New Signature Programs

With the purchase of 3 additional PUs, coming to 18, and the change of subtype I am reworking all of her Sigs.

Total Pool: 780/780
Max Cap: 220 (330) / 35

Flame Eating Performance - Bad Luck. (80|40)
After swinging her staff with a flame on the end around like an entertainer would, she brings it to her veil and consumes the flames through it. The flames rejuvenate her reservoir of fire, but due to a mishap in the act she accidentally swallows it. This has no actual effect on her body, but ruins the act.
- 2 Sig Chill. (80)
- Self Slow. (+40)
- 1 TCD.

Flame Eating Performance - Offense. (80)
After swinging her staff with a flame on the end around like an entertainer would, she brings it to her veil and consumes the flames through it. The flames rejuvenate her reservoir of fire, then she spits it out an enemy in a quick burst of flames.
- 40 Fire Damage. (40)
- Sig Chill. (40)
- 2 TCD.

Flame Eating Performance - Illumination. (80)
After swinging her staff with a flame on the end around like an entertainer would, she brings it to her veil and consumes the flames through it. The flames rejuvenate her reservoir of fire and she then blows a stream of flames into the air, which form a giant orb high in the sky. The light coming from this orb will light up the entire battlefield, allowing Djinni to aim better at her opponents.
- Accuracy Enhancement. (40)
- Sig Chill. (40)
- 2 TCD.

Earth Heater. (50; BP = 60)
Earth Heater takes the form of a circular ruby in the center of a flame. Around it are three revolving rings of gold with glowing red mythical symbols on them. Around the core float small pieces of magma rocks. Its presence increases the surface's temperature until it melts and starts boiling like lava would.
- 40 HP Fire Element Object. (40)
- Medium Area of Lava Panels. (20)
- 2 TCD.

Meteor Knight I. (165; BP = 220)
Meteor Knight takes the form of a diamond-shaped ruby in the center of a flame. Around this core are two golden rings with glowing red mythical symbols, one smaller than the other, and circle constantly around it. At the front of the core and rings is a silver shield with a golden cross in the center. Another diamond-shaped ruby is in the center of the golden cross. This shield is capable of shooting a fireball through the ruby, which the Knight will do as often as possible. At the same time, the shield will form a circular ruby-colored barrier around itself or an ally.
- 40 HP Fire Element Object (40); Passive 40 Fire Damage at a specified enemy; Blast 1. (120); Passive 20 HP barrier on self or ally. (60)
- 6 TCD.

Meteor Knight II. (165; BP = 220)
Meteor Knight takes the form of a diamond-shaped ruby in the center of a flame. Around this core are two golden rings with glowing red mythical symbols, one smaller than the other, and circle constantly around it. At the front of the core and rings is a silver shield with a golden cross in the center. Another diamond-shaped ruby is in the center of the golden cross. This shield is capable of shooting a fireball through the ruby, which the Knight will do as often as possible. At the same time, the shield will form a circular ruby-colored barrier around itself or an ally.
- 40 HP Fire Element Object (40); Passive 40 Fire Damage at a specified enemy; Blast 1. (120); Passive 20 HP barrier on self or ally. (60)
- 6 TCD.

Evasive Flames. (80)
As is such in the myths of the genies, they are a mass of flames and cannot be injured by the hands of men. Djinni emulates this by maintaining her same form, but whenever she is attacked in a position of her body the fire she is made of will be immediately fill the gap and restore her appearance. Legends say that the slice of a sword breaks the genie's immortality.
- Shadow. (80)
- 2 TCD.

Flare Burst. (80)
The size of the flame on Djinni's staff explodes in size, granting its element and strength to whichever attack Djinni is about to use. The flame also allows Djinni to use it for a quick burst of speed so she can set up her next devastating attack as best as possible.
- Imbue Fire. (20)
- Movement. (20)
- 40 Strengthen. (40)
- 2 TCD.
Everything works out fine so far as I can tell, approved.