Netbattles and Chill

Courser didn't let himself slow down as the ink-coated viruses pressed in a more coordinated assault than he'd hoped for. He back-stepped from his last attack and let the water current carry him back around to the right while a fresh clone split off from his form to continue the circle in the other direction. As fresh mist obscured his form from the water at his feet, Courser let his body twist and one arm rose up with the momentum in a wide gesture. Beside the Basher, a heavy torrent of water bubbled up in response, lifting into a wave that crashed down again with a clench of the aqua-navi's fist, aiming to wash the turret away before it could get any more shots of.

If it did, his decoy was still keeping an eye on the virus while Courser's own back was turned; any shot would meet only dispersing mist as Courser himself warped to the opposite side of the offending virus to deliver another freezing splash of water. Meanwhile, the badly damaged turret continued to twist and realign itself in place, aiming two of its muzzles at the remaining viruses to add more suppressing fire to the field.

There was no sense leaving anything to chance is he could help it, and CourseMan let his small water eddy spin him about properly to face the middle of the field again, raising both hands as he did. His wave whips drew up and spread wide, forming a broad wall of water that curved outward slightly. Rather than his normal shield, this barrier of water had a different structure, and as two narrow spikes of rapidly rushing water extended through the dish and out towards the field, a low vibration in the water became a hum, that rose to an ear-piercing sonic trill, enough to shake apart any structures left on the field once and for all. Courser himself was shielded from the destructive sound wave by the curve of the dish itself, but he relaxed his braced stance after a moment or two, then collapsed the wave, drawing it back over himself in a cool, refreshing wave, just in case anything had gone disastrously. There wasn't much space for quips or mild witticisms this time around; instead the navi was more focused on dealing with the present threats and getting a better look at whatever had been done to them.

-=Summary=-

C*) Fast Barrier: (30Hp Barrier)
C*) Shadow:
C1) IceWave2Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
(115Aqua, Freeze, A), Basher
C*) Needler: (40null, x2 Hits, x3 Targets, A), Basher, Mech
C2) Mist and Shadow: Trap(Incoming Attack against CourseMan): Multi-Stage: First (Teleport + Decoy(1 round)), Then ((Aqua)LifeDrain 10, Shot-Type), Then (Self-Slow)
C3) Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D
(70, A) Basher
C4) Dodge
C5) Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D
(70, A) Mech
C6) Wave Refresh: (30 Healing)
Quick on his feet, he launched his weapon towards the Basher and thankfully, his ain was true, icing it over and deleting it completely and utterly (230!) as it's body shattered completely. His gun platform then shooting at the DarkMech and...actually hitting both times as it flailed about, falling over dead anticlimacticly (40*2), viscous ink spraying all over in front of it as it collapsed to the ground with a resounding thud, zenny, bugfrags and...chip data scattered across the grounds, a light black tint to all of it.

-- Viruses --
Swordy-ASwordy-A (Swordy-A)

Area: Yoka, Sharo

HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
: PING!
DarkMech EXDarkMech EX (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 160
Primary Attack Damage/Effect: 10 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 20 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
: DEAD
Raingear EXRaingear EX (Raingear)

This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Yoka, Beach, Sharo

HP: 120
Primary Attack Damage/Effect: 30 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 40 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.
: Boom! No more spouts.
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: ICE'D
Ashuraid EXAshuraid EX (Ashuraid)

