A Beastly Experiment

Continuing his rampage, his speed reaching it's fever pitch as it hit it's maximum...as his clone ravaged the Cateen, causing the humanoid virus to immediately launch a cannonball from it's tank, evaporating the clone in the process and outright missing Courser and help, the cannonball exploding out in the distance, more of the precious water draining away and disappearing as it slipped through the cracks. His Needler quickly attacking in turn, one needle striking his Totem and quickly turning it back around and cracking the casing, as well as the Cateen and, surprisingly enough, the Windbox (40, 80, 80, 200 BSP)

Continuing to gather power, the navi's sheen grew, his body about ready to Rip and Tear as he could feel his strength increase by another couple magnitudes. It was at this point, his Totem had managed to fire off one final blast of fire in the depths...and cleared right through the Windbox before it could blow away it's barrier, disappearing into the depths once more (180, +180 BSP).

The Cateen was furious as it's helper had disappeared in flames, but, the one to attack first was the Coldhead...opening wide, the second iceball of the battle lobbed in Courser's direction...and with a resounding CRACK, his shield managed to block the attack, barely standing from the hit...but in return, his entire arm went numb, ice coating both it in no uncertain fashion and his feet just barely above the ice that formed beneath. Whirling around, another pressurized slash of water...another dead virus, the Cateen's entire form sliced in twain vertically with accompanying explosion (185, 185 BSP). More power drawn, more power given, and with another slash through the water, the still open Coldhead would be sliced through, ice covering it's corpse as it floated away and disappeared (185, 185 BSP). And with more power drawn, more viruses. A skeletal monstrosity with arms in a deep grey, another Buffy-F and a Hothead, all lined up (figuratively) in a loose triangle formation to be eaten alive by the shark. Also, those nasty holes Courser made finally patched themselves up, good for them.

-- Viruses --
Status: 14 kills, 2 Buffy-F kills, 3 pings~ (Swordinx1, Ravagerx1, Heaterx1, Buffyx2, Metrodx1, Minerx1, Blackmarex1, Coldheadx2, Blazerx1, Megalian-Fx1, RareWindBox. Cateenx1,)

Skarab2Skarab2 (Skullavia)

Area: Netfrica, Hades Isle, NetVegas

HP: 200
Attack Damage/Effect: 60 Null + Confusion + Homing
Attack Accuracy: C
Attack Description: Throws a bone that homes in on it's target.
Element: Null
Possible Rewards (Per Virus): Skully2, Zenny
Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
- Invincible while collapsed.
: 200 HP (To the front-right of Courser) (Cracked)
HotHead2HotHead2 (HotHead)

HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.

Area: Netopia, Hades Isle, Kotobuki Town

HP: 120
Attack Damage/Effect: 90 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall2, Zenny
Special: Immobile.
- Iron Body when not attacking.
: 120 HP (Back and to the left of Courser) (Sea) (Closed)
Buffy-FBuffy-F (Puffy-F)

Area: Yoka, Netfrica, Hades Isle, Kotobuki Town

HP: 200
Attack Damage/Effect: 30 Fire + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 30 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Fire
Possible Rewards (Per Virus): Spreader2, HeatSpreader2 (Rare), Zenny
Special: Immobile.
: 200 HP (Back and to the right of Courser) (Sea)

-- Navis --
Courseman.EXE: 100 HP (PlanarCasing60)(Shield1)(Freeze1) (Rough middle of the field, more towards "his" left-hand side from perspective) (625 BSP) (Sea) (Aquaknife: 3/6) (Buster Boost: +9A, +4R, +1C)(ElementBoost(Aqua): 100/100)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
: 80 HP (Casing40) (Near Courseman, to the side) (Sea)

-- Terrain --
(Roughly a circle of metal and other terrain, surrounded by what can only be called "Shadows" "trapping" Courser, though a small opening has made itself apparent in the chaos)
55% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Anywhere not deemed other terrain)
10% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Behind and underneath Courser)
15% Normal
  • No effects.
(Mostly out of the way)
20% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Near the northern edge of the field, where the Cateen's explosion hit)
Mined 5% (100 if triggered)

