mail, pretty much anything that doesn't involve face-to-face chatting and the use of an anonymous username and the like. However, one thing hasn't changed about him (since the transition to RERN), he's a major chip hoarder and enjoys getting new chips when he can and can very possessive of what he has if it isn't a long range or breaking chip.

PET Modifications: Nothing has really been modded except the casing is a stunning sliver-white color (not metallic-y paint thankfully) And the wiring and programing have been altered enough to prevent Navi to Navi interactions.

NetNavi Name: Kemix.exe (Version 2.5)
Gender: Male
Element: Elec
Subtype: Break

Appearance: Kemix.exe is a large navi, even by general standards, if he were human he'd be 6'6, 230 pounds (mostly muscle surprisingly), his body is very bulky to accommodate his muscle and strength. His hair is long and white (unlike several years ago), long enough that it needs to be put in a sort of pony-tail with a thin piece of "cloth" as it reaches about his mid-back, his eyes are a cold icy blue color and his body is very tanned and browned from his adventures since his data was recovered after his first (real) deletion in the Undernet. What he wears, however, is a different story. His old navi suit is tied around his neck like a cape or a scarf of sorts, parts of the upper torso and arms have holes in them while he wears what seems to be a large suit made of various navi suits in a patchwork manner, various colors appearing throughout the suit, surprisingly though it seems to perfectly contour to his body and seems strong enough to resist wear and tear.

Personality: Kemix is...well, gruff to say the least. He has been hardened for battle through several years of combat practices and training, he tends to be on the serious side of things and focuses (mostly) on a battle. When around other navis, he tends to be quiet and defensive of himself and his past, as well as trying to avoid other navis, though he can be persuaded to socialize be it through bribes or threats of his well being is up to his operator or the others around him.

Custom Weapon
Large Hammer: a hammer that is about half the height of Kemix with a large head on the end and a medium sized spike on the bottom of the pole.
Signature Attack

Improvised quake: Kemix smashes his hammer into the ground, cracking the panel under where he struck and sends a shock wave of sorts through the ground and disappears briefly before appearing from below his enemy, sending shards of rubble around at not only the target, but anything around it. (20 null+blast2, 1TCD) (40 points) Muscle enhancement: By focusing the adrenaline and excitement of killing an enemy, Kemix can power himself up even more than normal, giving his next attacks an increased boost in power. (Trigger (Enemy deletion), Strengthen20 to self; 1TCD) (20 points)

*throws jack and co onto the shelf next to the other two* Shelving the magician and his pets to bring back an old RECN pair. Oh, and I'll take an HP+50 as my starter NCP part.

character stuff
Jack Magi
Key Items
key Items: PET
Sub Chips
Mini energyx4, smallEnergypackx1, Sneakrunx0 escapex0, untrapx1, unlockerx0, Process Editx0
Battlechips
22(4 levels) Ironshell1 (40HP, immune to all damage and effects but break, 70X1-2+Break to four, lowers dodge and makes user immobile,melee) Binder1 (60, 1-4 hits, random targets after first) Firehit1 (60 fire+Impact, double attack) Cornshot1 (50+Trick-Shot Spread1, wood) RedFruit1 (summons apple, whoever hits it recovers 80HP) Double Needle (50X2) Fire Knife (60 slashing and fire) Hi-Cannon (80+Knockback) Countbomb1 (100 HP 2 turn delay 100to-all anchored) Candle1 (100 HP Object, Regen5 to all allies) Machinegun1 Shotgun(50+splash) Sword (80+slashing) Fireburn1 (50 fire+line attack to 3 enemies) Dashattack (90+impact, deals damage to 5 enemies in a line) AquaNeedle1 (20X3 Aqua) RingLog1 (50+Wood, Ground, Wide, Double Attack)(x3) ElemWood (40, line attack, ground, changes terrain to grass) Varitail1 (10X9 slashing) Rageclaw2 (70 slashing/45 impact) Powershot (50+Impact) Firebomb1 (60+burn, fire)
Freya.exe
Navi Stats
Wood/Cursor, Same Element Boost:+5/+10, Level:9, 1/2/1, speed:1/3, HP:120, Buster Element: NONE, Buster Effect: NONE
Navicust stats
Navicust points: 10/40 Used Parts: undershirt(10) Unused parts: NONE
Upgrades Obtained
PU ups:9/9 HP ups:1 NC ups:0 Speed ups:1/3 sub up:0/4 Buster UP: 1/12
Freya's Signature Attacks
Points:460/460 Passives ------------- Magic Armor (Passive 20 HP Casing)[80p] Wooden Exterior (Passive 20 HP Barrier)[80p] Scope Attachment (Passive Take Aim1)[40p] Program Drain (Passive 5 HP Drain)[20p] Actives ------------- Magic Bullet (70 wood, Take Aim, Shot Type, 2TCD)[80p] Magic Weave (60 Heal, 2TCD)[80p] Status Preservation (2 Status Cures, 2TCD)[60p]
FXP
Majinman: 4/30 Splitman: 9/30
Crosses
None
Mask.SP
Mask.SP's stats
Level: 6 Attack: 25 HP: 80 Actions: 1 Element: Fire Type: Guts
SP Upgrades
HP: 3 Damage: 3 Speed: 0/5 Special abilities: None Element Strike: None Effect Strike: none
SP Signature Attacks
None
Zenny: 1812z Bugfrags: 10
Everything's fine, approved. Be sure to fix up a new sig and post up information database stuff before you go back out.