The Ashuraid are a new strain of 6 foot tall semi-humanoid viruses with bodies made of durable metal alloys. Ashuraid viruses lack legs, and instead roll around on a 1 ton solid steel ball 1-foot in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their smooth and curving metal bodies. The key defining feature of Ashuraid viruses are their half dozen free-floating arm segments constructed of an indestructible alloy. Three of these arms feature metallic rights hands, and the other three feature metallic left hands, thus they are differentiated. In combat, the virus will ball these hands up into fists, and launch volleys of rocket punches at their foes. The virus' helmeted head rests upon a short metallic rod-like neck with their faces hidden behind a metallic faceplate. The exception being their mouths, which are generally curved downwards in a permanent frown while in the presence of Navigators. It is speculated that Ashuraid are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Ashuraid viruses move and dodge at better than average speeds, although they rarely choose to dodge at all. Ashuraid viruses are ranged attackers, and prefer to hold the range open against their enemies as melee range attacks with their Impacting abilities generally render Counters useless. Ashuraids attack by launching their six free-floating indestructible alloy arms at one or more enemies in volleys of 3 rocket punches. It takes 3 arms to execute a MeteorKnucke attack, 3 to execute a Counter attack, and all 6 to execute their GiantHook attack. It takes roughly an action of cooldowm time after executing a long distance attack for the arms used in the attack to return to the Ashuraid's side. During this time, they may not execute a Counter Attack if they do not have enough arms available. Ergo if all 6 arms are either being used in an attack, or in cool-down following an attack or counter attack, the Ashuraid cannot use a Counter. The rest of their attacks do not require their arms to return to their side. The return feature is automatic, and does not require actions to perform. Ashuraid can move while attacking or defending, and are allowed to counter while dodging if enough arms are available. Setting a counter requires an action while executing one does not. Ashuraid are extremely heavy viruses that will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occurring terrain for this reason. Only an Ashuraid's body is damageable. Striking an Ashuraid's floating arms will not damage the virus or the arms themselves, no matter what you hit them with. The Ashuraids will not intentionally defend themselves with their arms outside of their Counter ability, which is nullified by Impact. Do not abuse this.

Area: Sharo, NAXA

HP: 140
Primary Attack Damage/Effect: 10 Null + Impact + Break x 3 Fists
Primary Attack Accuracy: B
Primary Attack Description: Launches three rocket fists at distant opponents. Each fist may target individually, meaning multi-hit and/or multi-target both work up to a max of 3 punches.
Secondary Attack Damage/Effect: Counter vs Damage: 10 Null + Impact + Break x 2 Hits
Secondary Attack Accuracy: S (Block) / B (Counter)
Secondary Attack Description: Uses a trio of fists to block a non-Impact attack while executing a double punch counterstrike. Only two Counters may be active at any given time, and the virus must be physically able to execute a counter in order to use one. Counters work at any range. An action is required to set this effect, but no actions are required to execute the Counter when triggered, as it is automatic. Impact attacks nullify this Counter ability.
Tertiary Attack Damage/Effect: 10 Null + Impact + Break + LifeSword Range x 2 Attacks
Tertiary Attack Accuracy: B
Tertiary Attack Description: Sweeps the field with a salvo of flying fists from the left, and then the right. Does not damage friendlies, and may be executed at any range. The virus cannot use Counters while executing this attack.
Element: Null
Possible Rewards (Per Virus): MeteorKnuckle1, Counter1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
: Dead. Not big surprise.

-- Navis --
Courseman.EXE: 100 HP (Cracked) (Near the southmost bottom middle parts of the field)

-- Objects --
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
: 20 HP (Cracked) (Near Courseman)

-- Terrain --
60% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Literally everywhere else)
10% Normal
  • No effects.
(Randomly dotted on the landscape)
15% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Near Courseman, about two panels north of his position, where Ashurraid is at, under Courseman and his Needler2)
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(RIP Raingear and Asuraid)
5% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(Off to the right side of the field towards the bottom most corner)

Battle 8 Victory!
3500z, 17 Bugfrags, Counter1Damage: (1-Hit I-Field) + (Counter(70 + Impact + Break): On-Hit)
Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
As the last enemies collapsed into inky piles, Courser shook out his wave whips and rolled his shoulders, then took a brief lap around the area, searching the viral remnants for any further clues about what was going on in the region. The viruses were obviously affected by something, but it hadn't left much in the way of tangible traces that he could really learn anything from. He stirred one of the ink patches with a tendril of water and watched it slowly dilute into the Sharo snow.