You may escape whenever!
Water rushed around him, the force of it making even the smallest flicks of his fingers and wrists bend sweeping currents about him. Courser grit his teeth, panting hard through the sensation as one by one his various systems reached their limit. How much more could his body handle? The shard of power still had energy to give, even now, but he could barely contemplate taking any more, without it tearing his whole form apart. His eyes darted, found targets; fragments of data that he could take and add to his own, and leave their husks as empty remains to fill the broken boneyard of his domain. His ocean; his grave... the sense of his own self melding with the simple, bestial emotions was hard to resist. His body flexed and rippled, shattering the clinging ice and frost away without any real effort.

He lashed out again, his free hand raking around towards the hapless fire-buffy that didn't belong in the dark cold of his ocean. The torrent that formed above and to one side of it crashed down over the virus, attempting to enclose it fully in streams of pressure that began now to look entirely like serrated shark teeth, forming a closing jaw.

He could taste blood, and focused on it. The beast's instinct was fixated on data, raw and broken, not actual blood – his blood, where one of his sharp teeth had pinched the inside of his cheek; he was CourseMan, river navi, and a flirt with too many girlfriends: focus on that.

Beside him, another figure stepped out of his shadow; not the wild shark beast this time, but a real Courser – his Mime clone, arms folded and one eyebrow raised. She didn't speak, but the look said everything it needed to, especially when the thought was already in the back of his head. Someone he wanted to tell her about? Courser closed his eyes and took a longer breath, the hungry smile relaxed into a smaller smile, and he stretched. The fragment fed more force into his body, but as it hit the point of painful strain he mentally wrapped one hand around it and closed the flood gate. That was enough.

“Okay... I've got this, Jen... I've got it...” His voice still sounded ragged, but his clone turned her back to look at the remaining viruses, then swam towards the newly arrived Hothead virus at a more relaxed pace. She placed her hands on her hips as she stopped before it, before reaching out to knock on the top of its dome with large, exaggerated motions. Courser felt the hunger and the anger, but focused his mind now as well; anyone who came after him would find only empty mist and still waters, as they were meant to; even the Courser that would twist and dodge aside from the shot to evade it wasn't real, and it only served to mock and jeer at the remaining viruses while Courser himself was primed to reappear behind whichever virus made the shot, an extra pulse of fresh water to whatever served as the back of its head as thanks.

While he prepared himself to respond to the flow of combat, Courser kept an eye on his main clone. The moment the HotHead presented itself for a proper offence, his hand darted forward again, channelling the power that Squalo's fragment had granted him to drive another storm of bone and tooth-filled water sharply into its open mouth.

“Okay Jen... No more chips now, unless it's one I specifically need, okay? Nothing but its raw power now.” He'd never felt this degree of influence over the water around him before; it felt like the entire oceanscape around him would respond to him at a thought, but even holding the power still like this was a strain that verged on pain.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C1) Ebb and Flow: (First: Status Cure (Removes Freeze), Strengthen 10, 5 Healing)(Then: 5 Healing per action, five additional actions)
C2) Swelling Tide: (Random BusterBoost x2) (Cost: 200BSP) (Currently 10/5/2 out of 10/5/5 possible)
C3) AquaKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Aqua
Trader Rank: D
(185Aqua, Slashing, B) (Buffy)
C*) Fast Barrier: (40Hp Barrier) (Self)
C4) Swelling Tide: (Random BusterBoost x2) (Cost: 200BSP)
C*) Shadow (Clone: Moral support, kinda, knock-knock, HotHead)
C5) Mist and Shadows: Trap(Incoming Attack against CourseMan): Multi-Stage: First (Teleport + Decoy(1 round)), Then ((Aqua)LifeDrain 10, Shot-Type), (Self-Slow)
C6) AquaKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Aqua
Trader Rank: D
(185Aqua, Slashing, B) (HotHead, waiting until it opens if necessary (shooting off the knife and ending the chip))
Power and power still further entered Courseman's systems, he could feel the ice falling off like sheets of rain, as he continued to pour his form into the shard of power. Again and again, he could feel the viruses staring at him as he did so. The Skarab clattering it's bones as it threw a bone towards the navi...and unfortunately for it, missed entirely...though the boomerang bone would be coming back on Courser before long. The Buffy would proceed to give the navi another thing to worry about, a bounding bubble of roiling magma searing through the terrain with every bound...missing yet again, but much like the bone, would be hot on his tail before long...unfortunately, it would not live to see it, being popped like the balloon it was in short order with the roiling tides (370!, 370 BSP).

