Current sigs:
Quote ()
-Copy [Active, 1TCD]: Rachna creates a physical copy of herself that she uses for various decoy purposes.
Decoy (20), 20 total points-Sand Pit [Active, 1TCD]: Rachna creates a medium-sized pit of sand terrain underneath her.
Medium Area Terrain (Sand) (20), 20 total points
-Sundry [Passive]: Rachna has made a habit of creating random things whenever she feels like it out of boredom. Most of these are minor objects that she has little use for except to amuse herself with or, in battle situations, to throw at enemies for small amounts of damage.
Passive 5 Null Damage, throw type (5 passive), 20 total points
Edited, see below
New sigs:
-Sundry [Passive]: Rachna has made a habit of creating random things whenever she feels like it out of boredom. Most of these are minor objects that she has little use for except to amuse herself with or, in battle situations, to throw at enemies for small amounts of damage.
Passive 10 Null Damage, throw type (10 passive), 40 total points
-Mud Hole [Active, 1TCD]: Rachna creates a medium-sized pit of mud terrain underneath her.
Medium Area Terrain (Mud) (20), 20 total points
-Grassy Patch [Active, 1TCD]: Rachna creates a medium-sized patch of grass terrain underneath her.
Medium Area Terrain (Grass) (20), 20 total points
-Vine Hold [Active, 2TCD]: Rachna conjures a number of vines to bind or otherwise restrain a target.
Hold (50), 50 total points
-Floral Finisher [Active, 3TCD]: A wood elemental spell, designed by Rachna to be used as a finishing move. To execute it, she executes a series of four concentrated bursts of magic, barraging the enemy with brambles, bamboo spikes, logs, or whatever else she feels like. The final hit triggers an explosion of flora which, while not damaging on its own, leaves a small patch of grass and flowers beneath the target and slightly empowers Rachna.
20 Wood x 4 hits (80), then Strengthen20 and Small Area Terrain (Grass) (30), 110 total points