“Oh! courser, the PET jsut gave me a warning about a data limit of some kind. One sec... It says, um... it says that the allocated chip registry for standard battle routines is full, after that last one you sent back. do I need to unload some of them to make space or something?” Jenny sounded mildly curious in his ear, and courser gave the battle field one last pass over before he began to move onward and deeper into the network.

“Don't worry about it for now, Jen. It just means that the device has hit the limit for how many chip images it can pre-load. Rachel set it up to automatically image each chip that transferred in, I think. The PET doesn't hold the actual chip data, but it keeps a set of images... like a space allocation with an instruction file for what to expect. If you try to load a chip that it doesn't have an image for, in the middle of normal combat operations, it'll just complain at you.” Courser surfed onward as he scanned the surrounding snow and tundra for a further sign of where the oddly affected viruses had been originating from. Every so often he glanced towards the sky as well, since there had been a number of sudden drop-ins already.

“So... that's what the navi shop upgrades talking about folder expansions were for?” The question was followed by a loud slurping noise as Jenny cleaned out the bottom of her drink with her straw, far too close tot he PET's microphone. “So, what do we do when we find more?”

“There's a folder options setting, in the combat system. It'll let you delete chip images and load new ones in from chips you have available. It should let you store a library of other chip images in a separate record as well, so you don't need to reload the physical chip every time you want to change the combat folder, too. It's been on automatic until now, otherwise you would have had to do it for every new chip we found so far.” On the other side of their conversation, Courser heard Jenny shuffling around and toying with settings, before she spoke up again after a few moments.

“Right. That all makes sense. We've just got the thirty limit for now, but I guess, as we find more we can pick and choose which ones you want to have access to most often, right?” About to answer, he heard Jenny breath in with an excited sound. “Oh! I can set up all sorts of different folders for you, and make like, ones that are all tailored for one thing or another. I can make really weird ones. It's like those deck-building card games, sort of!” Courser wasn't sure whether he wanted to cringe, laugh or shake his head. The splitting darkness of a few extra shadows saw him surreptitiously doing all three.

“Something like that... Just try to warn me what I've got before you do anything too odd, alright?” He settled on a wry grin as he pressed on.

((Ready for Battle 9))
Moving onwards, Courseman's journey through the endless ice fields finally gave way to a small road carved out through the frost and snow; the steady line of white CyberPanels was a welcome reprieve from the monotony of the scenery so far. The road led up to the sheer side of a mountain, with it going around a small bend up ahead. Just short of the bend, a Mr. Prog floated on its lonesome, colored yellow with an appropriately matching yellow hardhat atop its head. It seemed to be looking around the corner for something, not noticing Courseman's approach. Then, suddenly, a loud explosion erupted from up ahead, accompanied by a plume of black smoke. The Prog jumped in alarm. "OH DEAR, OH DEAR!" it exclaimed.

Approaching the Prog would reveal that the road was cut short by a massive ravine that stretched out past a snow-laden cliff. At the edge of the cliff, a couple of blue ColdHead viruses were stationed on either side of the road, overlooking what appeared to be the remnants of a shattered bridge across the ravine. The left ColdHead was accompanied by a Basher virus, its barrels currently smoking black from a recent salvo. Above the ravine, a pair of Megalians were looking down at it, where the bridge's route may have gone, their stone faces betraying nothing of their recent doings. Neither the viruses nor the Prog seemed to be aware of Courseman just yet, both of them being preoccupied by the destruction of the bridge.

-- Viruses --
ColdHead EXColdHead EX (ColdHead)

ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.

Area: SciLab, Sharo, Hades Isle

HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
A: 100 HP (Snow, left of road)
ColdHead EXColdHead EX (ColdHead)

ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.