Slipping underneath a barrier and finishing out his power with the shard, Courser would find himself fired upon by the Hothead, the attack fortunately going wide to the side as it splattered lava nearby, causing the Skarab to smash a bone on the floor in annoyance of the slippery navi. But that came to a head as he slipped beneath the shadows and finish off the Hothead, slicing through it's body in short order (370!, 370 BSP). It was at this point, the Skarab would make an attack...this time at his hired help. Swiftly tossing a bone, the Skarab would attempt to smash through the armor coating it...aaaaaand missing. WHOOPS. Guess it's got another chance at revenge, but otherwise, another trio entered the ring to have a go at Courser. Two familiar viruses, a Metrod and another Buffy-F...but the third was one of them new fangled viruses, a giant lizard in it's egg, scaly claws and on-fire tail poking through a quintet of cracks...with a viewing crack in the shell with a pair of beady yellow eyes and a hiss echoing through.

-- Viruses --
Status: 16 kills, 3 Buffy-F kills, 3 pings~ (Swordinx1, Ravagerx1, Heaterx1, Buffyx3, Metrodx1, Minerx1, Blackmarex1, Coldheadx2, Blazerx1, Megalian-Fx1, RareWindBox. Cateenx1, Hotheadx1)

Skarab2Skarab2 (Skullavia)

Area: Netfrica, Hades Isle, NetVegas

HP: 200
Attack Damage/Effect: 60 Null + Confusion + Homing
Attack Accuracy: C
Attack Description: Throws a bone that homes in on it's target.
Element: Null
Possible Rewards (Per Virus): Skully2, Zenny
Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
- Invincible while collapsed.
: 200 HP (To the front-right of Courser) (Cracked)
Buffy-FBuffy-F (Puffy-F)

Area: Yoka, Netfrica, Hades Isle, Kotobuki Town

HP: 200
Attack Damage/Effect: 30 Fire + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 30 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Fire
Possible Rewards (Per Virus): Spreader2, HeatSpreader2 (Rare), Zenny
Special: Immobile.
: 200 HP (Directly behind Courser) (Sea)
MetrodMetrod (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA


HP: 200
Primary Attack Damage/Effect: 60 Fire + Blast 2 + Medium Cracked Terrain + Drop Attack
Primary Attack Accuracy: D
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy, that also damages the ground it hits.
Secondary Attack Damage/Effect: 25 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): HoleMeteor, ShootingStar2, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
: 200 HP (Behind the Skarab) (Cracked)
LizeggLizegg (Cregg)

The Cregg version is a brown scaly egg with red spots. Most notably, it possesses a long gray tail that extends from a crack in the egg's rear, which is constantly on fire. It moves around by emitting flames from cracks in the scaly shell, trying to hit an enemy. The Lizegg is the same, but grows four gray scaly legs and feet that pop out of the egg and two holes at the front for two shining yellow eyes. It retains the tail from its weaker form, though the flames are a bit more intense. The egg grows slightly. Its scales also become stronger which allows it to pop back in for a defensive action. The Raptegg's hind legs grow more so it can stand on them. Its head, similar to that of a raptor but gray, pops out of the egg too and a long gray scaly tail that moves behind him frantically, which is covered in roaring fire. The egg grows slightly again. Same as the Lizegg, it can also pop everything back in for a defensive action, though it is better than its lower version at this.

