Quote (orca2313)
Operater: Septimus Alzero
Age:13
Gender:Male
Apearence: He has bleach white hair and sparkling green eyes. He has a dark hodie with his navi's crest on it. He wears dark DVS skater shoes and green crago pants. His skin has a slight tan.
Personality:His is amazingly talented with programing and created his navi from scratch. His also very focused in netbattles but quite lax in other areas. He enjoys recreational guitar and a wild berserk style of netbattling. He is striving to find ultimate happyness but wouldn't mind waiting 500 hundred years to find it eather(if you know what i mean). He also has a boat load of money because his dad owns a major PET manufacturing company.
Pet modifications: A dark green link pet with claw-like markings.
Net Navi: Zexis.exe
Gender:Male
Type: Fire/breaker
Appearance: he wears a black navi suit with a wolf-like helmet. He has claws and other similar projections. He has a glitch in his arm that makes it twich when recieving orders.
Personality:Part of his program was an experment on how to use bugfrags to create a net navi so he is always hungry for battle and has a slight tendancey to look at navis and virii like a starving african child would look at 3 helpings of kobe beef. He also enjoys the wild busting style that his net op. uses. He can get angry quite quickly and is the one who usualy wake his op. out of a dreamy haze. He also gives in to his primitive instintes which makes him very upredictable. He loves to netbattle with a passion.
Custom weapon: Dark claw. He uses his claws.
Sinature move: Septimus built a bug frag utilizing program in which Zexion increases a stat by 2(is that ok?) and attacks 1 enemy for 60 damage. However the bugfrags start to break him down and he takes 10 damage. 2 turn cool down(i'm a little confuzzed on the cool down rules.
Bugfrags = No. We're planning on doing something specific with those in the future. You can say he's glitchy, but no bugfrags.
Aside from that, the sig is a bit... overpowered. Get rid of the Stat boost AND the self-damage and you can bump the damage to 70 while leaving the cooldown the same. Sound good? You have other options, don't get me wrong-- this is just a suggestion.
For example, if you wanted to keep the stat boost you could drop the damage to 40 and leave the cooldown at 2 while also getting rid of the self-damage. It's your call.
Also: Sig attack needs a name.
-Twi