The trio of mets still seemed cautious as Astraea attempted to sign her own non-aggression, but all attempts at parley were suspended when the more hostile viruses attacked. The bat was the quickest of them, surveying the scene from above, but as it looked the area over it seemed to decide that Astraea was the more threatening risk to tackle first and swooped down towards her. Its signature sonic pulse came out in a hostile shriek, but Astraea managed to shift aside and protect herself from the worst of the sound.
As she dodged the attack, she could see the cloaked metool sprinting towards the battle line, its pickaxe now held in a ready position out to its side; it was a strangely more serious and refined stance, even as it ran, than one normally expected to see on the cute little guys.
Astraea herself was turning her focus to some of the other approaching hostiles, and lined up a cactus shot towards the oncoming bunnies as they bounded in. As she shot the first one int he line off, it seemed like the four spiky orbs were connected by an unseen tether, and they shot off in a linked chain after her first shot, looking almost like an altogether overzealous caterpillar. The attack crashed through the first bunny with virus-deleting force, shattering the first cactus segment in an explosion of plant matter and spines. The coil hit the ground and bounced back in a different direction, this time taking the second bunny from behind and splattering a second segment as it did.
The remaining two segments bounced off the ground again and arced towards the Melody that was bouncing along nearby, but they shot underneath one of its jumps and seemed to lose momentum right away. Oh well.
Close by, the running metool approached the cracked area, and shouted something in an unintelligible viral chatter towards the other mets, before veering away towards where the stoves approached. The larger one was already ambling towards Astraea herself, but the smaller of the two had been eyeing up the three metools in their neat little line. The cloaked one crossed in front of it, drawing the virus' attention, before slipping quickly behind it and striking with its pick; the stove let out a gout of fire that missed the strange metool as the sound of rending metal echoed out.
Two of the mets near the centre had nodded at whatever had been said to them and swiftly ducked under their helmets. The third seemed a little braver and was looking around for a target, just as the melody bounced closer. It jostled around between the two guarding ones, and a sudden cracking sound preceded the entire cracked section that the cluster was on giving in and dropping from sight as the damaged panels gave way. A collection of surprised 'meeps' rang out, and a musical clang that might have been one of them trying to fend off the melody, but it was hard to see what had resulted.
Astraea couldn't investigate right away, as she was momentarily pinned down by a sudden gout of alarmingly fierce fire from the larger of the two stove viruses. Her shield bore the brunt of the flames, sparing her from harm, though it baked and cracked the ground beneath her before the yet finally died down. Across the way from her, the engineer could see the cloaked metool's attention drawn back to the centre, its eyes momentarily widening.
-=Viruses=-MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 40Hp [Broken][Guarding][In the larger central hole]
MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 40Hp [Broken][In the larger central hole]
MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 40Hp [Broken][Guarding][In the larger central hole]
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.: 80Hp [Over Normal, Near Astraea]
Melody EXMelody EX (Melody)
Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.
Area: ACDC, Kotobuki Town, Netopia, Dentech
HP: 110
Primary Attack Damage/Effect: 40 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 20 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion.: 100Hp [Broken][In the larger central hole]
BunnyEXBunnyEX (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 60
Attack Damage/Effect: 20 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Bunny, Zenny
Special: Slightly better dodges. A: CACTUS
BunnyEXBunnyEX (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 60
Attack Damage/Effect: 20 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Bunny, Zenny
Special: Slightly better dodges. B: CACTUS
OldstoveEXOldstoveEX (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 80
Attack Damage/Effect: 30 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.: 80Hp [Normal][Near To Astraea's right]
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.: 20Hp [Normal][To Astraea's right, focused on Cloaked Metool]
Cloaked Metool? 80Hp [Normal][Near the centre, to Astraea's right]
-=Navi=-Astraea.Exe: 55Hp [Normal]
-=Terrain=-60%
Normal [Majority of the area]
15%
Cracked- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
[Two cracked strips near where each of the stoves attacked]
25%
Broken- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
[Larger hole in the middle of the area]
-=Objects=-GMD: 30Hp [In Broken hole]