Area: Netfrica, Hades Isle

HP: 150
Attack Damage/Effect: 40 Fire + Impact
Attack Accuracy: B
Attack Description: Spins to create a ring of flames around itself, then tries to ram an enemy.
Element: Fire
Possible Rewards (Per Virus): FlameScales2, Zenny
Special: Fire-element HardBody: Non-Aqua or Break attack damage is halved. Aqua and Break attacks deal double damage and ignore the HardBody effect.
Special: Can use an action to retreat into its shell, protecting it from all hits of a single attack. Break penetrates this effect.
: 150 HP (To Courser's direct right) (Lava)

-- Navis --
Courseman.EXE: 100 HP (Barrier40)(Shield1)(PlanarCasing60) (Rough middle of the field, more towards "his" left-hand side from perspective) (965 BSP) (Sea)(Buster Boost: +9A, +4R, +4C)(ElementBoost(Aqua): 100/100) [Skarab2 and Buffy-F attack homing in next turn! Early and Middle of the next turn!]
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
: 80 HP (Casing40) (Near Courseman, to the side) (Sea) [Skarab2 attack homing in next turn!]

-- Terrain --
(Roughly a circle of metal and other terrain, surrounded by what can only be called "Shadows" "trapping" Courser, though a small opening has made itself apparent in the chaos)
50% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Anywhere not deemed other terrain)
10% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Behind and underneath Courser)
15% Normal
  • No effects.
(Mostly out of the way)
20% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Near the northern edge of the field, where the Cateen's explosion hit)
5% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
(To the right of Courser, a couple panels away)
Mined 5% (100 if triggered)

You may escape whenever!
Fully focused and stable, at least much as he could be, Courser held the power for an extra moment, then moved. Amidst the cold graveyard, darkness wrapped across his body again and blended his form into an indistinct shadow in the water as he darted towards the bony Skarab. His shape split part way, dividing so that one patch of murk made towards the egg-creature as well; this one broke free of the cloaking shadow as it neared, revealing the beast of bone and teeth again, circling as it looked for a place to rend, while the real courser struck forward, sweeping his wave whips around as he met and circled his own target. Each swipe carried a fresh assault of raging current, coming from different directions as he moved, but the series of rapid strikes lasted only a moment before the navi kicked off and shot away in a different direction.

Not far away, the bony needler contented itself with firing lances out towards the various projectiles that now scattered the area; it only had a chance at shooting down a couple of them – the attacks from the Buffy virus were particularly vulnerable, while the Skarab's homing bones weren't, but it made shots at all of them regardless, leaving the viruses alone for now.

Courser didn't slow, sending more concerted pressure into his whips as he crossed the small arena; his form, as insubstantial as it was, flitted almost faster than blinking as he rained successive current strikes down on each of the other viruses in rapid succession. Each one – first the staff-wielding metrod, then the floundering buffy next, and finally the half-hatched egg, was subjected to a disorienting torrent of different strikes, rending back and forth through the water at unpredictable angles while the shadow making them whispered past. After the last strike, Courser spun away, slowing at last and panting a few quick breaths. He'd definitely never moved that fast before, or managed to strike so rapidly at one time. It was almost intoxicating, if not for the growing fatigue he could feel creeping in as his body struggled to deal with the level of over-charged power he was channelling.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C1) Murky Deception (Shadow, Self, 2 Rounds, Self-Slow2 (1 round, 2 instances))
C2) Buster Strike (55Aqua, Nullify, x 5 Hits, A), Skarab
C*) Shadow (BeastShadow: Darting as though to engage the egg-thing)
C*) Needler: (40 x 2 Hits, x 3 Targets, A) (Attempting to shoot down any projectiles it can)
C3) Buster Charge
C4) Buster Strike (55Aqua, Nullify, x 5 Hits, A), Metrod
C5) Buster Strike (55Aqua, Nullify, x 5 Hits, A), Buffy
C6) Buster Strike (55Aqua, Nullify, x 5 Hits, A), Lizegg
Slipping into the murky depths of his environment, Courser was quick enough to avoid the incoming bone, passing through him with little care as he struck back in turn, striking true and demolishing the creature with four hits as it tried to evade his wrath (55x4, 220 BSP). The Lizegg would let out a chirp as it was rushed at, returning the attack in kind as it wreathed itself in fire as it felt the water carving at it's body and ramming through the clone in short order.

