The two navis and SPs would be quick to ready themselves as their foes came raining down upon them, the Shooter adjusting it's aim at Eternalis as Sparky equipped himself onto his owner, whilst Aurora would take a secondary role in the fight this time as she wrapped around the electric navi's hands. Crackling with electricity, whilst Eternalis took aim, Lyantel was soon assaulted by the Spikey from the south, a blast of fire sending the navi reeling as she was struck on her side, stripping away her First Casing, only for her electricity to lash about in retaliation (45), causing the Nailer to be forcibly reeled back and, unfortunately for it, into the molten lava with a light splash. As this happened, the Nailer began to flail about in pain as it was quickly burning away within, causing it to give up it's original plan and instead quickly leaping from the lava onto the quadrant with the Swordy for the time being.
As this happened, Aurora was quick to launch some balls of lightning out towards the various viruses, two hits on the Nailer, two on the Spikey and one on the Swordy to help soften the targets up (50, 50, 25) as the Shooter finally took it's shot. A hail of bullets raining down upon Sparky and Eternalis as they began to ascend up to high altitude, several of the smaller shots managing to smack against Etrnalis unfortunately (60), as inaccurate as they were. But Etarnalis would make sure to rain upon the viruses parade as he sent out a cloud of heavy rain in turn, sending both Spikey and Swordy into a tizzy at the sight of water as well as the Nailer by accident due to it's close proximity with the Swordy, drowning both Swordy and Nailer in the rains as the Spikey quickly dodged away before the rains could put a damper on it, poor thing just didn't want a bath now did it? But as Eternalis made his way to higher altitudes, he could see traces of what seemed to be the charcoal burquete that was their assailant headed off towards the east, leaving behind melted slag wherever it had landed, making for an easy enough trail to follow when they could escape.
As things continued, Lyantael would make sure to refresh her defenses, fienting towards the edge of her quadrant as her intended target was torn apart by heavy rains on Eternalis' part, she was quick to strike out at the Spikey in turn, causing the dog-like virus to howl in pain as it was quickly struck in the side by the rejection of her fears, with some splashback smacking the Shooter in turn, knocking it off it's perch and tumble down behind the boulder of metal (45, 45). The Spikey would growl in turn as it launched another ball of fire at Lyntael, leading to her evading the attack deftly and causing the hound of hell to howl in anger at the navi. Whilst the Shooter took another potshot at Eternalis, using the more accurate Vulcan ammo this time, but fortunately for the blob, only one hit struck (15) as the battle slowed down briefly, Eternalis, Lyntael and the SPs taking a chance to patch themselves up. Eternalis' form slowly rehealing itself (+40) as Aurora would send the same kind of healing into Lyntael, allowing for both navis to stay healthy for the next wave...as Lyntael's original target had already been destroyed, she retained her charges for the time being, full and ready to strike at a moment's notice.
And then, as they took a breather and a chance to servey the field, the quartet would feel a loud rumbling, from on high another boulder worth of trash would begin to fall into their field...just between both the Southern and Eastern quadrants, lava spewing upwards and to the sides briefly as it rolled in, another figure from above could be seen towards the south, but it wasn't remotely close to the first figure, even at a brief glance. But that wasn't all, as another trio of viruses rained down upon them. A charcoal-black Pulsebat landing atop the boulder in the middle of the area, ready to strike, a firey colored Metool rolling down ass over teakettle and landing in front of the charged up Lyntael and Aurora, quickly making sure to hide within it's helmet...and a bog standard CannonGuard would land base down next to the Spikey, shuttering it's cannon quickly as it waited to strike in turn.
-- Viruses --Spikey2Spikey2 (Spikey)
Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.
Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle
HP: 190
Attack Damage/Effect: 45 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires Heat-V
Element: Fire
Possible Rewards (Per Virus): Heat-V, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys: 95 HP (Southern quadrant) (Normal) (Mid-Cloud attacking next turn)
NailerNailer (Needler)
Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.
Area: Okuden Valley, Kotobuki Town
HP: 170
Primary Attack Damage/Effect: 15 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 30 Null + Movement + Impact + Knockback / 15 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 6 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler2, NeedleCannon2 (Rare), Zenny: UNFORTUNATE ACCIDENTAL KILL! FOR IT!
Swordy-F2Swordy-F2 (Swordy-F)
Area: Kotobuki Town, Netfrica, Hades Isle
HP: 160
Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireSword, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.: RAIN'D!
ShooterShooter (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 120
Primary Attack Damage/Effect: 15 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 15 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan2, MachineGun2, Zenny
Special: Immobile.: 30 HP (Northern quadrant, behind boulder) (Soil)
CannonGuard2CannonGuard2 (CannonGuard)
CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.
Area: SciLab, Kotobuki Town, Netopia, NAXA
HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.: 150 HP (Southern Quadrant, near Spikey) (Normal)
NeoMetool2NeoMetool2 (NeoMetool)
NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 100
Attack Damage/Effect: 40 Null + Spread 2
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Element: Null
Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
Special: Can use Recover50 on itself once.: 100 HP (Next to Lyntael) (Soil) (Hiding)
PulseBat2PulseBat2 (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 160
Attack Damage/Effect: 70 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar2, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.: 160 HP (On top of Trash "Boulder" A) (Metal)
-- Navis --Lyantel.EXE: 330 HP (On the Eastern quadrant with Aurora) (Soil) (Casing20)(ElecBarrier40) (Self-Slow2)(Off-target1)(Target destroyed before charge attack, half-charge retained) (Influx Aegis, Part 2, 3 actions left before trigger)
Eternalis.EXE: 565 HP (On the Northern Quadrant with Sparky) (Normal) (HA)(Influx Aegis, Part 2, 1 action left before trigger)
Aurora.SP: 100 HP (On the Eastern quadrant with Lyantel) (Soil) (Equipped to Lyantael)(Casing20)(Barrier20)(1-hit shield)
Sparky.SP: 80 HP (On the Northern quadrant with Eternalis) (Normal) (Equipped to Eternalis)(HA)
-- Terrain -- (Terrain is divided into rough quarter-ish chunks. You and your enemies are always within melee distance of attacks, if on the same chunk of land due to tight fighting conditions. May attempt to move quadrants by way of narrow ledges connecting all four, but being hit while traveling may send you into the lava and stop your movement action, jumping is not guaranteed either with a higher chance of being sent into the lava's surface)
30%
Soil- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
(Grass that has been burned away from the Lava's heat, Northern and Western sections of the field)
30%
Normal (Eastern and Southern quadrants of the field, lightly scorched, connects the outermost sections of the field)
40%
Lava- Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
- Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
- PanelShot: Imbue Fire.
(A rough X-shape across the field, dividing the field into rough quarters with the outermost edges being untouched, about two panels worth of distance separating each quadrant diagonally and about three in the middle)
-- Objects -- (More boulders will fall at each turn, each is about the size of the two navis put together, with enough space on top to support a single entity, the tops are considered Metal terrain)
Trash "Boulder" A: 40 HP (Submerged in lava about half-way, can be used as a stepping stone to the other quarters of the field to avoid the Lava as a "safe" alternative to jumping over the lava or using the narrow ledges to get into a different quadrant) (Heatbody) (Lava)
Trash "Boulder" B: 40 HP (Situated on the Northern quadrant, roughly in the middle making tight quarters even tighter) (Soil)
Trash "Boulder" C: 40 HP (Between the South and East quadrants, can use as a stepping stone to get between the two) (Heatbody) (Lava)