Power of Courage

Name: Power of Courage
Level: 1C
Sig Cap: 90
Description: None, as this is an passive ability.
Summary:
- Passive, needs no actions to maintain in battle.
- Divinity's maximum HP is increased by 5 times her level. (( Example: Current HP: 120 + 25 = 145 HP. ))
- Divinity's Recovery ability gains 2 extra HP heal per level. (( Example: Sword = 80 damage; 40 heal + 2x5 = 50 heal. ))
- This Signature Program is always on and cannot be shut off or altered by opponents through bugs or Signature Programs.
- The increasements cannot surpass the Sig Cap - 10. (( Example: 10x5 = 50; 10x2 = 20; 20 + 50 = 70, leaving 10 points so the power stops increasing at the 11th level for now. This will increase with later Process Upgrades. ))
- If DivineCross is used by a Navi and he/she has a level 2 Cross or higher, he gains this increase to his/her HP immediately. When the Cross is disengaged, he/she loses this amount too to return to the normal HP if he/she has higher than it. If this is used in a battle, the Navi heals the amount he/she gets of this passive ability. (( Example: Druidman uses LVL2 DivineCross, he is level 6. 140+30 = 170. Battle over, still has 150 HP, DivineCross disengaged, HP back to 140. Druidman has 60 HP left, uses LVL2 DC, level 6. 60+30= 90 of max HP 170. ))

*dances a little dance*



-Twi