Continuing to gather power, the navi's sheen grew, his body about ready to Rip and Tear as he could feel his strength increase by another couple magnitudes. It was at this point, his Totem had managed to fire off one final blast of fire in the depths...and cleared right through the Windbox before it could blow away it's barrier, disappearing into the depths once more (180, +180 BSP).
The Cateen was furious as it's helper had disappeared in flames, but, the one to attack first was the Coldhead...opening wide, the second iceball of the battle lobbed in Courser's direction...and with a resounding CRACK, his shield managed to block the attack, barely standing from the hit...but in return, his entire arm went numb, ice coating both it in no uncertain fashion and his feet just barely above the ice that formed beneath. Whirling around, another pressurized slash of water...another dead virus, the Cateen's entire form sliced in twain vertically with accompanying explosion (185, 185 BSP). More power drawn, more power given, and with another slash through the water, the still open Coldhead would be sliced through, ice covering it's corpse as it floated away and disappeared (185, 185 BSP). And with more power drawn, more viruses. A skeletal monstrosity with arms in a deep grey, another Buffy-F and a Hothead, all lined up (figuratively) in a loose triangle formation to be eaten alive by the shark. Also, those nasty holes Courser made finally patched themselves up, good for them.
-- Viruses --
Status: 14 kills, 2 Buffy-F kills, 3 pings~ (Swordinx1, Ravagerx1, Heaterx1, Buffyx2, Metrodx1, Minerx1, Blackmarex1, Coldheadx2, Blazerx1, Megalian-Fx1, RareWindBox. Cateenx1,)
Skarab2Skarab2 (Skullavia)
Area: Netfrica, Hades Isle, NetVegas
HP: 200
Attack Damage/Effect: 60 Null + Confusion + Homing
Attack Accuracy: C
Attack Description: Throws a bone that homes in on it's target.
Element: Null
Possible Rewards (Per Virus): Skully2, Zenny
Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
- Invincible while collapsed.: 200 HP (To the front-right of Courser) (Cracked)
HotHead2HotHead2 (HotHead)
HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.
Area: Netopia, Hades Isle, Kotobuki Town
HP: 120
Attack Damage/Effect: 90 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall2, Zenny
Special: Immobile.
- Iron Body when not attacking.: 120 HP (Back and to the left of Courser) (Sea) (Closed)
Buffy-FBuffy-F (Puffy-F)
Area: Yoka, Netfrica, Hades Isle, Kotobuki Town
HP: 200
Attack Damage/Effect: 30 Fire + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 30 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Fire
Possible Rewards (Per Virus): Spreader2, HeatSpreader2 (Rare), Zenny
Special: Immobile.: 200 HP (Back and to the right of Courser) (Sea)
-- Navis --
Courseman.EXE: 100 HP (PlanarCasing60)(Shield1)(Freeze1) (Rough middle of the field, more towards "his" left-hand side from perspective) (625 BSP) (Sea) (Aquaknife: 3/6) (Buster Boost: +9A, +4R, +1C)(ElementBoost(Aqua): 100/100)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C: 80 HP (Casing40) (Near Courseman, to the side) (Sea)
-- Terrain --
(Roughly a circle of metal and other terrain, surrounded by what can only be called "Shadows" "trapping" Courser, though a small opening has made itself apparent in the chaos)
55% Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
10% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
15% Normal
- No effects.
20% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
Mined 5% (100 if triggered)
You may escape whenever!