So, then I ran into a little problem.
Quote (Fera)
[[b]Gust doesn't add any Wind Attribute to attacks, only Knockback or Pull. Maybe that should have been worded better.[/b] "Attacks" in the Terrain topic really only refers to battlechips. Whoops. Anyway, I'm posting this here because I can't do it on the chat. :'D Edit your post accordingly, and I'll delete this (or someone else) and moderate you.]
Quote (For Reference)
--Summary--
P: SetSand [Sand Zone]
1: Cannon @ TwistyE [40 Null + Knockback]
S: Gust: AddWind: Shockwave
2*: Shockwave TwistyA to TwistyD [40 + Line Attack + Ground Attack + Knockback]
3: Dash in wake of Shockwave [Dodge]
*: 2x Damage [Sand + Wind] & Change Sand to Normal.
To be fair to both of us, it's called Gust, and the Terrain topic was unclear enough to be misunderstood. Well, obviously, or I wouldn't have tried this? I'll change my post shortly. But, moving on.
Then I thought to myself: What does add Wind Attribute? What is Wind Attribute?
Quote (Fera)
[Gust doesn't add any Wind Attribute to attacks, only Knockback or Pull. Maybe that should have been worded better. [b]"Attacks" in the Terrain topic really only refers to battlechips.[/b] Whoops. Anyway, I'm posting this here because I can't do it on the chat. :'D Edit your post accordingly, and I'll delete this (or someone else) and moderate you.]
Okay, so it's a chip. Next step for any good RP-er: R(ead) T(he) F(-ing) M(anual) Say it like a mantra!
So I looked, and this is what I found:
Quote (AirShot1-3)
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Cool, now I know what Wind Type or Attribute or whatever you want to call it is. Still, there are exactly three battlechips with Wind Attribute. They are:
Guns
-------
AirShot1
AirShot2
AirShot3
And that's it. But, to my surprise, there were chips like--
Quote (THIS)
Tornado
Damage: 20 x 12 Hits
Accuracy: (Special)
Description: Summons an especially violent funnel... Rare
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
--that don't. Further, there are a lot of wind chips that are... not windy?
Quote (A list for your convenience)
Other
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AirStorm1
AirStorm2
AirStorm3
Typhoon
Hurricane
Cyclone
Tornado
Blower
Twister
AquaWhirl1
AquaWhirl2
AquaWhirl3
Static
Object
--------
Wind
Fan
PropellerBomb1
PropellerBomb2
PropellerBomb3
AirSpin1
AirSpin2
AirSpin3
Melee
--------
WindRacket
Sword
--------
SonicBlade1
SonicBlade2
SonicBlade3
AirSword
Can someone explain this or fix it or... something, because I am majorly confused.
Also, is there any source of Wind besides those 3 marked chips? Can Signatures be Wind? Busters? Is there a secret NCP?