The two craggers didn't appear to pay much attention to this action, for the time being; they were more focused on seafoam herself and seemed confident that her puny attacks couldn't really hurt them too badly. The first slammed its raised fist downwards, and the strike almost seemed o phase through the air as it did; a much larger version of its already large stony fist faded in and crashed down onto the space where its target had been a moment before, cracking the ground for several panels around it and making the ground shake. Fortunately, Seafoam's quick reflexes had let her get clear of the space just in time, avoiding the crushing blow. A second or two later, a second fist phased through the air, slamming into the same spot, despite the fact that Seafoam wasn't there any more; this one shattered the already cracked panels and rent a broad hole in the ground; at least they were slow and their aim seemed poor; it definitely wouldn't do to get caught by one of those strikes.
In the clear for a moment, Seafoam was able to counter with a cannon shot of her own, though luck wasn't with her this time; her shot went wide and punched into one of the more inanimate masses of rock instead. Her efforts did seem to rally the panicked mets slightly, however, and a moment after her own cannon shot missed, a volley of thrown pickaxes spun across the space towards the same cragger accompanied by a scattering of scared-but-trying 'meeps'. Most of them missed as well, or clanged ineffectively off the creature's stone body, but one of them at least seemed to strike well and do some damage.
There was a moment of stillness as the assaulted cragger seemed to turn its attention to the other viruses attacking it, but then a shrill creaking of thin metal giving way heralded the sudden crash of objects overhead falling. The solid, heavy fixtures slammed down to the lower level, crashing into both cragger viruses and knocking them flat for a second or two. As the pair of viruses picked themselves up, Seafoam could see heavy cracks spreading out across their bodies here the objects had struck them; as resilient to normal damage as they were, it seemed like this pair were masters of dishing out breaking damage, but not very good at taking it – the rock hard nature of their bodes make the particularly susceptible to the very damage type they liked to levy upon others.
-=Rocky Residents=-
CraggerCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody. A: 50Hp [Normal] [Far left end of the area]
CraggerCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody. B: 60Hp [Normal] [Far right end of the area]
HotHeadHotHead (HotHead)
HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.
Area: Netopia, Hades Isle, Kotobuki Town
HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.: DELETED
-=Pathfinding Party=-
Map-Wielding MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 40Hp [Holy] [A bit of distance away from Seafoam]
Sculptor MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 40Hp [Holy] [A bit of distance away from Seafoam]
Nervous MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 40Hp [Normal] [Away from Seafoam, but in the other direction]
-=Marshal of Meandering Metools=-
Seafoam.Exe: 110Hp [Normal]
-=Surely Getting Closer Now?=-
40% Normal
- No effects.
20% Holy
- Halves Final Damage.
- Cannot be in Sigs.
- PanelShot: Converts attack to Life Drain.
20% Lava
- Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
- Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
- PanelShot: Imbue Fire.
10% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
10% Broken
- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
Area is a broad, oval shaped space, surrounded by metallic structures, with mesh gantries running overhead. Many heavy-looking objects are affixed the upper gantry, but could be knocked down. The ground has several small lava pools scattered about it, along with four patches of holy panelling, two at either end.
It takes a movement, or a feint to position yourself beneath a hanging object or to get out from under one; disturbed objects may fall at the end of the turn they are damaged, and will deal 30 Break damage to any target, navi or virus, underneath them when they fall.