GET CHIP: Shotgun, Cannon, RageClaw1
GET NCP: Undershirt, HP +50
GET SUBCHIP: MiniEnergyPack x2
Taking Jack and Co off the shelf since I has free spot.

character stuff
Jack Magi
Key Items
key Items: PET
Sub Chips
Mini energyx4, smallEnergypackx1, Sneakrunx0 escapex0, untrapx1, unlockerx0, Process Editx0
Battlechips
22(4 levels) Ironshell1 (40HP, immune to all damage and effects but break, 70X1-2+Break to four, lowers dodge and makes user immobile,melee) Binder1 (60, 1-4 hits, random targets after first) Firehit1 (60 fire+Impact, double attack) Cornshot1 (50+Trick-Shot Spread1, wood) RedFruit1 (summons apple, whoever hits it recovers 80HP) Double Needle (50X2) Fire Knife (60 slashing and fire) Hi-Cannon (80+Knockback) Countbomb1 (100 HP 2 turn delay 100to-all anchored) Candle1 (100 HP Object, Regen5 to all allies) Machinegun1 Shotgun(50+splash) Sword (80+slashing) Fireburn1 (50 fire+line attack to 3 enemies) Dashattack (90+impact, deals damage to 5 enemies in a line) AquaNeedle1 (20X3 Aqua) RingLog1 (50+Wood, Ground, Wide, Double Attack)(x3) ElemWood (40, line attack, ground, changes terrain to grass) Varitail1 (10X9 slashing) Rageclaw2 (70 slashing/45 impact) Powershot (50+Impact) Firebomb1 (60+burn, fire)
Freya.exe
Navi Stats
Wood/Cursor, Same Element Boost:+5/+10, Level:9, 1/2/1, speed:1/3, HP:120, Buster Element: NONE, Buster Effect: NONE
Navicust stats
Navicust points: 10/40 Used Parts: undershirt(10) Unused parts: NONE
Upgrades Obtained
PU ups:9/9 HP ups:1 NC ups:0 Speed ups:1/3 sub up:0/4 Buster UP: 1/12
Freya's Signature Attacks
Points:460/460 Passives ------------- Magic Armor (Passive 20 HP Casing)[80p] Wooden Exterior (Passive 20 HP Barrier)[80p] Scope Attachment (Passive Take Aim1)[40p] Program Drain (Passive 5 HP Drain)[20p] Actives ------------- Magic Bullet (70 wood, Take Aim, Shot Type, 2TCD)[80p] Magic Weave (60 Heal, 2TCD)[80p] Status Preservation (2 Status Cures, 2TCD)[60p]
FXP
Majinman: 4/30 Splitman: 9/30
Crosses
None
Mask.SP
Mask.SP's stats
Level: 6 Attack: 25 HP: 80 Actions: 1 Element: Fire Type: Guts
SP Upgrades
HP: 3 Damage: 3 Speed: 0/5 Special abilities: None Element Strike: None Effect Strike: none
SP Signature Attacks
None
Zenny: 1812z Bugfrags: 10
Fine by me, just be sure to add the info of all navi pairs you're using into your signature. Approved.
Name: Mask.exe
Gender: Female
Element: Fire
Subtype: Break