Meanwhile, the Metrod, without it's meat-shield, would quickly rush to behind the Lizegg in short order to avoid being caught out in the open, waters dampening it's power in the process as the Buffy rebuked the attack on it's partner with a quick attack, another bubble honing in on Courser as he rushed in for another attack...but by the grace of his Needler's exceptional attacking capabilities, both bubbles were popped before they could reach any targets and the bone was sniped out of the air, leading to an extremely irritated Buffy. Unfortunately, the Metrod attempted to start another round of "Where the meteors go" as it was quickly hit twice (110x2!, 220 BSP) and eliminated. The same would become of the Buffy (110x2!, 220 BSP) and the Lizegg (110x2!, 220 BSP) as they were cut down with quick and easy hits, some of which trying to strike after the fact they were already dead. Three more viruses entering his area, three more snacks. A Fulfire, an older looking Metrod with similar features and staff, a Volcaner, the Volcano-looking virus and a MetalCragger, a massive green colored rock golem with fists to match.

-- Viruses --
Status: 20 kills, 4 Buffy-F kills, 3 pings~ (Swordinx1, Ravagerx1, Heaterx1, Buffyx4, Metrodx2, Minerx1, Blackmarex1, Coldheadx2, Blazerx1, Megalian-Fx1, RareWindBox. Cateenx1, Hotheadx1, Skarabx1, Lizeggx1)

FullFireFullFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 170
Attack: 25 Fire + Drop Attack x 4 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 4 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor12, Asteroid2, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
Special: Can use PanelGrab once.
: 170 HP (Behind MetalCragger) (Sea)
VolcanerVolcaner (Volcano)

Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.

Area: Netfrica, Hades Isle, NetVegas

HP: 150
Primary Attack Damage/Effect: 30 Fire + Lava Terrain Boost (30 Fire) + Coal Terrain Boost (30 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 30 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon2, FireBomb2, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
: 150 HP (Near Lava panel) (Sea)
MetalCraggerMetalCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 200
Attack Damage/Effect: 90 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody.
: 200 HP (Back of the field, on Courser's left) (Normal)

-- Navis --
Courseman.EXE: 100 HP (Barrier40)(Shield1)(PlanarCasing60)(Shadow1)(Slow2) (Near where the Lizegg was at, roughly on the right-side of the field) (1845 BSP) (Sea)(Buster Boost: +9A, +4R, +4C)(ElementBoost(Aqua): 100/100)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
: 80 HP (Casing40) (Near Courseman, to the side) (Sea)

-- Terrain --
(Roughly a circle of metal and other terrain, surrounded by what can only be called "Shadows" "trapping" Courser, though a small opening has made itself apparent in the chaos)
50% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Anywhere not deemed other terrain)
10% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Behind and underneath Courser)
15% Normal
  • No effects.
(Mostly out of the way)
15% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Near the northern edge of the field, where the Cateen's explosion hit)
5% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
(To the right of Courser, a couple panels away)
5% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Where Skarab2 was)
Mined 5% (100 if triggered)

You may escape whenever!
More viruses, but at this rate, Courser felt he could deal with them faster than they could find him. He twisted his body in a half crescent and dashed again, raking past the newly arrived volcano virus in a storm of scything water currents that dragged sharpened shards of bone and other debris behind him, lashing at the unfortunate virus repeatedly. With this much force in his motions, he only needed to connect with any of his targets once or twice at most, and he had the speed and strength to batter them far more than that in an instant of time.

