H.E.R.O. Synthesis:
After the 'death' of the Metool Hero, followed by the destruction of The Corrupted Hero, Seraphim absorbed elements of the Hero, enough to fully imitate him with a Synthesis. Seraphim's Perception transformations require a slightly humanoid base, so Seraphim could not become the Metool Hero. Instead, Seraphim managed to create something like an armored form along with the Metool Hero's personality, in its true form, rather than the fragment which previously resided within him. As the H.E.R.O. 'Synthesis', the Metool Hero lives on within Seraphim, although Seraphim does not totally remember how the Metool Hero died. However, the navi deeply regrets the disappearance of the Metool Hero from the party, the events of the battle with 'The Corrupted Hero' blurry in his mind due to the interference and influence of the 'M.E.L.E.E. Synthesis', along with the 'R.A.S.S. Synthesis', due to the significant memory overload. Seraphim continues to nurture the spirit of the 'True Metool Hero' as he travels through the world, one day hoping to somehow realize the form of the Hero.
Description:When taking upon the Heretic, Exemplar of Resisting Oppression Synthesis, Seraphim's body is encased by gleaming armor, a synthetic flexible dark red material covering the areas that are not protected to allow for flexibility. The helmet is designed as a Half-helmet with a visor that is opaque and conceals the eyes with a small black + in the center. A scarf-cloak covers Seraphim's lower face, obscuring from the upper nose down. The scarf connects to a cape extending from the back of the breastplate. Small spikes emerge from both the elbows and the kneecaps of the armor, as well as the top of upper arm protectors. A curved dirk protrudes from the lower arm protector, resembling slightly a pickaxe as it curves near the wrist, but not enough to touch or hinder its movements, but as a possible weapon if needed. The chestplate is segmented at the top and bottom, the symbol in the center being that of two lines near-crossing each other like a target with a smaller o on the inside of the 'target'. On the scarf-cape, there is also a extending on the otherwise silver cape.
Custom Weapon: Pick-Axe: Rather than using the giant blade of the Metool Hero, Seraphim instead converted the data of the weapon of Metools everywhere into his weapon, creating a large pick-axe, with a- twist. The weapon is segmented and mechanical, able to fold itself into a quite-effective oversized blade with a slash in the middle. The handle holds the two pieces together quite effectively, resembling the Metool Hero's weapon.
-Normal Element
-Normal Subtype
-+10 to all Normal-Element chips.
-Most Metools that see Seraphim while he's crossed will treat him as an ally. Most of them, anyway. There will be exceptions.
-It does not take up one of Seraphim's normal cross slots.
Quote (Hero Skill)
H.E.R.O. Skill System:Pick-axe Finisher:
Pick-axe Finisher is regarded as the 'Final Blow' to an opponent. As the Metool Hero did it with the Scythe-Axe, Seraphim has converted it into an attack they can use effectively, in one fell swoop. The attack represents what the Hero stands for, as he defeats the forces that stand against good with one final attack. In effect, it supercharges the intricate mechanics of the weapon by charging it for a second or two before lashing out with a blow containing the power of courage and justice. Well, it also breaks. It can stun as well, if needed for that extra push.
Effects:
[1:] 1 Buster Base Shot, (Attack * Rapid * 2) + Break
[2:] 2 Optional Clause: Charge Action, granting Stun1 to the attack.
Turn Cooldown
-2 CD
(As a related topic, I would like to revert my 'gmo' to a blank state, as it is converted to this, or sacrifice the gmo altogether.)