A swirling vortex of light opened like a door into Yumland Net, depositing a navi on a grassy knoll. He straightened out his striped/scaled vest of white and gray wool-cloth over his bare and rugged torso. Then stretch a bit and adjusted his leather boots and armoured armbands. A headband of similar cloth adorned his head, graced with his navi symbol, a tower of obsidian. Then flexed his bare, clawed hands. [Warrior.GMO active.]
"Ok. We need to gather the resources to make you stronger, in as little time as possible. This place is one of the more dangerous networks. Good hunting." His operator said. The navi grinned at the thought and began heading into the nearby forest.
[Requesting: Battle 1.]
Yumland Hunt
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It didn't take long for the Net to earn the statement of its difficulty, as three viruses quickly appeared. Two Beetank appeared to be circling a pot of some kind...almost as if they were in reverence of it, or something. Upon seeing DragonierMan, however, they became furious at the idea that a Navi could defile their sacred pot, and went in for the attack...wait, did that pot just shake a little?
===POTS AND PANS===
BeetankA: 80 HP
BeetankB: 80 HP
EarthDragon: 200 HP (a bit behind the Beetank, in pot)
===THE UTENSILED===
DragonierMan.EXE: 150 HP
Terrain: 100% Soil
===BATTLE ONE, READY===
CAN DRAGONIERMAN AVOID SOILING HIMSELF?
[GO]
===POTS AND PANS===
BeetankA: 80 HP
BeetankB: 80 HP
EarthDragon: 200 HP (a bit behind the Beetank, in pot)
===THE UTENSILED===
DragonierMan.EXE: 150 HP
Terrain: 100% Soil
===BATTLE ONE, READY===
CAN DRAGONIERMAN AVOID SOILING HIMSELF?
[GO]
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[x2] [x1]
In a clearing before the heavily wooded forests of Yumland, DragonierMan encountered Beetanks and an EarthDragon... pot. The previously and only EarthDragon the navi had fought before was also revered by the viruses around it. Perhaps that was a common practice among the viral community. Maybe the EarthDragons were a part of a higher caste of viruses, assuming viruses had such a formalized class structure. It could even be linked to the so-called "Cybeast" viruses.
Regardless, DragonierMan had some battling to do. Defending himself from enraged pious viruses. The air bubbled around DragonierMan and his skin turned into solid obsidian as he layered what little defenses he had upon himself. Then he broke to the right. His feet danced lightly over the soft soil as he picked up speed. Weaving around the clearing's circumference in an effort to dodge the opening barrage.
Silver energy quickly collected in his fists as he started to bob and weave, forming bright auras around his hands. He extended his arms out from his body as he circled and unleashed a barrage of energy bolts aimed at the center of the virus group, at the EarthDragon pot. The stream of energy bolts spread out as they saturated the area, potentially striking the Beetanks that circled the pot.
And then for a moment the barrage stopped. DragonierMan jump-rolled forward over a small log and recovered just as swiftly to his feet. Then continued to circle the viruses. The glow returned to his hands again and expanded as he cupped his two hands together. The core of his chest glowed for a moment as well, the light bleeding out into his arms within seconds to join the light in his combined hands. When all that destructive energy coalesced, DragonierMan slid to a stop. His hands shot up over his head and then pitched forward to lob the sphere, like a catapult throwing a boulder, at the EarthDragon pot.
When the boulder of energy landed, it would cause a small, but deadly explosion. Ripping up the soil around the impact site and leaving a small crater in its wake. If the Beetanks were still near it, they would most likely be wiped out by the kinetic force. But DragonierMan was not going to wait to see the outcome. He was already on the move again. Continuing his counter-clockwise circling of the virus group. Muscles tense and ready for the counterattack.
In a clearing before the heavily wooded forests of Yumland, DragonierMan encountered Beetanks and an EarthDragon... pot. The previously and only EarthDragon the navi had fought before was also revered by the viruses around it. Perhaps that was a common practice among the viral community. Maybe the EarthDragons were a part of a higher caste of viruses, assuming viruses had such a formalized class structure. It could even be linked to the so-called "Cybeast" viruses.
Regardless, DragonierMan had some battling to do. Defending himself from enraged pious viruses. The air bubbled around DragonierMan and his skin turned into solid obsidian as he layered what little defenses he had upon himself. Then he broke to the right. His feet danced lightly over the soft soil as he picked up speed. Weaving around the clearing's circumference in an effort to dodge the opening barrage.
Silver energy quickly collected in his fists as he started to bob and weave, forming bright auras around his hands. He extended his arms out from his body as he circled and unleashed a barrage of energy bolts aimed at the center of the virus group, at the EarthDragon pot. The stream of energy bolts spread out as they saturated the area, potentially striking the Beetanks that circled the pot.
