Signature attacks update.
==============
New list of attacks:
==============
1. =Parried Charge (60 sig points; 2-hit shield, 1 movement action, 2TCD)
Rhea moves with her swordarm outstretched, the energy blade consuming extra power to deflect incoming hits.
2. =One Damage?! (60 sig points; Slashing, Break, 1 damage, 1 target, Strengthen 39, 2TCD)
Rhea throws her swordarm dramatically in a full arc, but only dealing minute damage even as she prepared for her next move.
3. =Fury (80 sig points; Slashing, 10 damage, Stun, Microburst, 1 target, 2TCD)
Overclocking her systems, Rhea projects a slash with her energy blade that possess enough force to stun and throw an opponent away. Very far away.
4. =Lull of battle (60 sig points; Gravity, Strengthen 20, 1 target, 2TCD)
Rhea feigned weakness in order to lure an opponent closer to deliver a close-ranged surprise attack.
=================================
60+60+80+60 = 260 sigpoints out of 260 used
=================================
REMOVED:
Harvest, 30 hp lifedrain/60sigpoints.
Rhea's Edits
last edited by
And with the 40 extra sigpoints, I shall now produce...
5. =Troubleshooting (40sig points- 30 heal, single target, 1TCD)
Rhea conjures a tiny toolkit box, filled with recovery goodies and circuitry fixes. The toolkit magically possesses just enough equipment to recover a fixed amount of damage.
=========================================
40 points used + current 260 sigpoints = 300 sigpoints total
=========================================
The other 4 signature attacks remain unchanged.
5. =Troubleshooting (40sig points- 30 heal, single target, 1TCD)
Rhea conjures a tiny toolkit box, filled with recovery goodies and circuitry fixes. The toolkit magically possesses just enough equipment to recover a fixed amount of damage.
=========================================
40 points used + current 260 sigpoints = 300 sigpoints total
=========================================
The other 4 signature attacks remain unchanged.
last edited by
Finally time for a revamp.
Quote (Old signature attacks)
Sigpool - 300/300
1. =Parried Charge (60 sig points; 2-hit shield, 1 movement action, 2TCD)
Rhea moves with her swordarm outstretched, the energy blade consuming extra power to deflect incoming hits.
2. =One Damage?! (60 sig points; Slashing, Break, 1 damage, 1 target, Strengthen 39, 2TCD)
Rhea throws her swordarm dramatically in a full arc, but only dealing minute damage even as she prepared for her next move.
3. =Fury (80 sig points; Slashing, 10 damage, Stun, Microburst, 1 target, 2TCD)
Overclocking her systems, Rhea projects a slash with her energy blade that possess enough force to stun and throw an opponent away. Very far away.
4. =Lull of battle (60 sig points; Gravity, Strengthen 20, 1 target, 2TCD)
Rhea feigned weakness in order to lure an opponent closer to deliver a close-ranged surprise attack.
5. =Troubleshooting (40sig points- 30 heal, single target, 1TCD)
Rhea conjures a tiny toolkit box, filled with recovery goodies and circuitry fixes. The toolkit magically possesses just enough equipment to recover a fixed amount of damage.
Quote (New signature attacks)
Sigpool - 500/500
Passives
1. =Parry (80 sig points; Passive 1-hit shield)
Her swordarm at the ready, her mastery of the blade allows her to deflect an attack coming her way every turn.
2. =Quick Feet (80 sig points; Passive 1 Tactical Movement)
Rhea's improved legwork allows her to move pre-emptively under certain circumstances.
Actives
3. =One Damage?! (60 sig points; Slashing, Break, 1 damage, 1 target, Strengthen 39, 2TCD)
Rhea throws her swordarm dramatically in a full arc, but only dealing minute damage even as she prepared for her next move.
4. =Fury (50 sig points; Slashing 10 damage, Stun, Knockback, 1 target, 2TCD)
Overclocking her systems, Rhea projects a slash with her energy blade that possess enough force to throw an opponent out of melee range.
5. =Magnetic Boots (40 sig points; Gravity, 1 Target, 1TCD)
Rhea's almighty boots now comes with the power to pull opponents closer-- or to pull herself towards an inanimate object. How magical.
6. =Troubleshooting (40 sig points; 30 heal, single target, 1TCD)
Rhea conjures a tiny toolkit box, filled with recovery goodies and circuitry fixes. The toolkit magically possesses just enough equipment to recover a fixed amount of damage.
7. =Mobility (70 sig points; 1 Tactical Movement, 1 Dodge, 1 Take Aim; 2TCD)
Rhea performs a flurry of moves to prepare herself for her next attack.
=========
Harley Special
=========
Passives
1. =One Horsepower!? (80 sig points, Passive 1 Tactical Movement)
Harley moves faster than 1/8th of the speed of smell. Well, he gains an extra move action.
last edited by
Sigpool - 620/620
Rhea's old, retained signatures:
Rhea's new signatures to replace all the others:-
For Harley:
Retained Signature:
New Signature:
Rhea's old, retained signatures:
Quote ()
Passives
1. =Parry (80 sig points; Passive 1-hit shield)
Her swordarm at the ready, her mastery of the blade allows her to deflect an attack coming her way every turn.
2. =Quick Feet (80 sig points; Passive 1 Tactical Movement)
Rhea's improved legwork allows her to move pre-emptively under certain circumstances.
Rhea's new signatures to replace all the others:-
Quote ()
Passives
3. =Perception (40 sig points; Passive Take Aim)
From Harley with love-- Coaching for improved eye judgement, with better aim.
Actives
4. =Rebound (80 sig points; Trap(Damage dealt on Rhea): (1-hit shield), then (20DMG Null + Slashing + Slow). 2TCD)
When caught to be sneaking up on Rhea, Rhea parries and returns the favor with a wide-arc sonic boom from her blades.
5. =Improved One Damage!? (80 sig points; 1DMG Null + Slashing + Break + Stun + 19 Strengthen; Knockback optional by Rhea. 2TCD)Back by popular demand,Rhea throws her swordarm dramatically in a full arc, enough to jar an opponent-- yet only dealing minute damage as she prepared for her next move.
6. =Instameds (30 sig points; Counter(Any ally debuffed): Status Cure @ debuffed ally. 1TCD)
Rhea on her own initiative throws a digital panacea at any ill-looking ally.
7. =Overclocking (70 sig points; Dodge + 30 Strengthen. 2TCD)
Rhea's systems are overclocked for an instance to maneuver for an upcoming attack.
For Harley:
Retained Signature:
Quote ()
Passives
1. =One Horsepower!? (80 sig points, Passive 1 Tactical Movement)
Harley moves faster than 1/8th of the speed of smell. Well, he gains an extra move action.
New Signature:
Quote ()
Passives
2. =Windshield! (80 sig points, Passive 1-hit shield)
To retain his handsome face to be in tip-top condition for any passing ladies, Harley uses the windshield cover on his head to deflect any incoming attacks.