Appearance: Standing a little under six feet and solidly built, ScorchMan appears somewhat less physically imposing than his comparatively brawny Operator. His bodysuit is a deep, royal red lined with a few navy-blue stripes, mostly visible around his neck, upper arms, and midsection. His upper torso is covered in a gunmetal-grey piece of armour, segmented around the abdomen for mobility. His emblem, an eye surrounded by fire, sits in a recessed cavity in the centre of his chestplate, ringed on all sides by a series of vents that periodically spout small bursts of flame. His shoulders are covered in sizable plates that extend well past the joint to end in sharp triangular points, the backs similarly covered in metal slats for his internal fire to vent from. His arms are unadorned above the elbows, his forearms dominated by his dual Scorch Busters.
Only ScorchMan's bodysuit covers his midsection, armour starting from his legs down. Metal armour the same gunmetal shade as his chest-plate adorns his legs, the outer plates again strategically adorned with more heat-vents; his left leg, incongruous with the rest of his ensemble, bears a noticeable chink in the otherwise-flawless armour, and his gait makes it very clear that he favours it. His feet are covered in blocky boots in common Navi style, once again featuring heat vents on the soles. While ScorchMan is incapable of true flight, he is more than capable, and in fact prefers traveling via bombastic, flame-propelled jumps.
The red bodysuit extends up the neck to cover some of ScorchMan's cheeks. Much of his face is obscured by his helmet, a simple form-fitting apparatus made to fit snugly over the head. Two earpads bearing his emblem are fitted with backwards-facing heat vents, creating a steady stream of fire licking at the sides of his helmet. The only unusual feature to the helmet besides that is the lack of visor; rather, the helmet extends all the way down past the eyes, leaving only the nose down exposed. Even with the visor in place, it's still possible to see a hint of the twisted mass of scar tissue that extend past the metal blind; his eyes underneath are utterly annihilated, nothing left but tattered empty sockets and scars from what look to have been claws.
Personality: In contrast to Griffin's hyperactivity, ScorchMan comes off as much more subdued. Though he certainly doesn't lack the hot blood characteristic of most Fire Navis, it's somewhat dampened by an aura of sternness mixed with melancholy. Having been blinded long enough ago that things like colours and facial features are faded memories to him, he can occasionally be a bit disconcerting to deal with due to a few side-effects to his condition, such as not knowing where exactly to look at somebody, or not realizing just how gruesome his scars can be if accidentally revealed. Just as Griffin relies on him for a level head, he in turn relies on his Operator's innate ability to keep the mood light. For all his melancholy, he does have soft spots; specifically, for children and child-Navis, owing to a particularly character-shaping call that Griffin undertook once upon a time.
In lieu of eyesight, ScorchMan utilizes a few various heat-based means of 'seeing' what's around him. His go-to method is a learned ability to sense the slight heat given off by all virtual creations, sentient or otherwise, in their autonomous processes, similar to body heat in humans and ambient heat in an atmosphere, only generated by virtual objects rather than a static heat source. This is useful for sensing movement, but can only give him vague, ghost-like indications of where things, Navis, viruses and the like are. He can also produce a short-range pulse of heat and feel the impression it leaves on his target for a more detailed view...and, of course, there's the tried-and-true method of simply feeling with his hands, which is much better for creating a mental picture, but requires a little more intimacy, which generally isn't ScorchMan's modus operandi.