And then for a moment the barrage stopped. DragonierMan jump-rolled forward over a small log and recovered just as swiftly to his feet. Then continued to circle the viruses. The glow returned to his hands again and expanded as he cupped his two hands together. The core of his chest glowed for a moment as well, the light bleeding out into his arms within seconds to join the light in his combined hands. When all that destructive energy coalesced, DragonierMan slid to a stop. His hands shot up over his head and then pitched forward to lob the sphere, like a catapult throwing a boulder, at the EarthDragon pot.
When the boulder of energy landed, it would cause a small, but deadly explosion. Ripping up the soil around the impact site and leaving a small crater in its wake. If the Beetanks were still near it, they would most likely be wiped out by the kinetic force. But DragonierMan was not going to wait to see the outcome. He was already on the move again. Continuing his counter-clockwise circling of the virus group. Muscles tense and ready for the counterattack.
Summary
Actions:
1: Dodge.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
2: MachineGun1 [Battlechip]: Acc: D; (30 Null Damage x 9 Shots) + Spray Fire to EarthDragon.
* Sudden Breath 1 [Signature]: Acc: A [Shot Type Attack Attribute]; 10 Null Damage to BeetankA.
* Sudden Breath 2 [Signature]: Acc: A [Shot Type Attack Attribute]; 10 Null Damage to BeetankB.
3: Dodge.
4: TankCannon2 [Battlechip]: Acc: C; 140 (120+20 Strengthen) Null Damage + Blast2 to EarthDragon.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
5: Dodge.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 5 remaining.
1: Dodge.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
2: MachineGun1 [Battlechip]: Acc: D; (30 Null Damage x 9 Shots) + Spray Fire to EarthDragon.
* Sudden Breath 1 [Signature]: Acc: A [Shot Type Attack Attribute]; 10 Null Damage to BeetankA.
* Sudden Breath 2 [Signature]: Acc: A [Shot Type Attack Attribute]; 10 Null Damage to BeetankB.
3: Dodge.
4: TankCannon2 [Battlechip]: Acc: C; 140 (120+20 Strengthen) Null Damage + Blast2 to EarthDragon.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
5: Dodge.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 5 remaining.
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Charging forward with his defenses raised, DragonierMan swiftly avoided a bomb launched by one of the Beetanks and blanketed the EarthDragon's pot with bolts of energy. One managed to angle itself in the pot, eliciting a roar of anger from the virus inside. Another hit one of the adjacent Beetanks. Two more attacks from DragonierMan hit the tanks before one decided to get further away from its allies. That would turn out to be a smart idea as DragonierMan launched a heavy blast that landed just shy of the EarthDragon's pot and exploded violently. When it subsided, the nearby Beetank was gone, but the EarthDragon's pot had apparently absorbed the frontal damage.
===POTS AND PANS===
BeetankA: DELETED
BeetankB: 70 HP (Further away from the pot)
EarthDragon: 170 HP (a bit behind the Beetank, in pot)
===THE UTENSILED===
DragonierMan.EXE: 150 HP (25 HP Barrier, 25 HP Casing, 5 Strengthen)
Terrain: 100% Soil
===POTS AND PANS===
BeetankA: DELETED
BeetankB: 70 HP (Further away from the pot)
EarthDragon: 170 HP (a bit behind the Beetank, in pot)
===THE UTENSILED===
DragonierMan.EXE: 150 HP (25 HP Barrier, 25 HP Casing, 5 Strengthen)
Terrain: 100% Soil
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DragonierMan continued to circle, energizing himself for the next attack. He jumped as he passed under a nearby branch, snapping it off the tree. Yumland's trees had sturdy, but bendable branches. DragonierMan fashioned a makeshift boomerang from the branch, as he attempted to dodge out of the way of a projectile.
Then he slowed down just enough to cock his arm and take aim at the Beetank. His arm snapped forward and hurled the bent tree branch in an arc towards the tank virus. As it swooped across the earth it grew two-sizes that day. Becoming a heavy projectile that would cause all matter of hurt where it struck.
And then DragonierMan was off jogging again, letting the boomerang strike the ground where he had been on its return flight. He slid around another upturned log as he tried to slowly circle around to 'behind' the impenetrable pot. He took potshots at the... pot, with energy blasts from his hands. The virus inside was bound to come out eventually. The navi tried some fancy footwork in case the virus tried to prevent him from getting 'behind' it.