Appearance: Mask's body takes on a more humanoid form once her data is transferred and re-coded to a Navi from an SP. Mask, besides having a human face and general body structure, retains her rat-like claws and her tail, the claws dirty and yellowish while her tail is brown and scaly with small hairs growing out from it. Her body takes on the form of a 20-something gymnast, a toned and lithe form that clocks in at about five feet, give or take a few inches, her body weighing about as much as a 140 pound human with tan skin. Her claws about a foot in length with serrated under edges that she can smooth out on a whim.

Her tail is about two feet in length and generally it drags across the ground, regardless of terrain, but it also acts as a third limb for the navi, able to be moved around and used as a whip, wrap around something and a variety of other things. This does not, however, give her the ability to have more than two equipped battle chips/items/etc and if cut off during a battle, it regrows after the battle routine is cleared. Her body is covered with a red, skin tight body suit, a pair of claws and a tail being her crest on her chest where someone's heart would be. Her face is clear of most any blemishes, save a mole and a couple whiskers on her cheeks, her eyes a blazing ruby red and she does have hair, white as snow in color, only a few inches in length much like a tomboy's, but keeps it hidden under a black, sloppily spray painted, helmet that covers her mouth.

Personality: Mask is...a quiet navi to say the least, mainly nodding or shaking her head, though she has a lean towards flipping Jack and whomever she doesn't like, even with her large rat claws. When she DOES say something, mainly after removing her helmet, her voice is rough around the edges and a little raspy from the disuse of her vocal cords, but can be heard well and she also adds a little bit of an accent to her R's and S'es, often extending her words for an additional second or two. Usually, however, she's cold and calculating, trying to do things on her own without regard for her safety and well being of others, but Jack often blames the break subtype in her new programing.

Custom Weapon: Tail and claws: Her tail can whip enemies while her claws can slice and dice her foes for normal attacks, charge attacks glow red and catch on fire before attacking.

Signature Attack:

Tail Crack: Mask lifts her tail into the air and simply smacks it onto the ground, attacking the enemy without flair with fire. (60 fire, Melee, 2TCD)

I'm shelving Freya for her, but deleting Mike and Kemix for Mask here, so I get a basic pack. Shotgun, Cannon and Rageclaw as well as a Set Grass program.

Jack and Freya's stuff 2012z, 10 BF's
Jack Magi
Key Items
key Items: PET
Sub Chips
Mini energyx4, smallEnergypackx1, Sneakrunx0 escapex0, untrapx1, unlockerx0, Process Editx0
23 chips, +4 levels

