I will be keeping this post for later. Ignore it and head down to the last list.
Current total points to draw from: 460.
Active Signatures
1. First Aid: (One instance of Heal 60) + (One instance of Status Cure). [3 TCD]
The navi applies some form of medical treatment to soothe a target's wounds and remove harmful effects. He can also be the target of this ability. First Aid may take the form of herbs, ointments and bandages, potions, and/or incantations.
(80 pts + 30 pts = 110 pts)
[110/460]
2. First Aid2: (One instance of Heal 60) + (One instance of Status Cure). [3 TCD]
The navi applies some form of medical treatment to soothe a target's wounds and remove harmful effects. He can also be the target of this ability. First Aid may take the form of herbs, ointments and bandages, potions, and/or incantations.
(80 pts + 30 pts = 110 pts)
[220/460]
Passive Signatures
1. Knight's Mantle - One instance of 20 HP Barrier.
A thin bubble of transparent energy surrounds the navi and protects him from damage. The barrier is generated from the navi's ID symbol. The barrier is absorption based. As such, the barrier will only take so much punishment before collapsing, leaving the navi vulnerable to further attack. It flares where it is struck, becoming quite visible for that brief moment, but has no other effect beyond harmless illumination. A backup internal generator program built into the navi symbol allows for the Null Barrier to be quickly regenerated in case of collapse.
(20 pts x4 = 80 pts)
[300/460]
2. Knight's Vestments - One instance of 20 HP Casing.
A thin layer of plated skin forms over the navi's armor, taking on a form similar to that of a drake's scales. It is designed to sheer off in an effort to negate damage, by itself being damaged or destroyed through the process of ablation (vaporization, chipping, or other erosive processes). Hopefully this leaves the navi intact through even the most powerful blow. The system is further upgraded with the programs necessary to regrow the ablative covering, increasing its defensive staying power.
(20 pts x4 = 80 pts)
[380/460]
3. Heavy Blow - One instance of Strengthen 20.
Drawing upon his knightly strength or magical might, the navi imbues a single attack with greater power.
(20 pts x4 = 80 pts)
[460/460]