((+1FXP))
The party moved on, combing the beach and keeping an eye out for their next collection of bounty viruses. The light breeze settled down to still air before long and the warmth of the sun became a more pointed summery heat. They found themselves moving away from the beach itself, slightly, crossing a low point in the dunes and moving through meandering board paths, set on a mixture of sandy sprawl and scattered grassy verges, always with the regular, rhythmic crash of the beach waves not too far off to the right, just out of sight.
They'd only travelled a short way before a second background sound began to join the first; the gentle rush or running water. The path they were on led in short order out to a broad spring. It looked constructed, more like a water feature or miniature park, perhaps for navis who didn't feel like going in the ocean itself? It was made up of a broad moat of water, maybe waist deep on someone like Nightshade, with a grass-covered island in the centre. The island had three structures – tall, mushroom-shaped fountains, with a single pillar each supporting a wide caps. Each one flowed with water, creating a spray about the area, and more solid water curtains cascading down from the 'cap' of each fountain. The largest one in the centre was four or five nightshades tall, and its cap covered the majority of the central island, sheltering it from the sun, while the two smaller ones nestled under its shade, only about two nightshades tall each, closer to the edges of the island.
The idyllic little water park was, unfortunately, not vacant at the moment. A couple of aquatic viruses occupied one side of the outer pool – a starfish, and one with a spiralling shell. Perched on the top of the largest fountain, barely in sight, a Walla seemed to be enjoying the water flowing about it, though it seemed to be risking scratching the structure with its large tusks. A pair of Powies had just hopped into sight from between the dunes, to the back left of where the hunting party emerged, but taking absolute pride of place was the massive, massive polar bear that had seated itself in the middle, with its back pressing heavily against the central pillar, which creaked with ominous complaint. the virus, if it was a virus, barely fit under the structure, and would easily about twenty feet tall, if it stood up on its hind legs fully. It seemed to be trying to escape the heat, but gave a ground-shaking roar of challenge as Drago, Nightshade and the rest of their band showed up.
As the sound faded away and the creature rocked forward onto its feat with a grumble, and blur of motion caught the group's attention. Darting between the dunes, to emerge on the left of the water park, a small figure was made to look even more diminutive alongside the gigantic bear. She was perhaps three feet tall at best, including the height of a set of soft rabbit ears rising from either side of her head, and was covered in short, white fur wherever it showed beneath a festive, yet beach-appropriate outfit. There wasn't a lot to it, but enough to be reservedly decent – a red chest band, made of light swim-suit material was trimmed with white and had patterns of snowflakes across it, along with a pair of round seasonal puddings patterned on the front in an impressionistic style. She was also wearing a denim skirt that was lightly pleated and had seasonal messages written on it in red and white glittery text. The only other piece of clothing seemed to be a slim sun visor, that converted into a light, fluttering, floppy, santa-cap, nestled between her ears, and coming to a point with a bright red pom-pom part way down her back.
As she came to a halt at the edge of the water, a small rabbit tail could be seen in brief flashes at the back of her skirt, and along with her other visible features, it would be hard to describe her as anything other than a bunny girl of some sort. She had a small wicker basked looped over one arm but looked around the area with a sharp, blue gaze while one hand rustled around inside it. It was a figure that Drago himself might recognise, though the last time he and his SPs had seen the bubbly gift-giver it had been in a much more hostile network. She paused and stopped rummaging in her basket to clap her hands when she saw the massive Kodiak.
“Oh! You guys found a big one!!” The voice was soft and high-pitched, as might be expected, but it managed to avoid being squeaking or shrill. After a moment she shook her head and pulled a small crystal out of the basket, flipping it onto the ground beside her at the edge of the water. It rapidly expanded into a full sized mystery data.
“Hey there, sorry, business first, hehe. Seasonal greetings and all that! Lot of you in this group! Don't worry, there's enough for everyone, and it's all safe and guaranteed not locked or trapped. Whew...” She flopped down on the ground and kicked her feet in the water, seemingly unperturbed by the increasingly irate viral presence.
