Hope I'm not too late ^^
Old:
Fire Morph (Teleport) 50/140 2 turn cooldown
Phantom Flames (40 DMG, Shot Type, Attack Attribute) 40/140 1 turn CD
New:
Fire Morph (Teleport) 80/140 2 turn cooldown
+ 30 extra points
Teleport Cost Change
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Quote ()
Emulation: Execution: Calling upon untapped experiences with allies of the past, Nachahmen manipulates his shadow, causing it to rise from the ground before forming into what appears to be a exact copy of himself(Decoy1). The two then shuffle amongst themselves at high-speed, forming one of their arms into a blade all the while. Upon stopping this short ritual, the two put the blades to their opposite arms before pulling them across, slicing at roughly the wrist(Sacrifice1).
Afterward, the two engage in a venomous(Poison1) assault, one rushing forward a foe, the other disappearing in a wisp before appearing behind(Teleport1, 80Null). Further, to the unsuspecting foe's dismay, one of the attackers is an illusion, and as such, caution should be exercised against this potentially fatal attack.
Decoy1 (20), Sacrifice1 (20), Poison1 (20), Teleport1 (50), 80SlashDmg (Null) (80)
CD: 4
Point Cost: 150 (Total: 170)
Remove Poison1, SlashDmg becomes 70.
Changed result: Decoy1 (20), Sacrifice1 (Nerf20), Teleport1 (80), 70SlashDmg (Null) (70) Point Cost: 150 (Total: 170)
CD is still 4
Quote ()
Clockshift: Green: Nachahmen's eyes glow sharp, neon green. This change signifies new protocols in his processing systems, allowing him to effectively expand and/or overclock them.
Effects: Allows Nac to Teleport.
Point Cost: 50
CD: 2
Adding Sacrifice1 and remaining 10 Pool to make it work. Editing description to to fit.
Changed Result: Clockshift: Green: Nachahmen's eyes glow sharp, neon green. This change signifies new protocols in his processing systems, allowing him to effectively expand and/or overclock them. This process causes some instability in his body as a result.
Effects: Nac gains Teleport1 (80), at the cost of Sacrifice1 (Nerf20)
Point Cost: 60 (Total: 80)
CD remains 2
K?
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Nerfs can't reduce both point costs and cooldowns. Either pay 170 for Emulation Execution or make its cooldown 5 turns. Clockshift: Green is approved, though.
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You're... just scrapping Phantom Flames to pay for Fire Morph? If so, yeah, that's fine, approved. Sorry for missing you. XD