Area: SciLab, Sharo, Hades Isle

HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
B: 100 HP (Snow, right of road)
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: 120 HP (Snow, left of road)
Megalian-AMegalian-A (Megalian-A)

All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Beach, Sharo

HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.
A: 130 HP (Missing)
Megalian-AMegalian-A (Megalian-A)

All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Beach, Sharo

HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.
B: 130 HP (Missing)

-- Navis --
Courseman.EXE: 100 HP (Normal)

-- Other --
Mr. Prog: 100 HP (Normal) (PPC Equipped: MetHelmet)

-- Terrain --
20% Normal
  • No effects.
(Roadway through the snow)
40% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
(Everything else up to the ravine)
40% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(Ravine)

-- Encounter 9 Start!! --
The first sign of other presence that wasn't an immediate attack drew Courser's attention as he ranged across the ice and snow, and he made a diversion from his path to head towards the winding roadway. It might not be related to the odd onslaught of modified viruses he'd been encountering, but another actual life form, even if it was just a prog, was still a welcome sight. He skidded to a halt not too far from the floating program, about to call a greeting when the explosion drowned out his attempt; in an instant Courser himself had skipped back a few feet, leaving behind a duplicate of himself that had adopted a tense, combat ready pose in place, instead.

After an extra moment, Courser focused on getting the prog's attention, stepping in close to speak in a calm, low voice. As he did, his decoy took the more brazen approach, kicking off on a water current and gliding out towards the edge of the ravine to inspect more closely.

“Hey there, my little friend. Looks like you need a clean up crew. If there's anything you don't want mopped up, best tell me now...” He grinned and winked at the prog, shaking out both hands as his wave whips uncurled and inky water rose to darken his form into mist and living shadows. Beyond the bend, his clone mirrored the action of readying its weapons, casting a gaze around the scene.

“Hey there, my little friends... Looks like someone needs a cleanup crew.” He took a brief stance, lowering its body with a grin as its wave whips curled and lashed. “If any of you don't want mopped up, best speak now, before we get messy.”

Behind the decoy, a pool or dark water formed and spread, before the shadows lifted up to give rise to Courser's favoured mode of field suppression. The turret took form, then reticulated and aimed its muzzles at the floating megalians. As it began to fire repeated rounds at them, Courser winked at the worried prog and reached out a hand to pat it lightly on the helmet. A swirl of watery mist extended to crate a shell about the program. Not far away, a similar protective barrier rose to envelope the needle turret.

“Just keep yourself safe. I'll clean up this lot and then you can tell me what you're doing out here after. Sit tight.” He gave it a brief nod, then stepped out around the bend, his shadowed form gliding in a fluid slide more than walking. Courser already had a decent bead on each of the enemies her was facing; even if his clone couldn't draw their attention for long, it gave him a clean sight of the field. One hand came up, holding the shrouded and insubstantial shape of his silvered revolver. Courser let his body drift to a side-on position and held his arm out straight, taking an extra moment to mark and focus his shots before firing; as sure as he usually was with the weapon, it was much harder to make clean shots while he was fully in the shadows like this.

As the shots rang out, Courser took anther step forward, slipping the smoking pistol back into his belt flexing his fingers as he shook out both arms. As much as he wasn't a fan of the scattering, unpredictable chips, those same properties meant they wouldn't suffer for aiming while he was shadowed. Sparks began to flicker in the strands of his whips as they drew up into rushing globes of current just beyond the palm of each hand. He winced as the charge grew, but when it reached a critical point and both globs had become dense storms of encased electrical energy, the navi braced himself, then lifted both hands up and outward, turning the charge outward towards the two floating megalians in a pair of storm waves that lit up the area above the ravine. As the charge spent, Courser pulled his hands back sharply, shaking them both out again and flexing his fingers to let the sensation pass.

