New and improved JesterGeist

hello, I've just returned from a minor absent period and came back with a slightly more evolved design for my navi so here is the old look

and here is the new look



basically the same principle but i removed the chains because it became more and more apparent just how hard they were to get correct when drawing. also made the ears longer and altered the face. to be a smother transition from face to ears. among other minor alterations.

so are we good?

also if anybody wants to give tips on design aspects id be open to testing it out.
Do you have a written description to go with this new design?
Jestergiest's body is covered by large patches of dark purplish blue, red, and grey, which are held together by thick strands of bugfrags. the patches divide jests face into two half's the left half is mostly normal the ear gently curves back and hangs loosely, the fact that the eye on that side isn't ever open doesn't bother him (as he never mentions it. like he doesn't know.) but doesn't seem to impair his depth perception either. on the contrast the right half has one piercing green eye which gazes wildly. almost in defiance of the left ears laziness the right ear has a sharp angular protrusion which makes itself stand out, almost to one up his other half.
Jest charges into battle with only a sparse amount of armor made of a strange bio-metal which shifts and bends to its users movements yet when it senses the users tensing muscles it reacts and can hold true against bone shattering impacts. bands of this metal are wrapped around his neck and waist, though the largest are wound around his forearms and shins. spikes reach upward out of the shoulder guards (on occasion daemon has seen enemy blades get caught in the gaps between these spikes as if the armor itself had tightened its grip and pinched the blade. thought that's just coincidence... right?).
Approved