It's been a while...

Ah, sigs...

=== Flood Cannon ===
- SplashMan highly pressurizes water inside his cannons, then shoots it to create a watery explosion that drenches all in its range.
- SplashLady creates an odd sphere of water in front of her, then uses her spear to fling it. Upon touching something, it explodes and soaks anything nearby.
= 100 damage (100)
= Aqua element (0)
= Blast 2 (x2)
= Medium-Area Sea Terrain Change (40)
--- Total: 240 ---

=== Aqua Ram ===
- SplashMan shoots water from the bottom of his cannons, causing him to propel himself forward to tackle an enemy. SplashLady cannot use this attack.
= 130 damage (130)
= Aqua element (0)
= Break effect (20)
= Impact effect (20)
= Knockback effect (10)
--- Total: 180 ---

=== Ocean Lance ===
- SplashLady performs a stabbing motion with her trident, creating a laser-intense beam of water that can penetrate nearly anything, even things that might not exist. SplashMan cannot use this attack.
= 100 damage (100)
= Aqua element (0)
= Slashing effect (0)
= Break effect (20)
= Impact effect (20)
= Phasing effect (20)
--- Total: 160 ---

The Reserve Tanks (R and L) will not be altered. They'll remain passive buster charges (160 points each) (40 passive points).

Flood Cannon: 240
Aqua Ram: 180
Ocean Lance: 160
Reserve Tank R: 160
Reserve Tank L: 160
Total: 900
Current Sig Point Total: 900
Spare Sig Points: 0
Current Sig Cap: 340 (active) / 50 (passive)
Looks fine, approved.

EXCEPT OMG IT'S ALL WATER FFFFFFF-

*barricades the door*