Ironshell1 (40HP, immune to all damage and effects but break, 70X1-2+Break to four, lowers dodge and makes user immobile,melee)
Binder1 (60, 1-4 hits, random targets after first)
Firehit1[X2] (60 fire+Impact, double attack)
Cornshot1 (50+Trick-Shot Spread1, wood)
RedFruit1 (summons apple, whoever hits it recovers 80HP)
Double Needle (50X2)
Fire Knife (60 slashing and fire)
Hi-Cannon (80+Knockback)
Countbomb1 (100 HP 2 turn delay 100to-all anchored)
Candle1 (100 HP Object, Regen5 to all allies)
Machinegun1 (30X9, Spray Fire)
Shotgun(50+splash)
Sword (80+slashing)
Fireburn1 (50 fire+line attack to 3 enemies)
Dashattack (90+impact, deals damage to 5 enemies in a line)
AquaNeedle1 (20X3 Aqua)
RingLog1 (50+Wood, Ground, Wide, Double Attack)(x3)
ElemWood (40, line attack, ground, changes terrain to grass)
Varitail1 (10X9 slashing)
Rageclaw2 (70 slashing/45 impact)
Powershot (50+Impact)
Firebomb1 (60+burn, fire)
Freya.exe
Navi Stats
Wood/Cursor (+1 accuracy rank with shot type attacks/Add Seeking to one attack)
Same Element Boost:+5/+10
Level:9
Buster Stats (Attack/Rapid/Charge): 1/2/1
speed:1/3
HP:120
Buster Element: NONE
Buster Effect: NONE
Navicust stats
Navicust points: 10/40 Used Parts: undershirt(10) Unused parts: NONE
Upgrades Obtained
PU ups:9/9 HP ups:1 NC ups:0 Speed ups:1/3 sub up:0/4 Buster UP: 1/12
Freya's Signature Attacks
Points:460/460
Passives -------------
Magic Armor (Passive 20 HP Casing)[80p]
Wooden Exterior (Passive 20 HP Barrier)[80p]
Scope Attachment (Passive Take Aim1)[40p]
Program Drain (Passive 5 HP Drain)[20p]
Actives -------------
Magic Bullet (70 wood, Take Aim, Shot Type, 2TCD)[80p]
Magic Weave (60 Heal, 2TCD)[80p]
Status Preservation (2 Status Cures, 2TCD)[60p]
FXP
Majinman: 4/30 Splitman: 9/30
Crosses
None
Mask.SP
Mask.SP's stats
Level: 6 Attack: 25 HP: 80 Actions: 1 Element: Fire Type: Guts
SP Upgrades
HP: 3 Damage: 3 Speed: 0/5 Special abilities: None Element Strike: None Effect Strike: none
SP Signature Attacks
None
Alright, so Mike and Kemix are wiped, Freya's shelved, and Mask is now an active character. Just remember: if you ever want to RP Freya and Mask simultaneously, you're going to need to get one of them a new operator.

Make sure to put up your shelved navi's signature info in the shelved profiles section and also to put up your new navi's profile in the proper section. Get your sig ready before you start RPing.
I am rebirthing Freya and giving her a new netop to play around with.

Operator Name: Stephine Magi
Age: 16
Gender: Female
Appearance: This teenaged girl is Jack's kid sister and she doesn't take the same cues that Jack does in terms of clothing and fashion sense. She tends to be real basic on her clothing choice, usually a short sleeved shirt with a pattern resembling a zebra's stripes in a black and white color pattern, her paints are more brown shorts that reaches her knees, if just barely, quite loose fitting regardless.
The kid sister to Jack is a little on the chubbier side, her height being about 5'9, weighing in at about 190 pounds, a little belly bulge easily seen even under her clothes, she has a moderate bust of a C-cup despite her weight while she is more rounder than an average girl her age, a little flab here and there, rounding her out.
Her skin tone is just as white as Jack's, her eyes a blazing red color regardless of things, her face about as chubby as her belly is, she also wears braces on her teeth due to horrible maintaining of them when she was little, her usual footwear consisting of hiking boots and the like, sandals at the beach, her footwear changing from day to day regardless.

Personality: More or less, she is quiet and shy around people, having been given her navi by the scientists at Scilabs after said navi's incident. Stephine isn't afraid to speak her mind when she is passionate about something, be it computers, cars, video games and the like, she being an Otaku and being overly happy about getting something she doesn't have. She tries to keep calm under stress, trying to avoid going bonkers or hyperventilating, or the general things people do under extreme bits of stress.

PET Modifications: It's light blue in color, that's about it.

The reason to bring Freya back...well...the scientists at Scilabs would like her to go around the world to search for fragments of the Cybeasts so that they could analyze them and perhaps find a 'cure' for Freya. Unfortunately, since it's hard to live without a navi in tow these days and Jack has already turned Mask into his navi, Jack recommends that Freya go to his sister, help her and whatnot, let Freya spend time with someone she could potentially connect with.
I hath come up with a reason to bring Freya back. I would like potential approval please.
It's fine, approved. Just make sure your profiles and sig are all in order.