The trio of viruses would turn to see the death of their corny monarch, the two halves hitting the terrain as a silence fell over the field. The remaining trio would quickly beat feet, crashing through the south, quickly making a tunnel to escape through that the navis and SPs could easily crawl through, leading to the end of the battle. But...not before the Mashy peeked back through the newly made tunnel, a large gash across it's face, as it (seemingly) shook it's fist at Eternalis with a few squeaks before running away...an undying oath to destroy the navi? Who knows with viruses these days. Either way, a smattering of zenny and a smaller clump of bugfrags would be strewn across the field for the two to pick up.
-- Viruses --
King!MegaCornMegaCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 100
Attack Damage/Effect: 30 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot2, Zenny: DED, NOT BIG SUPRISE! (PING)
Teddy2Teddy2 (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 180
Primary Attack Damage/Effect: 50 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 25 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Element: Null
Possible Rewards (Per Virus): RageClaw2, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: 180 HP (Grass) (Near the southern-most end, approaching the navis)
GloomerGloomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 140
Primary Attack Damage/Effect: 45 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 15 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.: 140 HP (Grass) (Behind Megacorn, near the back of the field)
NeoMetool2NeoMetool2 (NeoMetool)
NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 100
Attack Damage/Effect: 40 Null + Spread 2
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Element: Null
Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
Special: Can use Recover50 on itself once.: DED
MashyMashy (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 140
Attack Damage/Effect: (Teleport) then (45 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice2, BadSpice2, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: 40 HP (Grass) (About a feint away from the MegaCorn, near the center of the field)
-- Navis --
Lyntael.EXE: 350 HP (Normal) (Near where you entered on the outer ring in the south)
Eternalis.EXE: 600 HP (Grass) (Near where you entered, near Lyntael in the south)
Aurora.SP: 100 HP (Normal) (Next to Lyntael)
Sparky.SP: 80 HP (Grass) (Next to Eternalis)
-- Terrain -- (Field is surrounded by mountains of trash, but all of them seem stable)
50% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
25% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
25% Normal
- No effects.
Battle 4! Win!
Eternalis and Lyntael get: 4500z, 12 Bugfrags, 8 FXP
Eternalis get: CornShot2Damage: 90 + Trick-Shot Spread 1
Accuracy: A / A
Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
Duration: Once
Element: Wood
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
Trader Rank: C
Lyntael get: HiGuardEffect: (1 Hit Shield) + (Reflect(70 + Piercing + Line Attack + Ground Attack + Microburst): On Hit)
Accuracy: S
Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave that sends things rocketing backwards.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C