The boneyard of ancient skeletons and wrecked ships was starting to look ragged and torn up from the fight now, but Courser let his senses pervade it regardless. Two targets; two points of light in his awareness, unable to hide even in the dark water. He moved again, his shadow shifting until he could blindside the cowering one as it tried to hide; rather than a rapid series of strikes this time, Courser drew some of the charge he'd built up and lunge in directly. His free hand stabbed inward, led by a cutting shear of current, before raking upward to try to wrench the virus apart. The flow of current exploded upwards, forming a geyser of force far above, but Courser was already repositioning slightly to get a clearer look at the hard metal virus next. The currents settled and he drew them in, ignoring whatever attacks it might be attempting. Instead he focused, charging his buster system to breaking point, until it felt like his arms were becoming the water itself. It was too much, he knew, but it was just or a moment.

When he couldn't hold any more, Courser drew his hands back and thrust them forward again, towards the metal virus, palms out and fingers spread in broadly positioned claws. All around him, laser-straight, thin lances of piecing, high pressure water burst forward in a volley of threads that sought to pin the virus through; there was enough raw force behind each slender bar of pressure to punch clean through any creature on the net, or so it felt in the moment. A moment later, the navi wrenched his arms apart, spreading his fingers wide, and the many dozens of piercing pressure sought to follow suite, uncaring of any viruses they happened to be currently driven through.

The currents dissipated once they'd spread out to their full fan, and courser relaxed his arms,. Taking another long, slow breath. Enough. That was enough. The rage and the hunger remained, but he kept it still; there would be more, later. This test was enough for now.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C1) Buster Strike (55Aqua, Nullify, x 5 Hits, A), Volcaneer
C2) Feint (getting a good angle on FullFire)
C3) Half-Charge Strike (550Aqua, Nullify, A) Fullfire
C4) Buster Charge
C5) Buster Charge
C6) Full Charge Strike (1110Aqua, Nullify, A (+10 Strengthen added)) MetalCragger
Continuing along his destruction of everything that moved, Courser was quick on his draw, a couple hits missing the nearby Volcaneer, but otherwise drowning the living volcano with little effort on his part (110x2!, +220 BSP). Making his move, trying to get a better angle on the virus behind the goliath of a virus, he was quickly attacked from above...and while his physical well being was just fine, the area beneath him however didn't fare nearly as well, his casing calling away as it had no elemental affinity to draw from. This didn't stop him, however, his blast exploded the Fullfire, data scattering into the shallow waters (1100!, +1100 BSP!).

As Courser charged, drawing more and more power from the beast and himself, the Cragger looked between both navi and summoned help, weighing it's options...it chose to ignore the navi, knowing it couldn't hurt him, and instead went after the summoned helper, a massive fist coming down from the skies...but luckily for it, it smashed through the casing, obliterating it...and nearly deleting the Needler in no uncertain way. But in turn, for it's obstinance, the Cragger itself was torn apart in the ensuing strike against it. Not even a pebble remained of it's existence from the power put on display (1110/2, 555 BSP)

As more and more viruses entered the field, the shadows around the field shrank, another Buffy, another Ravager...and a newish virus, the Tromby next to the Buffy. The field was in shambles, his sea disappearing under the concentrated attacks...what would Courser do?

-- Viruses --
Status: 23 kills, 4 Buffy-F kills, 3 pings~ (Swordinx1, Ravagerx1, Heaterx1, Buffyx4, Metrodx2, Minerx1, Blackmarex1, Coldheadx2, Blazerx1, Megalian-Fx1, RareWindBox. Cateenx1, Hotheadx1, Skarabx1, Lizeggx1, Fullfirex1, Volcaneerx1, MetalCraggerx1)

Buffy-FBuffy-F (Puffy-F)

Area: Yoka, Netfrica, Hades Isle, Kotobuki Town

HP: 200
Attack Damage/Effect: 30 Fire + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 30 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Fire
Possible Rewards (Per Virus): Spreader2, HeatSpreader2 (Rare), Zenny
Special: Immobile.
: 200 HP (Near where the Cragger was at) (Cracked)
RavagerRavager (Raider)

A large black sphere, with 4 mechanical, spider-like legs. It attacks by forming a large hammer atop its head/body, then somehow swinging it without any apparent body motion.
Raider does two things: it draws near, and attacks. In a battle, this is done by Feinting to get close to its target without completely sacrificing self-preservation, then smacking them hard with a hammer. It always alternates between these two, and almost never strays for this pattern: however, if it is completely incapable of harming any enemies for some reason, it will dodge to buy time for the enemy to become vulnerable. Which action it starts with depends on its initial position, as it will attack if it's already close, without bothering to feint.