-=Summary=-

C*) First Barrier: (30Hp Barrier on Prog)
C*) Shadow: Heading forward to scout while Courser talks to the Prog briefly
C1) Murky Deception (Shadow, 2 Rounds) (Self-Slow2 (1 round, 2 instances))
C2) Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
(80Hp Object: 40null, x2 Hits, x3 Targets, A) (MegA, MegB, ColdHeadA)
C*) Fast Barrier: (30Hp Barrier on Needler)
C3) Take Aim
C4) Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C
(120Fire, Break, Panel Break, x3 Targets, A) (ColdHeadA, ColdHeadB, Basher)
C5) ElecShock1Damage: 70 + Medium Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: D
(70Elec, Stun, Cone (Up to 4 targets), C) aimed upward, at Megalian(s)
C6) ElecShock1Damage: 70 + Medium Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: D
(70Elec, Stun, Cone (Up to 4 targets), C) aimed upward, at Megalian(s)
With his first course of action being to split off his visage in two after distancing himself, Courseman's sight seemed to get the attention of the Prog, which immediately hopped to attention. "OH, THANK YOU!" the hard-hatted Prog said. "I WAS SENT HERE TO REPAIR THIS BRIDGE! THANK YOU FOR THE HELP!" The Prog's excited outburst caused the viruses to turn their attention towards their direction, but fortuitously, they were still around the bend enough that the decoy Courseman sent ahead was much more of a primary target. Immediately, the ColdHead viruses snapped their mouths shut, while the Megalians went on the offensive by launching their heads forward. One of the heads collided with the diversion and dispersed it, just as its backup popped up next to it -- the Needler turret. Rapid rounds of needle fire burst out towards some of the viruses, solidly impaling the two Megalian heads but ricocheting off of the ColdHead's spherical dome.

With reassurances given to the Prog, it cheerily responded with an "UNDERSTOOD! I WILL WAIT UNTIL THE OPERATION IS COMPLETE!" as it was covered in a protective watery mist. Once his real self glided out into the area, the Basher seemed to take note, and a dim reddish glow began to emit from its twin barrels. One of the ColdHeads also saw the shadowy figure come in, and split open its face to belch out a cannonball towards him. The ice ball landed just shy of his position, turning the snow next to him into sheer ice. After steadying his aim as well as he could, the shots rang out from his revolver. The sound of shattering metal came forth, with the shots landing on one of the ColdHeads, as well as the Basher, ending the latter just before it could launch its intended attack. Sparks flew next, as the Megalians' heads tried to retreat into the relative safety of their blue-shrouded bodies. Their luck would fail them as they were fried to a crisp from the electrical attack Courseman discharged.

Another cannonball flew past him into the snow, rather anticlimactically, freezing it into ice. The ColdHead that it came from was starting to spin itself around rapidly, presumably lamenting its lack of locomotion. Behind him, the Prog he had left for itself was peeking out from around the corner. It wasn't saying much of anything, and its permanently smiling face didn't betray any kind of expression either, so it just looked kind of strange.

-- Viruses --
ColdHead EXColdHead EX (ColdHead)

ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.

Area: SciLab, Sharo, Hades Isle

HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
A: DELETED
ColdHead EXColdHead EX (ColdHead)

ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.

Area: SciLab, Sharo, Hades Isle

HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
B: 100 HP (Snow, right of road)
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: DELETED
Megalian-AMegalian-A (Megalian-A)

All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Beach, Sharo

HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.
A: DELETED
Megalian-AMegalian-A (Megalian-A)

All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Beach, Sharo

HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.
B: DELETED

-- Navis --
Courseman.EXE: 100 HP (Snow) (Shadow, Self-Slow)

-- Other --
Mr. Prog: 100 HP (Normal) (PPC Equipped: MetHelmet, 30HP Barrier)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
: 80 HP (Snow) (30 HP Barrier)

-- Terrain --
20% Normal
  • No effects.
(Roadway through the snow)
30% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
(Everything else up to the ravine)
10% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Two patches on either side of Courseman)
40% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(Ravine)
Courser was beginning to feel the strain of staying fully blended with his shadows as he resettled his stance and took a glance about the field. Fortunately, only one virus remained to be taken care of and he stood straight, beginning to glide towards it as his form shifted and split again, one body ambling to either side of the needle turret as they passed it.

As they moved, the impressions of colour fading away to a mixture of black shadows and white highlights. A few extra buttons on his shirt managed to fall open as his pace became languid in away that it wasn't before, despite being relaxed. On the other side, the other courser's appearance also shifted, filtering to monochrome shades while his skin paled and his eyes darkened slightly. They approached the ColdHead together, until, in a suddenly quicker movement, the more languid of the two CourseMen darted in and around, positioning himself to sit right beside the land-locked turret with a wide, lop-sided grin.

