Winter's Updates

Re-registering Winter's Custom Weapon after the buster change.


Custom Weapon: Her mind. This Navi uses "Spell Casting" instead of a weapon. Her control over the energy used in her attacks allows her a great deal of flexibility in combat and net navigation.

- Rapid Shot Attack (15 Null) -
Frost Shards: Summons tiny slivers of super-cooled matter (it can be anything really, not just "ice") and suddenly propels them towards a single target at very high velocity. Be warned: her attack is not just limited to your normal concept of "Ice." As long as it's composed of small particles and can be frozen, it's fair game. The air itself suffices for ammunition... At present, the shards are too small to inflict actual elemental damage, and are more akin to a hail of needles than Ice darts.

- Quick Charged Shot Attack (30 Aqua) -
Twin 'Cicle: Summons two small super-cooled spikes and suddenly propels them towards a single target very high velocity. Be warned: her attack is not just limited to your normal concept of "Ice." As long as it's composed of small particles and can be frozen, it's fair game. This includes the very air we breathe, as it too can be frozen and fired off.

- Fully Charged Shot Attack (60 Aqua) -
Cold Fang: Summons a large, dense spear-head of super-cooled matter and suddenly propels it towards a single target at very high velocity. With a little extra effort on Winter's part, this attack can send the target flying. Be warned: her attack is not just limited to your normal concept of "Ice." As long as it's composed of small particles and can be frozen, it's fair game. When nothing else is available, the very air itself suffices for ammunition.

- Rapid Melee Attack (15 Null) -
Chill Touch: This ability channels "cold energy" into Winter's hands as is normally required for her other abilities, but does not release that energy in the form of a spell. This built up energy can discharge into anything Winter comes into contact with, causing the target to sustain great damage at the slightest touch.

- Quick Charged Melee Attack (30 Aqua) -
Arctic Breath: As expected of a being who thrives on the cold, Winter's breath is quite chilly. What you wouldn't expect is that she knows how to channel "cold energy" and a little "wind energy" to make it a real threat to denizens of the Net. The resulting attack has extremely short range, but is capable of dealing very respectable damage and potentially pushing the target back, too, if she tries hard enough. If you've ever wondered what kind of kisser she is, the answer is 'killer'.

- Fully Charged Melee Attack (60 Aqua) -
Gale Force Strike: This ability channels "cold energy" and "wind energy" into Winter's hands as is normally required for some of her stronger abilities, but does not release that energy in the form of a spell. Instead, Winter focuses the energy at an invisible point a few inches from the palm of her hand, compresses it, and proceeds to attempt a palm-hand-strike. When her hand has reached a certain proximity to the opponent's body, the energy is suddenly released in a concentrated point-blank explosion of super cold, super compressed wind that chills to the bone and possibly can send the target flying, all without Winter ever physically touching the target.
Approved.
Just to be perfectly clear for everyone, this is total overkill and totally unnecessary for any player to describe. That said, approved.
Yes, it is unnecessary.

And so is this:


Rune Sabre: Winter's sword is a curved silver shashka with a spiraling basket hilt added to it. The blade itself is silver by default, and features an array of glowing runes engraved upon it. What the runes say changes based on the data being used in conjunction with the sword (not that anyone outside of Winter's family knows how to read them). The sword always appears with a simple sheath that hangs from Winter's belted sash. Should the sword become damaged, broken, or otherwise separated from her person, she may dismiss it and summon it to her side once again in pristine condition, although the chip data it held when dismissed will be lost in the process.

Force Bracelet: The Force Bracelet is a decorative silver armlet adorned with blue gemstones. Like most of Winter's artifacts, it features glowing runes upon its surface that read differently based on the data being channeled through it. Unlike the others, however, the Force Bracelet projects the ghostly image of a polar bear that acts as the avatar manifestation of the bracelet's power. And that power is immense. With it, Winter can easily project enough force to hurl or launch objects that weight many metric tons without ever even touching them. It goes without saying, but: Don't mess with brother bear.
So unnecessary I'm not going to approve it.













Nah, I'm kidding. Approved.
==GMO #1==

Name: Swimsuit.GMO

Description: This GMO replaces Winter's normal attire with an Olympic competition class one-piece swimsuit. The swim suit is a deep blue color, but features white contour lines. It is otherwise designed with function in mind, and properly covers her body, save for her head, arms and legs. When worn, it acts to keep Winter cooled off regardless of the temperature of the liquid around her, although she still prefers to swim in colder water. If she stays in one place long enough, she eventually does get her wish.

The suit also comes with a set of thin form-fitting, seamless gloves and boots, made of the same millimeter thin polymer materials as her swimsuit. The gloves cover her hands, wrists, and part of her forearms, while the boots cover her feet and come up half-way to her knees. Unlike the suit, they are simply a lighter icy blue. They exist more to protect the environment from her, rather than the other way around. Both the gloves and the boots feature fins that can be summoned and dismissed at will.

Winter's Emblem amulet is still worn around her neck in this GMO. She still wears the gem encrusted metal band on her head. She can also summon her cloak while in this GMO, should she feel the need to cover up. Other bits of her normal attire, such as her sash and carry bag, can be summoned and dismissed at need, as can her relics.

Mechanics: None of Winter's abilities have been altered in this GMO. Wind effects are replaced by flowing currents when submerged, but this is nothing new.
BV

Approval.