Then he slowed down just enough to cock his arm and take aim at the Beetank. His arm snapped forward and hurled the bent tree branch in an arc towards the tank virus. As it swooped across the earth it grew two-sizes that day. Becoming a heavy projectile that would cause all matter of hurt where it struck.
And then DragonierMan was off jogging again, letting the boomerang strike the ground where he had been on its return flight. He slid around another upturned log as he tried to slowly circle around to 'behind' the impenetrable pot. He took potshots at the... pot, with energy blasts from his hands. The virus inside was bound to come out eventually. The navi tried some fancy footwork in case the virus tried to prevent him from getting 'behind' it.
Summary
Actions:
1: Dodge.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
2: Aim: at BeetankB.
3: Boomerang1 [Battlechip]: Acc: B; 120 (60x2 Soil Terrain) Wood Damage + Group Attack(Arc) to BeetankB.
4: Dodge.
5: Dodge.
* Sudden Breath 1 [Signature]: Acc: A [Shot Type Attack Attribute]; 10 Null Damage to EarthDragon.
* Sudden Breath 2 [Signature]: Acc: A [Shot Type Attack Attribute]; 10 Null Damage to EarthDragon.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 30 remaining.
1: Dodge.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
2: Aim: at BeetankB.
3: Boomerang1 [Battlechip]: Acc: B; 120 (60x2 Soil Terrain) Wood Damage + Group Attack(Arc) to BeetankB.
4: Dodge.
5: Dodge.
* Sudden Breath 1 [Signature]: Acc: A [Shot Type Attack Attribute]; 10 Null Damage to EarthDragon.
* Sudden Breath 2 [Signature]: Acc: A [Shot Type Attack Attribute]; 10 Null Damage to EarthDragon.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 30 remaining.
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Electing to use caution in the face of the EarthDragon, DragonierMan fashioned a makeshift-yet-lethal boomerang from the digital foliage and sent it whirling toward the Beetank. The virus was torn in two as the projectile passed. On its way back, the boomerang smacked hard into the EarthDragon's pot and upended it, knocking the thing over. The moment the pot's opening struck the ground the virus was out, surging toward DragonierMan in a rage. He was ready though, rolling out of the way and countering with two energy blasts from his hands. The virus roared again and flew up a bit higher, circling DragonierMan for the time being.
===POTS AND PANS===
BeetankA: DELETED
BeetankB: DELETED
EarthDragon: 150 HP (Circling)
===THE UTENSILED===
DragonierMan.EXE: 150 HP (25 HP Barrier, 25 HP Casing, 30 Strengthen)
Terrain: 98% Soil, 2% Grass (where BeetankB was)
===POTS AND PANS===
BeetankA: DELETED
BeetankB: DELETED
EarthDragon: 150 HP (Circling)
===THE UTENSILED===
DragonierMan.EXE: 150 HP (25 HP Barrier, 25 HP Casing, 30 Strengthen)
Terrain: 98% Soil, 2% Grass (where BeetankB was)
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DragonierMan slowed down to a fast walk as he watched the EarthDragon circle overhead. His feet shifted and he tensed as he waited for the virus to dive at him. He held his right arm out as he walked, pointing his palm at the circling virus. Keeping the EarthDragon in the palm of his hand as he began building up the energy for his next attack. But then suddenly, he leaned to his right and sprang away as he felt a sudden air shift. Dodging to the side.
He landed lightly and slid across the soft earth. He oriented himself toward the virus again as white lightning raced from his core and up his arm, to collect at his fingertips. The energy sphere blossomed from his hand and lanced across the air to strike at the EarthDragon. This was followed up by two more smaller energy bolts. Peppering the airspace.
Then DragonierMan opened his mouth and belched two concurrent waves of fire. They flashed through the air in wide, burning arcs, empowered by the navi's draconic nature. Scattering ash in their wake as they blazed a trail towards the EarthDragon.
He landed lightly and slid across the soft earth. He oriented himself toward the virus again as white lightning raced from his core and up his arm, to collect at his fingertips. The energy sphere blossomed from his hand and lanced across the air to strike at the EarthDragon. This was followed up by two more smaller energy bolts. Peppering the airspace.
Then DragonierMan opened his mouth and belched two concurrent waves of fire. They flashed through the air in wide, burning arcs, empowered by the navi's draconic nature. Scattering ash in their wake as they blazed a trail towards the EarthDragon.
Summary
Actions:
1: Aim: at EarthDragon.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
2: Dodge.
3: TankCannon2 [Battlechip]: Acc: A; 150 (120+30 Strengthen) Null Damage to EarthDragon.
* Sudden Breath 1 [Signature]: Acc: A [Shot Type Attack Attribute]; 10 Null Damage to EarthDragon.