Area: Netopia, Hades Isle, NetVegas

HP: 210
Attack Damage/Effect: 80 Null + Break + Impact / 50 Null + Drop Attack
Attack Accuracy: B / D
Attack Description: Swings a hammer with such force, that it displaces nearby debris, which is sent flying skyward and dropped onto another enemy.
Element: Null
Possible Rewards (Per Virus): GodHammer2, Zenny
Special: The second part of the attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if there are no other valid targets.
: 210 HP (Rough middle of the field) (Sea)
Tromby2Tromby2 (Tromby)

Area: Hades Isle

HP: 150
Attack: Hold + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that stops its enemies in their tracks.
Element: Null
Possible Rewards (Per Virus): Timpani (Rare), Zenny
Special: Attacks every other turn.
: 150 HP (Next to Buffy-F) (Cracked)

-- Navis --
Courseman.EXE: 100 HP (Barrier40)(Shield1) (Towards the rightmost edge of the field) (3720 BSP) (Cracked)(Buster Boost: +9A, +4R, +4C)(ElementBoost(Aqua): 100/100)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
: 10 HP (Roughly on the left side of the field) (Cracked)

-- Terrain --
(Roughly a circle of metal and other terrain, surrounded by what can only be called "Shadows" "trapping" Courser, though a small opening has made itself apparent in the chaos)
20% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Anywhere not deemed other terrain)
10% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Behind and underneath Courser)
15% Normal
  • No effects.
(Mostly out of the way)
5% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
(To the right of Courser, a couple panels away)
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Where Skarab2 was)
45% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Where multiple sources hit)
Mined 5% (100 if triggered)

You may escape whenever!
Gradually. in small groups, the viruses continued to flow in to inspect the odd watery anomaly int heir network, but Courser was done with his test for today, more or less. He glanced around, then lashed out one more time, making a quick circle around the most recent Buffy and slashing at it repeatedly as one final snack, then focused on the sense of home that the fragment of Squalo's power still carried with it. He reached inward one more time, lowered his arms, wide spread and loose, then lifted up with both hands, dragging the essence of the deep sea graveyard back to the surface again. Fresh, freezing water flooded up between the cracks, casting dust and silt with it as new wrecks of long forgotten ships and the sea-worn bones burst up through the damaged terrain, creating a new landscape of dark water and wreckage. By the time the currents stilled and the silt settled, only viruses remained in the bubble of seascape.

Further away, Courser let the last burst of movement carry him to a surfing halt once he was far enough clear of the distracting battlefield to avoid further detection. His whole body trembled with the strain of its current state and the urge to return and continue fighting was... hard to ignore. He grit his teeth and closed his eyes, taking hold of the wild and hungry form and separating himself from its stream of power. The drain was immediate as his form rippled and reverted back to his normal self but the navi staggered and dropped to one knee, breathing hard while he mentally pushed the cross away. It strained against him, but not to the extent he'd been afraid of at first. A few moments later and it stilled, blending back into his other senses and sinking beneath the sea of his awareness again. Courser stood, took a longer breath and opened his eyes.

