The two HardHeads prepared for their face off at the 'ball' in the centre in the traditional way – that is to say, by slamming their muzzles shut tight and hardening their own defences. An epic stand-off ensued, with neither side claiming control of the ball. As Asymptote began to make his way down the slope, the two goalies took matters into their own prongs, each with the same idea; they flicked their electrodes and sent dual shock balls across the arena, each aiming one at Asymptote, and one at the 'ball'.
Fortunately, their aim on this particular day was about as abysmal as the HardHead's initial attempts to gain ball control; of the four sparking balls, three missed entirely, crashing into the stands around Asymptote, while only one found its mark, and was stymied anyway by the protective casing covering the data crystal in the centre.
The two HardHeads opened up, turning to face Asymptote and blasting heavy canon rounds at him instead of the ball, but the large brute coming towards them was surprisingly nimble, dodging away from the shots, to the sound of further stadium destruction behind him. A moment later, Asymptote arrived on the field and began handing out red cards, in the form of vicious lightning bolts that fried the two Billies, and also managed to destroy the targeted HardHead while its muzzle was still open. the last remaining virus got some special attention, and was treated to a volley of destructive fists that smashed it into the metal.
The game was won well before the first quarter was even called, with Asymptote winner by default or being the only player left. On the bright side, this left him in a perfect position to take his ball and leave.
-=Viruses=-
BillyBilly (Billy)
Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.
Area: SciLab, Electown, Netopia
HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny A: DELETED
BillyBilly (Billy)
Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.
Area: SciLab, Electown, Netopia
HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny B: DELETED
HardheadHardhead (HardHead)
HardHeads alternate actions between attacking and guarding. These are the only actions HardHeads may perform, and the first action of every battle is always guarding. Hardheads will not break from this pattern unless forced to by status effects. HardHeads cannot be lifted or thrown, even with Rageclaw.
Area: Electown, Kotobuki Town, Dentech
HP: 60
Attack Damage/Effect: 30 Null + Break + Panel Break
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Breaks Panels.
Element: Null
Possible Rewards (Per Virus): Wrecker, Zenny
Special: Immobile.
- Iron Body when not attacking. A: DELETED
HardheadHardhead (HardHead)
HardHeads alternate actions between attacking and guarding. These are the only actions HardHeads may perform, and the first action of every battle is always guarding. Hardheads will not break from this pattern unless forced to by status effects. HardHeads cannot be lifted or thrown, even with Rageclaw.
Area: Electown, Kotobuki Town, Dentech
HP: 60
Attack Damage/Effect: 30 Null + Break + Panel Break
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Breaks Panels.
Element: Null
Possible Rewards (Per Virus): Wrecker, Zenny
Special: Immobile.
- Iron Body when not attacking. B: PING!
-=Navis=-
Asymptote.Exe: 230Hp [Normal]
-=Terrain=-
10% Solar
- Elec Elementals get +5 HP/action.
- Wood attacks: +100% Source Damage, change terrain hit to Cracked.
- PanelShot: Imbue Elec + Stun1.
30% Normal
- No effects.
60% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
-=Objects=-
GMD: 20Hp [Metal][Middle of Field]
GMD: 20Hp [Not Trapped][Normal, Behind Asymptote]
Goal Post A: 40Hp [Anchored][Metal][Far end of field]
Goal Post B: 40Hp [Anchored][Metal][Near end of field]
-=Battle 1, Victory!=-
Spoils: 750
Opend GMD(s)?