* Sudden Breath 2 [Signature]: Acc: A [Shot Type Attack Attribute]; 10 Null Damage to EarthDragon.
4: PhoenixShot2 [Battlechip]: Acc: A; 100 (90+10 Strengthen) Fire Damage + Wide Attack to EarthDragon.
5: PhoenixShot2 [Battlechip]: Acc: A; 100 (90+10 Strengthen) Fire Damage + Wide Attack to EarthDragon.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 5 remaining.
1: Aim: at EarthDragon.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
2: Dodge.
3: TankCannon2 [Battlechip]: Acc: A; 150 (120+30 Strengthen) Null Damage to EarthDragon.
* Sudden Breath 1 [Signature]: Acc: A [Shot Type Attack Attribute]; 10 Null Damage to EarthDragon.
* Sudden Breath 2 [Signature]: Acc: A [Shot Type Attack Attribute]; 10 Null Damage to EarthDragon.
4: PhoenixShot2 [Battlechip]: Acc: A; 100 (90+10 Strengthen) Fire Damage + Wide Attack to EarthDragon.
5: PhoenixShot2 [Battlechip]: Acc: A; 100 (90+10 Strengthen) Fire Damage + Wide Attack to EarthDragon.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 5 remaining.
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DragonierMan waited for the EarthDragon to strike before making his move. The virus raced past as he sidestepped it, and was subsequently assailed by far more ordnance than it could handle. Explosions and flames raged in the space of a few seconds as the virus was quickly deleted.
===POTS AND PANS===
BeetankA: DELETED
BeetankB: DELETED
EarthDragon: DELETED
Terrain: 98% Soil, 2% Grass (where BeetankB was)
BATTLE 1 COMPLETE!
===THE UTENSILED===
DragonierMan.EXE: 150 HP
Rewards:
LilBomb
500z
===POTS AND PANS===
BeetankA: DELETED
BeetankB: DELETED
EarthDragon: DELETED
Terrain: 98% Soil, 2% Grass (where BeetankB was)
BATTLE 1 COMPLETE!
===THE UTENSILED===
DragonierMan.EXE: 150 HP
Rewards:
LilBomb
500z
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"This is a good start. But we need more." Destin commented. "Much more." DragonierMan stated. Whether that was in regard to increasing his resources or the need to kill more, was not clear. The navi began to move deeper into the forest.
And Destin did some more trades.
[Requesting: Battle 2.]
And Destin did some more trades.
[Requesting: Battle 2.]
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Even at a walking pace, it didn't take very long for DragonierMan to come across a new group of viruses. Rooted to the ground, a KillPlant sat accompanied by a pair of floating Boomers and a slightly more threatening Dragrin. The Navi made no attempt to conceal himself, and the viruses soon noticed him and prepared for battle. A large swath of mud was all that separated the Navi from the viruses.
BoomerA: 60 HP
BoomerB: 60 HP
KillPlant: 100 HP
Dragrin: 120 HP
Terrain:
80% Grass
20% Mud (Across middle of battlefield)
DragonierMan.EXE: 150 HP
BATTLE 2 START!
BoomerA: 60 HP
BoomerB: 60 HP
KillPlant: 100 HP
Dragrin: 120 HP
Terrain:
80% Grass
20% Mud (Across middle of battlefield)
DragonierMan.EXE: 150 HP
BATTLE 2 START!
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[x2] [x1] [x1]
As the battle started, DragonierMan reached inside himself and drew out his draconic heritage. His aura and scales returned to him once more, hopefully shielding him from the first salvo. He began to move towards the viruses as his defenses concealed him and his body energized for battle. His walk soon became a light jog as he closed the distance. He began to weave his body up and down, and shift his feet from side to side. Ready to move out of the way of boomerangs launched from the Boomers at a moment's notice.
He drew his head back and his chest swelled as he neared killing range. His feet danced across the sticky mud, unhindered. He exhaled a swath of burning flames. The fiery slash lit the air and burned up the grass for fuel, becoming a raging inferno when it struck the virus lines.
He pivoted and dived to the side as his ears twitched and the pressure changed. He felt something brush by him as he tumbled across the earth. When he righted himself, he launched another sweeping gout of flames. The grass consumed to embers once more to feed the blaze.
In both cases, the navi had targeted the rooted plant as the center of the formation. The viruses were so bunched up that it made them easy pickings. But just in case, as he found his feet, he bounded away. Beginning to circle around to his left, their right. Ready to dodge out of the way of... whatever they threw at him, at a moment's notice.