“I'm going to stay and watch this one. It gets hot running the beaches, and the water here is really nice...” She glanced briefly at DragonierMan and raised a curious eyebrow, then looked at the rest of his party, her eyes settling for the last few moments on Nightshade and his SP. “If you need help, give me a shout, okay? I shouldn't, but there's been a huge Powie overload out on the beach today... it's driven a bunch of newbies away... going to have to fix that later. Ugh... Oh well.”
The Kodiak roared again, unhappy about being ignored, but the bunny girl just leaned back on her hands and splashed her feet in the water.
-=Viruses=-PowiePowie (Powie)
Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.
Area: ACDC, Electown, Netopia, Beach
HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in. A: 60Hp [Normal][Left back of area]
PowiePowie (Powie)
Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.
Area: ACDC, Electown, Netopia, Beach
HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in. B: 60Hp [Normal][Left back of area]
Kodiak V1Kodiak V1 (Kodiak)
Kodiaks are a combination of the ColdBear, Teddy, and Pengi viruses. These viruses appear to be dire polar bears with anger management issues, muderous claws, and the beastly strength to hurl ice cubes or whatever else comes to hand like it was fired from a cannon. Kodiaks are massive, easily 6 meters tall when standing up on their hind legs. Their roar is enough to stun a Navigator in cold fear.
Area: All
HP: 380
Element: Aqua
Primary Attack Damage/Effect: 30 Damage + Impact + ???
Primary Attack Accuracy: B
Primary Attack Description: Hurls either an IceCube or a nearby whatever at the target. Elemental damage and effects may vary. If hurling an IceCube, and the attack misses, the IceCube remains on the field.
Secondary Attack Damage/Effect: 30 Aqua + Slashing + Knockback
Secondary Attack Accuracy: B
Secondary Attack Description: Rakes enemy with RageClaw or strikes at a distance with IceSlashers.
Tertiary Attack Damage/Effect: Mass Navigator/SP Stun
Tertiary Attack Accuracy: S
Tertiary Attack Description: CyberRoar.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: GlacialBody: Gains IronBody while on Ice or Snow terrain.
Special: Indomitable: A fatal blow will leave this virus at 1 HP one time only. This virus will not flinch or shy away no matter how hard you hit it.
Possible Rewards (Per Virus): RageClaw1, IceSlasher1, IceWave1, IceCube, CyberRoar, Zenny: 380Hp [Meta-Virus][Grass][Under the central spout]
WallaWalla (Walla)
TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny: 100Hp [Normal][On top of the central spout]
NautilusNautilus (Nautilus)
Area: Yoka, Beach, Sharo
HP: 60
Attack Damage/Effect: 20 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap1, AquaUpper1 (Rare), Zenny
Special: Generates a 10 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.: 60Hp [Sea][Right side of pool]
StarfishStarfish (Starfish)
Area: Yoka, Beach
HP: 60
Attack Damage/Effect: 10 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BubbleStar1, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.: 60Hp [Sea][Right side of pool]
-=Navis=-Nightshade.Rx: 180Hp [Normal]
Yumi.Sp: 60Hp [Equipped to Nightshade]
DragonierMan.Exe: 300Hp [Normal]
Magistrate.SP: 120Hp [Normal]
Suzume.SP: 120Hp [Grass]
Aya.SP: 120Hp [Grass]
Prosopopoeia.LAPIN: [Integrity Masked] [Grass][Watching from the edge of the pool]
-=Terrain=-30%
Normal40%
Sea- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
30%
Grass- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
-=Objects=-Waterspout A: 60Hp [Large, centre of grass]
Waterspout B: 20Hp [Small, left edge of grass]
Waterspout C: 20Hp [Small, right edge of grass]
GMD: 30Hp [Sea][left side of the pool]
-=Battle Mode=-Elite:
- Victory condition: Destroy the Meta-virus to win
- Additional failure conditions: none
-=Battle 3, Start!=-