As Aya explained herself and zipped away to rejoin her formation, their spectator held her response until things were calmer, and settled back against a tree to watch. Her eyes focused mostly on Nightshade and Yumi, carefully watching the duo as they faced off against their monumental foe.
With an audience of several cheering him on, nightshade began assaulting the Kodiak again, launching himself and Yumi at it. His strikes were a little wild, but they managed to be accurate enough to hit the gigantic bear. It roared again as they met, sending another stunning tremor through the air, before attempting to rend Nightshade and Yumi in turn with its own claws. The exchange was brief and violent, but the bear couldn't get through all of Nightshade's defences despite its efforts. When the smaller fighter pulled back long enough to launch his final attack, the draconic-themed fire snake wrapped around the bear an immolated it in a large burst of fire.
Despite this, however, when the fire cleared, the virus was still standing, rearing up and roaring in pained defiance. It was badly burned and barely standing, but it wasn't backing down. Just before Drago and his team were forced to step in, however, a final burst of motion and energy from Yumi brought Nighty's claws around in one last slash that cut the roar short into a low moan. Silence for a moment, and then the massive creature tumbled forward into the pool with a resounding crash.
As the mostly-intact beach-side pool returned to peacefulness, the sound of small hands clapping came from the side of the area, where the outside guest was on her feet again, grinning as she applauded.
Drago and his team had no further need of their readied weapons and were able to stow them again and collect their rewards. Meanwhile, Prose splashed playfully across the shallow water to approach Nightshade and look between him and the rapidly breaking down remnants of the Kodiak.
“Nice job there. You did really well!” She nudged him in the shoulder and winked, giggling. “Both of you! A little stronger every day, right?” She leaned in a little closer and gave the duo a faux conspiratorial grin. “You keep on battling and busting, and one day you'll probably even give the big guy a run for his money.” She skipped back again, then waved to the others.
“I'm not really meant to get involved in the fighting when there are others around. I'm kinda meant to keep contact to a minimum, really... I kind of don't play nice with navis, except in little short dates like this... It'd be a bad idea for me to fight with others around... but I figure, as long as I don't actually do any of the offence stuff, it's probably okay, right?” She shrugged and splashed her feet in the water again. “Still, if you don't mind that, and you wanted to do something when I'm off the clock, we might be able to work something out. I do a lot of things, for a lot of important reasons.” she paused and folded her arms. “And yes, giving out presents to netbattlers is important!” the pout only lasted a moment before she continued. “I'm always busy, but I can probably find time if you wanted to... I just might have to do some work while I play, a bit. It's just how it goes.” She shrugged her shoulders and made a point of shaking herself out and stretching.
“Anyhow, I've still got a few deliveries left on my list for today, but I'm almost at the end of it. Once that's done, I'm going to have to sort out this Powie problem too... rest when you're dead, right?” For the last bit, she grinned again, doing her best to show the jest in the phrase rather than anything more serious.
-=Viruses=-
PowiePowie (Powie)
Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.
Area: ACDC, Electown, Netopia, Beach
HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in. A: DELETED
PowiePowie (Powie)
Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.
Area: ACDC, Electown, Netopia, Beach
HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in. B: DELETED
Kodiak V1Kodiak V1 (Kodiak)
Kodiaks are a combination of the ColdBear, Teddy, and Pengi viruses. These viruses appear to be dire polar bears with anger management issues, muderous claws, and the beastly strength to hurl ice cubes or whatever else comes to hand like it was fired from a cannon. Kodiaks are massive, easily 6 meters tall when standing up on their hind legs. Their roar is enough to stun a Navigator in cold fear.
Area: All
HP: 380
Element: Aqua
Primary Attack Damage/Effect: 30 Damage + Impact + ???
Primary Attack Accuracy: B
Primary Attack Description: Hurls either an IceCube or a nearby whatever at the target. Elemental damage and effects may vary. If hurling an IceCube, and the attack misses, the IceCube remains on the field.
Secondary Attack Damage/Effect: 30 Aqua + Slashing + Knockback
Secondary Attack Accuracy: B
Secondary Attack Description: Rakes enemy with RageClaw or strikes at a distance with IceSlashers.
Tertiary Attack Damage/Effect: Mass Navigator/SP Stun
Tertiary Attack Accuracy: S
Tertiary Attack Description: CyberRoar.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: GlacialBody: Gains IronBody while on Ice or Snow terrain.
Special: Indomitable: A fatal blow will leave this virus at 1 HP one time only. This virus will not flinch or shy away no matter how hard you hit it.
Possible Rewards (Per Virus): RageClaw1, IceSlasher1, IceWave1, IceCube, CyberRoar, Zenny: DELETED
WallaWalla (Walla)
TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny: DELETED
NautilusNautilus (Nautilus)
Area: Yoka, Beach, Sharo
HP: 60
Attack Damage/Effect: 20 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap1, AquaUpper1 (Rare), Zenny
Special: Generates a 10 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.: DELETED
StarfishStarfish (Starfish)
Area: Yoka, Beach
HP: 60
Attack Damage/Effect: 10 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BubbleStar1, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.: DELETED
-=Navis=-
Nightshade.Rx: 180Hp
Yumi.Sp: 60Hp
DragonierMan.Exe: 300Hp
Magistrate.SP: 120Hp
Suzume.SP: 120Hp
Aya.SP: 120Hp
Prosopopoeia.LAPIN: [Integrity Masked]
-=Terrain=-
40% Magnet
- Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
- Only Elec Elementals can burrow.
- Wood attacks: Change terrain hit to Normal.
- PanelShot: Imbue Elec + Seeking.
30% Normal
- No effects.
30% Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
-=Objects=-
Waterspout A: DESTROYED
Waterspout B: 20Hp [Small, left edge of Magnet]
Waterspout C: 20Hp [Small, right edge of Magnet]
GMD: [Safely Accessed]
-=Battle 3, Victory!=-
Drago Gets: 1500
Nightshade Gets: 1050
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: D from GMD
Both Get: 8FXP (5 Base, +3 for Support Actions)