Operator
Name: Michael Gaits Jr.
Age: 17
Gender: Male
Appearance: Sickly, sunken, and pale, Michael isn't exactly a star in appearance, or topping any handsome-lad-daily polls. Standing five foot nine, and slim like a knife, Mike is a clear shut-in, and his crippled physique pays him no favors. With a small, slim face, brown hair, to which is long and stringy, falling just to his shoulders in a near pixie cut, and almost beady brown eyes, Mike's only real good features are, in fact, his face. An evenly shaped dome, a nose not too large, and his even-keel smile are about all he can attest to (unless one has an interest in crippled young men). Mike walks with a brace cane on his left arm, and his left leg is a simple prosthetic from the shin down, clearly a lack of proper replacement and nerve-linking in time. Often, he covers this leg, but rarely can one catch a glimpse of it. Freckles dot the entirety of Mike's arms, and up to his face, back across his neck and shoulders, only relenting across his forehead, neck, lower ends of his cheeks near the jaw, and his chin. Truly, he's a pitiful thing to the eyes of your average civilian.
Personality: Mike is humble, grateful for his new start, and the gift of life. While not spiritualistic, or overtly blinded by this second chance at life, he makes his way as a sarcastic soul, and something of a group clown or joker. Often taking tense moments as center-stage to rally his friends, or perhaps just to cheer someone up, he's usually enthusiastic, but a little self-centered. Michael is bold, despite his crippled physique, and will actively engage in arguments or rebuttals to even the largest of men, on the sole basis of "You wouldn't hit a cripple". While aware he's far from invincible, Mike takes pleasure in pushing others' buttons, but will more than gladly own up to his own fault if he goes a little too far. Mike sees no shades of grey, a constant black-or-white scenario usually plays out in his mind. To him, there's always two choices in a moral dilemma, and rarely a third, unless the situation specifically calls for more. To the contrary of this - Mike is a creative sort, and likes to try and think things over before acting, when he's not trying to bum-rush an objective of course.
PET Modifications: A 360-Degree round-end camera is mounted to the top of the PET, allowing VoodooMan to get a view all around the area. The original camera to the PET is removed, and is filled in with the material used for the exterior. An HD Microphone is also mounted to the inside, as well as several speaker upgrades. The case itself is a high-impact resistant polymer, made to be dropped, and even thrown, while not damaging any internal components.
NetNavi
Name: VoodooMan.EXE
Gender: Male
Element: Normal
Subtype: Cursor
Appearance: By all appearances as a suave freak made to order, VoodooMan truly looks as though he's walked out of some ritualistic party-time, or perhaps an anime of some sort. Dressed in a long black coat, almost fit for a two piece suit if not for the long coattails, and suit pants to follow, VoodooMan looks sharp for a Navi so aptly named after a form of witchcraft. He's entirely covered from head to toe, the entirety of his head hidden under a tied burlap sack, and only cut holes from which blue eyes peer are the only facial details he has visible to the public. A large hat, one practically fit for rituals and even lined with bones, sits perfectly atop his head. It's not quite a bowler hat, given its flattened top, but isn't nearly tall enough to be a top-hat typically seen for Voodoo-Festival Wear. A ghostly aura, almost fit to an anime or manga character powering up, flares around him during combat.
Personality: Charming and cunning, VoodooMan, usually being referred to as Voodoo, or by some closer folks he knows, Mr. Voo (or Mr. Voodoo), Voo's aims to please. While outwardly charming, seeking to draw the attention and perhaps love of others, Voo in his deepest sense wants nothing more than to see his NetOp happy, and enjoying life again. VoodooMan is deeply reverent of friendship, and cherishes even small events, even if he doesn't outwardly state it. When Voodoo is eventually pushed over the edge, his charisma bottoms out, vouched for a more direct approach, and to lay waste with a bit of southern charm to whatever he's got in front of him.
Custom Weapon: Ghostly Buster - A phantasmal buster that appears over his shoulder at a given time. Translucent, and attached to an arm, it fires off at the point of his finger.
Passive and Active Cursor Effects
Passive: Marksmanship
Active: Snipe
Signature Attacks
Total Sig Points - 80
Total Used - 80
Distributed Points
Stand To The Occasion: 40
A Little Guardian Angel: 40
Stand To The Occasion!~
8 x 5 (or 40) Null Damage, Shot Type
VoodooMan summons a skeletal, heel-like Navi phantom at the wave of a hand. He's quite the Dorito Shaped creature, and his arms are massive. Once summoned, VoodooMan points to a single target, holding the brim of his hat with the other hand. The Phantom at this command, dashes forward and delivers a series of five blows. In truth (while not having any effect on statistical calculation), these are a series of rapid blows so quick, they connect all at once.
Cooldown: One Turn
A Little Guardian Angel!~
Counter - (On Hit) 20 Null Damage + Knockback2
The energy that surrounds VoodooMan in combat flares to life! His ghostly friend lays ready behind him, and just as he takes a heat, that being surges forward, delivering a mean gut punch straight to whatever decided it was going to deal damage to VoodooMan! Mind you, he still gets HIT, but the other critter is forced to think about what they've done after being sent back a good ways with a gut check.
Cooldown: One Turn
Starting Item Claims
NCP: HP+50
Chip: Vulcan1