With Dignity well protected, Phase was free to release her own wrath at the target right in front of her; the Viney virus had buried its vines somewhere, but Phase blasted the core of its body with a powerful lightning strike. The virus crackled and smoked, but a the bolt passed through at remained, seemingly without even a singe. The woody body had diffused the lightning somehow, leaving it unharmed by the blast. A moment later the virus's vine extension emerged up from the ground right along Dignity's feet; while the core of the virus seemed resilient, these at least, looked more vulnerable.
Phase moved on, directing her next chip at the burning devils instead, but once again, as she launched the ball of destructive magma and hit true against the first of the pair, the Candevil simply seemed to revel in the sudden effusion of heat and magma, cackling within the flames. Its eyes flashed as it drew in the heat, almost drinking it in, then launched a second attack. This time, it shot a powerful lance of fire, focused and direct; it looked as though this one would have the power to punch through Dignity's barrier, but the amount of extra power the shot had thrown off the little devil's aim, and the searing line of fire went high, up and over Dignity's shoulder without connecting.
The other devil took an extra moment to line up its attempt, but before it could actually fire its own lance of heat, Phase fired first, this time releasing a much more dangerous attack to the fire-aligned virus. Despite the difficulties of aiming the with the lobbed trajectory, the arc of the three javelins were on target enough that each one splashed down onto the devil in turn quenching the virus with a resounding hiss of steam and leaving nothing alive behind it.
Without pause, Phase continued her swathe of aggressive attacks, now turning her attention the other side where the angered insect was buzzing loudly, as though trying to shoo everyone away from its tree. Phase fired, peppering the virus with a buckshot blast. At the last moment, the virus flipped its tail forward, revealing a honeycomb shield of sorts, and though the shot pierced it, the virus, and peppered the trunk of the tree behind it, the honeycomb shuddered and released a swarm of much smaller, much angrier bees that proceeded to swarm all over Dignity, partially obscuring the view for a moment. They were too small and ineffective to actually deal any damage to the mech, but they remained and buzzed around it, an on-going annoyance. Dignity's second shot was enough to cleanly obliterate the irate bee virus at least; the swarm remained to harass them, but the virus itself was dealt with.
In the midst of the repeat roaring of Dignity's weapons, the reaching vines from the Viney surged upwards, wrapping themselves first around the legs, then the midsection of the mech, and started to entangle the arms as well, binding Dignity's mobility and restraining it harshly. The vines pressed in and restricted; unable to damage Dignity through its defensive layer, but holding it tight all the same... though the Viney did seem to be struggling to effectively restrain such a large target.
-=Breakable Things=-
VineyViney (Viney)
Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).
Area: Okuden Valley, Yumland, Netfrica, Dentech
HP: 80
Attack Damage/Effect: 10 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.: 80Hp [Grass] (Ahead of dignity at the edge of the open space)
CanDevilCanDevil (CanDevil)
CanDevils will always try to position themselves to block direct attacks made against their candles.
Area: Yumland, Hades Isle, NetVegas
HP: 120
Primary Attack Damage/Effects: 40 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 15 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 60 when Candle is present.
- Candle has 60 HP and HeatBody. A: 120Hp [Coal] (To Dignity's right)
CanDevilCanDevil (CanDevil)
CanDevils will always try to position themselves to block direct attacks made against their candles.
Area: Yumland, Hades Isle, NetVegas
HP: 120
Primary Attack Damage/Effects: 40 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 15 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 60 when Candle is present.
- Candle has 60 HP and HeatBody. B: DELETED!
HoneybomberHoneybomber (Honeybomber)
Honeybomber viruses do not dodge, as they instead counter attack against hits taken. They are actually capable of moving from place to place with great speed, but rarely chose to do so. When they do move, it is always to interpose themselves between an opponent and one of their allies, although this doesn't always happen. Honeybombers only attack when struck by an attack, and even then, only if they survive the hit. This counter attack is not prevented by Impact, and may execute the same number of times as a Honeybomber has actions in one turn. The Honeybomber may elect to target different enemies for follow-up swarm launches after the first target has been attacked once that turn. While Honeybombers do have OmniShoes, and are constantly flying above the ground, they still enjoy the benefits of wood-based terrain regardless of altitude.
Area: Dentech, Yumland
HP: 110
Attack Damage/Effect: 5 Wood x 5 Hits + Homing x 1 Swarm
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney1, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude.: DELETED (Ping!)
-=Undirected Frustration=-
Phase & Dignity.CMD: 100Hp [Soil][Underguard: DR20, 1 Turn][Bind: Fire-vulnerable, unable to move or dodge, Slashing or fire damage will remove, but fire damage will damage the bound target as well. Escape through role-played action is also possible] (Roughly in the middle of an open area)
-=Also Breakable!=-
Devil's Candle A: 60Hp [HeatBody] (Behind CanDevil A)
Devil's Candle B: 60Hp [HeatBody] (Beside Candle A)
Green Mystery Data: 20Hp (Wedged in a knot hole of the large tree, about six feet off the ground)
Bee Swarm: 50hp (Homing on Dignity)
-=Yumland Jungle Wilderness=-
35% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
30% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
20% Normal
- No effects.
10% Mud
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.
5% Coal
- Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
- Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
- 100 Damage Aqua attacks: Change terrain hit to Soil.
- 100 Damage Fire attacks: Change terrain hit to to Lava.
- PanelShot: Imbue Fire.