I'd like to change it so that Enigma.EXE no longer is 'Normal', but has the subtype of 'Recovery'.
Effective after current busting thread.
Subtype change
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...because I decided I wanted the ability to heal more than I did +10 damage a turn?
Plus, I think it suits his character more.
Plus, I think it suits his character more.
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Quote (Hiko)
...because I decided I wanted the ability to heal more than I did +10 damage a turn?
Then no.
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Plus, I think it suits his character more.
Explain how.
Subtype changes can't be on a whim sort of things. You need a damn good reason.
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Fine, then. I'll explain my train of thought...
To start, when I did that aura thing in one of my busting threads, I realized that I could use that same sort of thing to heal him. It'd work out quite nicely RP-wise, along with being overall more useful than the +10 damage.
Also, I registered Enigma four months ago. I think I'm entitled to have a change of mind after four months and becoming more experienced with/understanding RE:RN's system more thoroughly.
And, quite frankly, as stupid as this sounds, having just Neutral/Normal is just plain boring. Dull. Unentertaining. I know that the whole transformation thing is fun, but I need more to work with, d'you know what I mean?
Is that justified enough, or do I need more? o.o
To start, when I did that aura thing in one of my busting threads, I realized that I could use that same sort of thing to heal him. It'd work out quite nicely RP-wise, along with being overall more useful than the +10 damage.
Also, I registered Enigma four months ago. I think I'm entitled to have a change of mind after four months and becoming more experienced with/understanding RE:RN's system more thoroughly.
And, quite frankly, as stupid as this sounds, having just Neutral/Normal is just plain boring. Dull. Unentertaining. I know that the whole transformation thing is fun, but I need more to work with, d'you know what I mean?
Is that justified enough, or do I need more? o.o