Whilst the navis and SPs were chatting and pattering about the wreckage of the amusement park, a loud guttural growl escaped into the air around them. Amongst the heaps of trash, broken, battered and mostly gone rides and attractions they had made their way to, the quartet would find themselves in the middle of a long, loud rumble in the area, trash and scrap. Atop a massive pile of metal scraps and amusement park attractions, a singular bipedal figure stood there, an upper "human" body with the lower body of what looked to be a Spikey, a rough amalgamation of various viruses as it stared down at the navis.
A hood wreathed in flames with eyes glowing with red and orange like charcoal, a flaming sword in one hand and a shield in the other (looking like it had ripped the former off one of the local Swordy viruses and the latter a blackened and burnt Metool helm) as the lower extremities were much the same as it's eyes, a pale red and orange glow pulsating and flickering atop the trash mountain, as the quartet would manage to make out, before a howl echoed around them in the area, leading to a soft rumbling...that steadily grew to an intense one, cracks pouring about the area in the shape of an X as the figure leapt away deeper into the area.
Before navi and SP could make after the figure, the cracks poured forth as molten magma from deep within seeped out and sent bits and broke away bits and pieces, sending paneling down into the molten waters as it filled in the area with dangerously hot liquids. Navis and SPs managing to scramble to safe land, but managing to wind up on opposite areas in panic or some sort of impromptu system, separated into pairs, with Eternalis and Aurora on the Northern quadrant, while Lyantel and Sparky wound up on the Eastern quadrant. Though getting back together in a single area wouldn't be impossible, it would take time on a fairly narrow walkway at the ends of every area...or they could always risk jumping to one another if they wanted to expedite getting back to each other.
OF COURSE, this was not without a viral presence making itself known, as a quartet would jump their way down from on high, landing in various ways and areas. A flaming sword wielding Swordy would wind up alone in the west, with a similar charcoal paint scheme to the mystery creature from on high. A Nailer, the more powerful sibling of the Needler family would wind up on the east with Aurora and Lyntael, seemingly blocking their safe way back to Eternalis and Sparky. All the while, a Spikey bearing coal-like markings would wind up in the south, a baneful howl coming from the flaming wolf. And if that wasn't bad enough, a pair of metallic boulders would wind up crashing upon the field, one right in the middle of the lava, splashing just a little onto each quadrant, whilst the second right behind Eternalis and Sparky, shrinking their already cramped area...and unfortunately, a Shooter would wind up landing right on top of the boulder, as if to spite the Spikey's unfortunate positioning. Battle Routines flared up...as well as premonitions of more viruses ready to make a splash in the meantime. All the quartet could do? Survive until an opening could be found for escape.
-- Viruses --
Spikey2Spikey2 (Spikey)
Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.
Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle
HP: 190
Attack Damage/Effect: 45 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires Heat-V
Element: Fire
Possible Rewards (Per Virus): Heat-V, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys: 190 HP (Southern quadrant) (Normal)
NailerNailer (Needler)
Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.
Area: Okuden Valley, Kotobuki Town
HP: 170
Primary Attack Damage/Effect: 15 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 30 Null + Movement + Impact + Knockback / 15 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 6 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler2, NeedleCannon2 (Rare), Zenny: 170 HP (Eastern quadrant) (Normal)
Swordy-F2Swordy-F2 (Swordy-F)
Area: Kotobuki Town, Netfrica, Hades Isle
HP: 160
Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireSword, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.: 160 HP (Western quadrant) (Soil)
ShooterShooter (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 120
Primary Attack Damage/Effect: 15 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 15 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan2, MachineGun2, Zenny
Special: Immobile.: 120 HP (Northern quadrant, atop the boulder) (Metal)
-- Navis --
Lyantel.EXE: 330 HP (On the Eastern quadrant with Aurora) (Soil)
Eternalis.EXE: 600 HP (On the Northern Quadrant with Sparky) (Normal)
Aurora.SP: 100 HP (On the Eastern quadrant with Lyantel) (Soil) (Semi-Equipped to Lyantael, but needs to spend an action to stay equipped)
Sparky.SP: 80 HP (On the Northern quadrant with Eternalis) (Normal)
-- Terrain -- (Terrain is divided into rough quarter-ish chunks. You and your enemies are always within melee distance of attacks, if on the same chunk of land due to tight fighting conditions. May attempt to move quadrants by way of narrow ledges connecting all four, but being hit while traveling may send you into the lava and stop your movement action, jumping is not guaranteed either with a higher chance of being sent into the lava's surface)
30% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
30% Normal
- No effects.
40% Lava
- Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
- Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
- PanelShot: Imbue Fire.
-- Objects -- (More boulders will fall at each turn, each is about the size of the two navis put together, with enough space on top to support a single entity, the tops are considered Metal terrain)
Trash "Boulder" A: 40 HP (Submerged in lava about half-way, can be used as a stepping stone to the other quarters of the field to avoid the Lava as a "safe" alternative to jumping over the lava or using the narrow ledges to get into a different quadrant) (Heatbody) (Lava)
Trash "Boulder" B: 40 HP (Situated on the Northern quadrant, roughly in the middle making tight quarters even tighter) (Soil)
Battle Mode: Survival
Survive 3 turns! Automatic, voluntary, escape for all PCs once Turn 3 ends and 4 begins.
+3 viruses per turn! A max of 7 on any given turn!
Unkilled viruses when escaping WILL NOT grant their rewards or chance at their chips
-- Rogue Battle 3 Ready? Start!! --
Survival turn 1, begins!