HP 110/150 style="width:260; background-image:url(http://i291.photobucket.com/albums/ll293/Kyle_654/nametag_zps4387146c.png);"
Element: Null
Subtype: Bug style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Passive: Contagious: Targets afflicted with Glitch by the user can afflict other targets with a new instance of Glitch upon physical contact. Contagious targets can't transmit to the same other target more than once, and the user can not transmit or be afflicted with any instances of Glitch via this effect.
Ability: Hack: As a free action, you gain one instance of Glitch. This can be added to an attack, or used freely on it's own. (Once Per Turn)
History and Stuff:Navi Emblem And Facebook photo style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Custom Weapon : RIP Scythe style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(R.I.P. = Reprocesed Information Program) A Trojan Hourse Virus that has the ability to enhance its hosts physical abilities by overidding the Power Limiting fuctions surrounding the navis core. Takes the physical form of a scythe to be used in battle. The Tungsten Carbide is an even deep grey almost black color along the entire scythe along the cutting edge of the scythe the blade turns a lighter shade of silver/grey. Only the host of this virus can understand the Radio Static form of language that it speaks. For the Super technical people: RIP is a Sentient (Symbiotic/Parasitic) Tungsten Carbide based Modular self-reconfiguring robotic system (That wasnt so complex now was it?). It is possible for RIP to leave the navi and choose a new host if the current one is found to be too weak or dies. though RIP isnt correctly suited for long periods outside of a host and is nearly deffenceless without one. although it has a mind of its own and a voice to speak it is quite recluse only showing itself when called apon or when it feels that its own or the survival of its host is being treatened. where upon it lashes out like a rabid animal only controled by its most basic fight or flight insticts.
Level: 2
Atk : 1/5
Rapd: 1/5
Chrg: 1/5
Spd: 3/6
Upgrades style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(1) Process Upgrades
NaviCust: (20/40) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(10)undershirt, (10)Hp+50
Bag-O'-Tricks: 100/100SP style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
FragPulse | 0*/2TCD | 60SP style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
30Dmg + knockback + glitch : B : Melee(ish) Attack : description: A short pulse of consentrated bugfrag energy ejected from the palm. Best used in close combat situations
RIP://_IntegrateData.string | 0*/1TCD | 40SP style="color:#000000;width:380; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
15Hp Healing + 20HP Casting : (R.I.P. = Recycled Information Program) Reuses junk data from surrounding Net or deleted enemies to repair the target.
10/30 style="width:260; background-image:url(http://i291.photobucket.com/albums/ll293/Kyle_654/ChipTag_zps0df2f880.png);"
DoubleJump(x1): style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Duration: 6 Uses or until end of battle. | Element: Null | Accuracy: S
Description: Grants the user the ability to perform a mid-air jump as a free action after making an initial jump. Making an initial jump is required to activate the effect, and the effect can only trigger once at a time while in the air. The user must land and make another jump in order to use the effect again. A double jump counts as a Movement and a Dodge at the same time.
Note: The user may change direction when making the second jump. This includes towards the ground. This chip also works in conjunction with Airstep, taking off with OmniShoes, or usage of the DropDown battlechip. The user may also use the double jump effect after being sent flying by an attack, be it from the enemy, an ally, or themselves.
Machinegun1 (x1): style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(30Dmg x 9shots) + spray fire : Acc D: description: single target attack which has the possibility of hitting other targets.
DashAttack1 (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
90Dmg + impact + line attack(5) + movement : C
HP+50 (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
+50HP : S
Shotgun (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
50 Dmg + Spread 1 : A
RageClaw1 (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
/
[40 Dmg + Slashing (Attack)] OR [20 Dmg + Impacting (Throw)] : B /B : 6 actions
MaruBlaster (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
/
60dmg. + Glitch : B : use of a Melee/Sword chip one action prior to MaruBlaster, causes the accuracy to become A.
Skully1 (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
100dmg + Homing + Confusion : C : Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
Wrecker (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
/
80dmg + Break + Panel Break : C : A bomb that breaks the ground it lands on.
GoingRoad (x1) style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
| Medium terrain change. | Duration: Once | Accuracy: S
Description: Creates a line of special panels from the user forward that cause all who step on them to move uncontrollably backward until they either step off or reach the end.
N/A style="width:260; background-image:url(http://i291.photobucket.com/albums/ll293/Kyle_654/CrossesTag_zps1467b949.png);"
Daemon Zozo | Zenny : 60 Ƶ style="width:260; background-image:url(http://i291.photobucket.com/albums/ll293/Kyle_654/blanktag_zps0911be94.png);"
Age: 21
HomepageEmailHistory and more: Key Items style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
PET expandable screen prototype
Clothing style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Hoodie : Soot/Grey : navi emblem on back
undershirt: red
steelchain bacelets: x3 : left arm : max 10 battlechips per chain
Blue jeans
black sneakers
Subchips style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Minienergy x1
Character Color Codes: style="width:260; background-image:url(http://i291.photobucket.com/albums/ll293/Kyle_654/blanktag_zps0911be94.png);"