“Right-o... Let's get you open then, shall we? Don't worry, this won't hurt a bit.” With a lazy grace, the seated courser had produced a crudely sharpened prison shiv from somewhere and now spun it about his fingers, tossing it back and forth form one hand to the other. Across from him, the second Courser sighed and rolled his eyes, to taking a seat but instead tapping one foot and putting his hands on his hips. The seated Courser ignored him.

“Come on, little guy... Open... Up...!” With darting and prying motions, he began to jab the shiv into the seams in the virus' outer shell, striking at it with alarming force despite the crudeness of the implement as she sought a weak point to break open.

Opposite him, the other Courser slumped in obvious boredom, then leaned down and pointedly tapped his wrist at the one with the knife. The first Courser spun his shiv and shrugged. In a moment he was standing again, tucking the stealthy weapon away behind his back.

“I said...” With a manic grin, his hand came out again, pulling an improbably large, steel-headed block buster mallet from behind his back as he did. “Open. Up!” Gripped in both hands, he raised the hammer high, then brought it slamming down again in an effort to convince the virus with the far less subtle tool. The other courser only shook his head, though a small smirk betrayed a hint of amusement.

Further back, just in case Courser's messing around missed the mark, his needler took aim from the relative safety of the side lines, lining up one muzzle of its weapons with the ColdHead and waiting until it was properly open and exposed before firing a quick double flechette shot at it.

-=Summary=-

C1) Movement: towards ColdHead
C*) Shadow: Following with, implying that Courser is wasting time and is lazy. It recolours to resemble his MimeCross.
C2) JailBirdCross (Level 1, MeleeMastery, Bash, +10 to Null Chips)
C3) Dodge
C4) Prison Shiv: (20 x2Hits, Break, Nullify, Melee, A)
C5) Take Aim
C6) BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
(170Null, Break, Impact, A)
C*) Needler: (40null, x2 Hits, A)
With the remaining ColdHead being a solitary target, Courser seemed to take a more lax approach towards clearing it up, with his split visages each playing a different role in the matter. One of them took point with the blue dome with a not-too-innocent grin, while the other... kept watch, for lack of a better word. The first one pulled out a knife to attempt to wedge the virus's maw open, with varying success. Prying it open was successful, sure, but at one point, he missed a seam entirely, and the shiv merely embedded itself into the steel dome, cracking it in the process. Maybe it was a bit too much force. Nevertheless, Courseman opted for the brute force approach soon enough, and the ColdHead stayed stock still as it was smashed with a gigantic hammer.

"HOORAY! THANK YOU!" the Prog from behind the two Coursemen cheered. Out of nowhere, the sound of a high-capacity diesel engine started up, and a massive yellow mobile crane came driving up from around the earlier bend, with the hard-hatted Prog happily manning the driver's seat. In front of the crane, the image of a grinning Prog-face was painted. "TIME TO GET TO FIXING!" it said, stopping just short of running the Coursers over. He would notice that the crane was carrying what looked to be a single giant bridge, fully assembled, painted in black and yellow warning colors.

-- Viruses --
ColdHead EXColdHead EX (ColdHead)

ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.

Area: SciLab, Sharo, Hades Isle

HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
A: DELETED
ColdHead EXColdHead EX (ColdHead)

ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.

