Warrior has +200 SP <Link>
He's also using this time to redistribute his starting 60 SP.
[90/260 SP]
I plan to spend the first 90 SP on a concept I introduced and held a discussion about quite some time ago. Now that Warrior is Lv5 and has the necessary Passive Sig Cap to allow these effects, I'd like to implement them. This Sig was discussed in <this post>.
* SP Cost: 10 (Object HP) + 20 (Equipable) + (20 * 3) (Random Pool [Passive Effects])]
[[b]Jewel Cross[/b]] -- [90 SP] -- [[u]3 CD[/u]]
[[i]A glowing orb materializes infront of the target of this Sig. The white orb slowly shifts its figure into a cross-shaped jewel pendant that gently attaches itself to the target's neck Once attached, the white-light bathing the pendant appears to shatter, revealing the material empowering the accessory...[/i]]
[[size=50]Provides a Random Pendant to a chosen target[/size]] Properties [[size=50]10 HP (Light + Equipable)[/size]]
[[size=50]A RNG is used to determine the Pendant created, using the list below as reference[/size]]
Pendant Effects
[[b]1 - Rose Quatrz Cross of Mobility[/b]]
[[i]A Pendant crafted of Rose Quartz. Emanates a golden aura and enhances mobility[/i]]
[[size=50]Passive[/size]] [[size=50]Pendant provides a Free Movement Action for 1 Target every turn[/size]]
[[b]2 - Topaz Cross of Life[/b]]
[[i]A Pendant crafted of Topaz. Emanates a golden aura and enhances tenacity[/i]]
[[size=50]Passive[/size]] [[size=50]Pendant Restores 15 HP to a single target, once per turn[/size]]
[[b]3 - Ruby Cross of Power[/b]]
[[i]A Pendant crafted of Ruby. Emanates a golden aura and enhances strength[/i]]
[[size=50]Passive[/size]] [[size=50]Pendant provides a +20 Strengthening effect, once per turn[/size]]
[[b]4 - Emerald Cross of Protection[/b]]
[[i]A Pendant crafted of Emerald. Emanates a golden aura and provides its bearer with a semi-translucent, emerald shield[/i]]
[[size=50]Passive[/size]] [[size=50]Pendant creates a 1-Hit Shield, once per turn[/size]]
[[b]5 - Sapphire Cross of Concentration[/b]]
[[i]A Pendant crafted of Sapphire. Emanates a golden aura and enhances focus and accuracy[/i]]
[[size=50]Passive[/size]] [[size=50]Pendant provides two free Take Aim actions every turn[/size]]
* Note: These effects count as Free Actions for the Owner of the pendant.
** Note: Pendants can be passed from owner to owner at the expense of 1 Movement Action from both participants.
[160/260 SP]
In the same thread, another concept was introduced and briefly discussed. I'd like to spend my next 70 Sig Points on creating that effect.
[[b]Multi-Layer Barrier[/b]] -- [70 SP] -- [[u]2 CD[/u]]
[[i]A thick barrier encompasses Warrior's body, one that cannot be destroyed by a single strike; only layers of it will fall away at a time.[/i]]
[[size=50]Multi-Stage[/size]] First [[size=50]Create a single Grass Panel underfoot[/size]] Then [[size=50]20 HP Planar Barrier[/size]] Then [[size=50]Trigger(Barrier Broken): 20 HP Planar Barrier[/size]] Then [[size=50]Trigger(Barrier Broken): 20 HP Planar Barrier[/size]]
[260/260 SP]
The last 100 SP will be spent on a new skill entirely.
[[b]Teleport Juke[/b]] -- [100 SP] -- [[u]3 CD[/u]]
[[i]Warrior teleports to another location, but he leaves behind a look-alike to fool his enemies. The look alike will resume Warrior's previous action without any hint of change - if he was running, the decoy will continue to run - if he was standing still, the decoy will continue to stand still. The transition is unnoticeable.[/i]]
[[size=50]Teleport + Decoy[/size]]