“Okay... So... that went... Well, I'd say. I'm doing okay, ladies, I think we're fine.” He sagged, still weary from the aftereffects of the beast's influence, and took a few moments to examine what data he'd managed to gather up and pull away with him in the chaos as he'd left the fight.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C1) Buster Strike (55Aqua, Nullify, x 5 Hits, A), Buffy
C2) Ocean Grave: (Sea Stage, Planar Body (1 Round), 60Hp Planar Casing) (Cost: 200BSP)
C3) Shadowy-spooky-out (escape)
C4)
C5)
C6) Disengage SqualloOUT
Attacking once more and ripping the buffy apart like the rest, the navi refreshed his field, protected. The Ravager, however, would make an attempt on the navi's life before he could escape. Slamming a massive hammer down before he could move...and, of course, missing, as well as the secondary hammer attack. Slipping through, and making a mad dash, he left the viruses behind in his sea of influence,

-- Viruses --
Status: 24 kills, 5 Buffy-F kills, 3 pings~ (Swordinx1, Ravagerx1, Heaterx1, Buffyx4, Metrodx2, Minerx1, Blackmarex1, Coldheadx2, Blazerx1, Megalian-Fx1, RareWindBox. Cateenx1, Hotheadx1, Skarabx1, Lizeggx1, Fullfirex1, Volcaneerx1, MetalCraggerx1)

Buffy-FBuffy-F (Puffy-F)

Area: Yoka, Netfrica, Hades Isle, Kotobuki Town

HP: 200
Attack Damage/Effect: 30 Fire + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 30 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Fire
Possible Rewards (Per Virus): Spreader2, HeatSpreader2 (Rare), Zenny
Special: Immobile.
: 200 HP (Near where the Cragger was at) (Cracked)
RavagerRavager (Raider)

A large black sphere, with 4 mechanical, spider-like legs. It attacks by forming a large hammer atop its head/body, then somehow swinging it without any apparent body motion.
Raider does two things: it draws near, and attacks. In a battle, this is done by Feinting to get close to its target without completely sacrificing self-preservation, then smacking them hard with a hammer. It always alternates between these two, and almost never strays for this pattern: however, if it is completely incapable of harming any enemies for some reason, it will dodge to buy time for the enemy to become vulnerable. Which action it starts with depends on its initial position, as it will attack if it's already close, without bothering to feint.

Area: Netopia, Hades Isle, NetVegas

HP: 210
Attack Damage/Effect: 80 Null + Break + Impact / 50 Null + Drop Attack
Attack Accuracy: B / D
Attack Description: Swings a hammer with such force, that it displaces nearby debris, which is sent flying skyward and dropped onto another enemy.
Element: Null
Possible Rewards (Per Virus): GodHammer2, Zenny
Special: The second part of the attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if there are no other valid targets.
: 210 HP (Rough middle of the field) (Sea)
Tromby2Tromby2 (Tromby)

Area: Hades Isle

HP: 150
Attack: Hold + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that stops its enemies in their tracks.
Element: Null
Possible Rewards (Per Virus): Timpani (Rare), Zenny
Special: Attacks every other turn.
: 150 HP (Next to Buffy-F) (Cracked)

-- Navis --
Courseman.EXE: 100 HP (Barrier40)(Shield1) (Towards the rightmost edge of the field) (3720 BSP) (Cracked)(Buster Boost: +9A, +4R, +4C)(ElementBoost(Aqua): 100/100)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
: 10 HP (Roughly on the left side of the field) (Cracked)

-- Terrain --
(Roughly a circle of metal and other terrain, surrounded by what can only be called "Shadows" "trapping" Courser, though a small opening has made itself apparent in the chaos)
100% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Anywhere not deemed other terrain)
Mined 5% (100 if triggered)

ESCAPE SUCCESSFUL!

Battle 1 rewards: 3150z, 126 Bugfrags, HeatSpreader2Damage: 60 + Spread 8
Accuracy: A
Description: Shoots a fireball that explodes on impact to hit nearby enemies.
Duration: Once
Element: Fire
Trader Rank: C
, +5 Buffy-F kills
Courser nodded to himself as he filed everything away, then took one more opportunity to look himself over and ensure that there were no other lingering effects from his experiment. Everything seemed to be okay and he rolled his shoulders.

"Alright Jen, that's enough of that. Bring me back and we'll go over the data. There's a few hitches, but I'm feeling better about this now." He listened to her voice in his ear for a moment, before closing his eyes and letting his form melt into shadow.

((Courser → to Rachel's Home))