[Signature]: Teleport. [2 TCD]. Teleport around in High Altitude.
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B). Targets: Piranha A, Piranha B, Piranha C. Uses its free action Teleport to get into melee. Try to taunt the Piranhas' full attention and attacks.
[Signature]: Teleport. [2 TCD]. Teleport into melee with Piranhas.
[Signature]: Teleport. [2 TCD]. Teleport into melee with Piranhas.
[Signature]: Teleport. [2 TCD]. Teleport into melee with Piranhas.
Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
: Recover 80 HP (Acc: S) to Nightshade.
[Signature]: 30 Healing + Status Cure + Dodge (Eva: 60%). [3 TCD]. Target: DragonierMan.
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B). Targets: Piranha A, Piranha B, Piranha C.
: 100 + Break + Slashing + Wide Attack (Acc: B). #1. Targets: Piranha A, Piranha B, Piranha C. [0/2 Uses Remaining].
: 100 + Break + Slashing + Wide Attack (Acc: B). #2. Piranha A, Piranha B, Piranha C. [0/2 Uses Remaining].
: 100 + Break + Slashing + Wide Attack (Acc: B). #3. Piranha A, Piranha B, Piranha C. [0/2 Uses Remaining].
* Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
[Signature]: 20HP Barrier + 20HP Casing + Movement (Eva: 60%). [2 TCD]. Target: Self. Movement: Fly around in High Altitude.
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B). Targets: Piranha A, Piranha B, Piranha C.
[Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Target: Self. Movement: Return to High Altitude at the South-most end of the battlefield.
[Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Target: Self. Movement: Return to High Altitude at the East-most end of the battlefield.
[Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Target: Self. Movement: Return to High Altitude at the West-most end of the battlefield.
DragonierManNull/Speed
HP: 270/300 --> 300/300
1.
DragonierMan's Blink 1 [Signature]: Teleport. [0 TCD. Refreshed!].
2.
DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [0 TCD. Refreshed!].
3.
DragonierMan's Blink 2 [Signature]: Teleport. [1 TCD].
4.
RageClaw3Damage: 100 + Slashing (Attack) OR 50 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: B: [5/6 Uses Remaining].
5.
DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
6.
DragonierMan's Blink 3 [Signature]: Teleport. [2 TCD].
7.
DragonierMan's Remedy [Signature]: 30 Healing + Status Cure + Dodge. [3 TCD].
8.
DragonierMan's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
MagistrateNull/Team
HP: 120/120
1.
Magistrate's Blink 1 [Signature]: Teleport. [0 TCD. Refreshed!].
2.
Magistrate's Aegis 1 [Signature] 20HP Barrier + 20HP Casing + Movement. [0 TCD. Refreshed!].
3.
Magistrate's Blink 2 [Signature]: Teleport. [1 TCD].
4.
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1: [0/2 Uses Remaining. Broken!].
5.
Magistrate's Aegis 2 [Signature] 20HP Barrier + 20HP Casing + Movement. [1 TCD].
6.
Magistrate's Blink 3 [Signature]: Teleport. [2 TCD].
7.
Magistrate's Aegis 3 [Signature] 20HP Barrier + 20HP Casing + Movement. [2 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
SuzumeNull/Team
HP: 120/120
1.
Suzume's Blink 1 [Signature]: Teleport. [0 TCD. Refreshed!].
2.
Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [0 TCD. Refreshed!].
3.
Suzume's Blink 2 [Signature]: Teleport. [1 TCD].
4.
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2: [0/2 Uses Remaining. Broken!].
5.
Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
6.
Suzume's Blink 3 [Signature]: Teleport. [2 TCD].
7.
Suzume's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]..
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
AyaNull/Team
HP: 120/120
1.
Aya's Blink 1 [Signature]: Teleport. [0 TCD. Refreshed!].
2.
Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [0 TCD. Refreshed!].
3.
Aya's Blink 2 [Signature]: Teleport. [1 TCD].
4.
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3: [0/2 Uses Remaining. Broken!].
5.
Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
6.
Aya's Blink 3 [Signature]: Teleport. [2 TCD].
7.
Aya's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A [0/3 Turns Remaining. Swordy3 will leave the field at the end of Turn 3.]
Null
HP: 165/165
Immune: Sleep.
Special: Can Teleport as a free action once per turn.
Special: Allied Virus: This virus has three actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.