VoodooMan.EXE - Zenny: 0 - Bugfrags: 0
Operator & Navi
Navi Name: VoodooMan.EXE Level: 0 HP: 150 Element/Subtype: Null/Cursor -Passive: Marksmanship -Active: Snipe | Operator Name: Michael Gaits Jr. E-mail: N/A Key Items: Camera PET Subchips: Minienergy x2 |
Attack: 1 Charge: 1 Rapid: 1 Buster Attack: 10/20/40 Buster Upgrade: N/A GMOs: N/A |
Upgrades and NaviCust
HP Memories: 0
Process Upgrades: 0
NaviCust Expansions: 0
PowerUPs: 0
Sub-Mem Expansions: 0
NaviCust Pts: 20/40
NaviCustomizer contents: Undershirt, HP +50
Process Upgrades: 0
NaviCust Expansions: 0
PowerUPs: 0
Sub-Mem Expansions: 0
NaviCust Pts: 20/40
NaviCustomizer contents: Undershirt, HP +50
Battlechips
VoodooFolder (4/30)
CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
Vulcan1Damage: 10 + Spread 1 x 3 Shots
Accuracy: A
Description: Attacks with a 3-shot minigun.
Duration: Once
Element: Null
Trader Rank: E
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
Vulcan1Damage: 10 + Spread 1 x 3 Shots
Accuracy: A
Description: Attacks with a 3-shot minigun.
Duration: Once
Element: Null
Trader Rank: E
Extras (0)
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Signature Attacks
Signature Pool: (80/80)
Caps: 60 (90) / 15
Effects: = 8 Null x 5 Hits, Shot type; 1TCD
Name: A Little Guardian Angel! [40 pts]
Effects: Counter - (On Hit) 20 Null, Knockback2; 1TCD
FXP and SoulCrosses
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