Area: SciLab, Sharo, Hades Isle

HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
B: DELETED
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: DELETED
Megalian-AMegalian-A (Megalian-A)

All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Beach, Sharo

HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.
A: DELETED
Megalian-AMegalian-A (Megalian-A)

All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Beach, Sharo

HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.
B: DELETED

-- Navis --
Courseman.EXE: 100 HP (Snow) (Shadow, Self-Slow)

-- Other --
Mr. Prog: 100 HP (PPC Equipped: MetHelmet, 30HP Barrier) (Vehicle Equipped: ProgCrane)
ProgCrane: 1000 HP (Snow)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
: 80 HP (Snow) (30 HP Barrier)

-- Terrain --
20% Normal
  • No effects.
(Roadway through the snow)
30% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
(Everything else up to the ravine)
10% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Two patches on either side of Courseman)
40% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(Ravine)

-- Encounter 9, Victory!! --
Rewards: 3850z, 15 BugFrags (Exact Kill (+2): Basher), +1 Basher Bounty
As Courser let the hammer fade away and turned back towards the corner where the Prog had been hidden, his outfit faded back to its normal colours and styles and the shadows fell away from his body, leaving the navi standing more clearly in the open again.

“Time for another quick run, Jen, I've got a moment to question the prog here, so I should be fine. Got the list?” Beside him, his monochrome decoy shook its head at his back then disappeared with a mostly hidden smile while Courser began to walk back towards the bend. He nodded briefly at Jenny's quick murmur of agreement.

“All clear, little guy, you can...” He was cut off as the prog brought out its version of 'bridge repairs'. He stood to the side and watched it drop down the entirely new replacement bridge with a vaguely amused eyebrow. “That's certainly... efficient.” He wandered across to the edge of the ravine and looked down briefly before turning back.

“I'm guessing you don't know what destroyed it in the first place, or where it goes, do you? I've been following some pretty strange anomalies out here for a little while now...” He shrugged and looked back towards the far side then folded his hands behind his head in a relaxed pose.

“I'm probably going to go take a peek over and see what's there, but any reports you've got would be good...”

((Post one without operator))
"STEADY DOES IT..." the Prog said, as the bridge was lowered into place, perfectly fitting into place of the ravine. After doing its work, the crane raised its hook, and the loud engine slowly whirred to a halt while the Prog hopped out. "DONE!" it proudly announced, while Courseman went to inspect the place for itself. When Courseman turned back, he would find the crane already gone, with only the Prog there hovering by his side.

"SORRY! I HAVE NO RECORDS STORED ABOUT HOW THIS AREA WAS DESTROYED. I WAS ASSIGNED TO REPAIR THIS AREA WHEN IT WAS DAMAGED. THIS PATH GOES UP TO A VOLCANIC SIMULATION RESEARCH AREA, REGISTERED UNDER SHARO NETWORK ADDRESS 88:FF:11:AA:12:9A. DO YOU HAVE ANY OTHER QUESTIONS?" said the Prog, all with the same smiling face it always had.
Courser could only raise an eyebrow at the Prog's bridge repair, but eventually he nodded and shrugged. It was a long shot to hope that the repair program would have any information beyond its direct orders, but it was still worth checking.

“Right you are, little guy. Volcanic simulation and research, you say... I wonder if that has anything to do with the mass of artillery viruses, or the black-inked modified ones... Jen, you back yet?” there was no immediate response, but Courser shrugged and turned to go, waving to the prog as he left. “I'll probably go check that out then. Be careful...”

He kicked off and began gliding across the bridge and towards the area that the repair program had described to him, surfing the water current quickly now as it made gradual, drawn-out s-curves. One clone moved alongside him, crossing and complimenting his path as they went, and they both kept their eyes open to different sides as courser began to search for any sign of a connection between whatever was up here, and the odd virus population he'd encountered. It might be nothing, but it might be something as well – there was no telling until he checked.

“Whew... courser, I'm back and settled again, and everything is all processed! Find anything interesting while I was away?” Jenny's voice came through to him slightly out of breath again and courser grinned.

“Not yet, though be ready, the prog said there's some kind of facility up ahead here, past the ravine. Volcanic research. It might not have anything to do with anything, but the Basher turrets that we've been hunting are kind of out of place in Sharo, and their base code is fire aligned, so I thought it was worth checking.” He heard Jenny offer a quick affirmative and begin shuffling things back out of her bag and setting up as he continued to search.

((Second post without operation – Operator now returned))
((Ready for Battle 10))