-=Rocky Residents=-
CraggerCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody. A: 120Hp [Normal] [Far left end of the area] (Readying to attack Seafoam)
CraggerCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody. B: 120Hp [Normal] [Far right end of the area] (Preparing to attack Seafoam)
HotHeadHotHead (HotHead)
HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.
Area: Netopia, Hades Isle, Kotobuki Town
HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.: DELETED
-=Pathfinding Party=-
Map-Wielding MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 40Hp [Holy] [A bit of distance away from Seafoam]
Sculptor MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 40Hp [Holy] [A bit of distance away from Seafoam]
Nervous MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 40Hp [Normal] [Away from Seafoam, but in the other direction]
-=Marshal of Meandering Metools=-
Seafoam.Exe: 110Hp [Normal] (5 Actions remain)
-=Surely Getting Closer Now?=-
50% Normal
- No effects.
20% Holy
- Halves Final Damage.
- Cannot be in Sigs.
- PanelShot: Converts attack to Life Drain.
20% Lava
- Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
- Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
- PanelShot: Imbue Fire.
10% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
Area is a broad, oval shaped space, surrounded by metallic structures, with mesh gantries running overhead. Many heavy-looking objects are affixed the upper gantry, but could be knocked down. The ground has several small lava pools scattered about it, along with four patches of holy panelling, two at either end.
It takes a movement, or a feint to position yourself beneath a hanging object or to get out from under one; disturbed objects may fall at the end of the turn they are damaged, and will deal 30 Break damage to any target, navi or virus, underneath them when they fall.