As the battle started, DragonierMan reached inside himself and drew out his draconic heritage. His aura and scales returned to him once more, hopefully shielding him from the first salvo. He began to move towards the viruses as his defenses concealed him and his body energized for battle. His walk soon became a light jog as he closed the distance. He began to weave his body up and down, and shift his feet from side to side. Ready to move out of the way of boomerangs launched from the Boomers at a moment's notice.
He drew his head back and his chest swelled as he neared killing range. His feet danced across the sticky mud, unhindered. He exhaled a swath of burning flames. The fiery slash lit the air and burned up the grass for fuel, becoming a raging inferno when it struck the virus lines.
He pivoted and dived to the side as his ears twitched and the pressure changed. He felt something brush by him as he tumbled across the earth. When he righted himself, he launched another sweeping gout of flames. The grass consumed to embers once more to feed the blaze.
In both cases, the navi had targeted the rooted plant as the center of the formation. The viruses were so bunched up that it made them easy pickings. But just in case, as he found his feet, he bounded away. Beginning to circle around to his left, their right. Ready to dodge out of the way of... whatever they threw at him, at a moment's notice.
Summary
Actions:
1: Dodge.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
2: PhoenixShot2 [Battlechip]: Acc: A; 180 (90 x2 Grass Terrain) Fire Damage + Wide Attack to KillPlant and BoomerA/B.
3: Dodge.
4: PhoenixShot2 [Battlechip]: Acc: A; 180 (90 x2 Grass Terrain) Fire Damage + Wide Attack to KillPlant and Dragrin.
5: Dodge.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 25 remaining.
1: Dodge.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
2: PhoenixShot2 [Battlechip]: Acc: A; 180 (90 x2 Grass Terrain) Fire Damage + Wide Attack to KillPlant and BoomerA/B.
3: Dodge.
4: PhoenixShot2 [Battlechip]: Acc: A; 180 (90 x2 Grass Terrain) Fire Damage + Wide Attack to KillPlant and Dragrin.
5: Dodge.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 25 remaining.
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DragonierMan charged forward, his defenses going up just as two boomerangs shot toward him. He barely dodged one, but the other clipped him as he passed it. Not letting this discourage him, he unleashed a pair of fire waves that approached the virus group with great speed. The KillPlant was toast, both waves passing straight through it. However, only one Boomer was hit as the other moved out of range to retrieve its boomerang. The Dragrin had... disappeared, DragonierMan responding to this development by dodging immediately. Flames engulfed the spot where he'd been standing a moment ago. A quick glance behind him revealed that it had moved behind him.
BoomerA: 60 HP (Grass)
BoomerB: DELETED
KillPlant: DELETED
Dragrin: 120 HP (Soil, behind DragonierMan)
Terrain:
60% Grass
20% Soil (Long swath from mud across battlefield)
20% Mud (Across middle of battlefield)
DragonierMan.EXE: 150 HP (Soil) (25 Strengthen)
DRAGODEFENSES (because this looks neater)
10 HP Barrier
25 HP Casing
BoomerA: 60 HP (Grass)
BoomerB: DELETED
KillPlant: DELETED
Dragrin: 120 HP (Soil, behind DragonierMan)
Terrain:
60% Grass
20% Soil (Long swath from mud across battlefield)
20% Mud (Across middle of battlefield)
DragonierMan.EXE: 150 HP (Soil) (25 Strengthen)
DRAGODEFENSES (because this looks neater)
10 HP Barrier
25 HP Casing
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The Dragrin could teleport. Well, that was inconvenient. Yet another creature with that ability. DragonierMan would need something similar eventually, just to keep up.
DragonierMan thrusted his arm into the soil and pulled a large root out of the ground. It instantly transformed into a hardened boomerang. Which he then took to aim at the teleporting virus. Waiting for it to teleport.
His defenses would hold against the two viral attacks and give him time to launch his own counter attack when the time was right. And as long as the virus was hovering on the soil, it was right where the navi wanted it.
DragonierMan waited until the Dragrin reappeared, and then threw the boomerang in a brutal arc towards the virus. It cleaved through the air and grew from the terrain's attunement (assuming it was still on the soil). Until it was strong enough to delete the virus in one strike.
It was only at that time that the navi moved out of the way of returning strikes. There probably wasn't anything to dodge at that point, but he shifted from side to side like a crab just in case.
Then he bolted towards the Boomer as it probably went to retrieve its boomerang again. He picked up speed as he rushed the virus, that he blurred and burst into white flame. He steamrolled at the virus, intent on running down the virus and grinding it into the earth.
And with a quick turn after he overran the Boomer's position, he bolted back the way he came, potentially smashing into the Boomer a second time on the return trip. But this time the navi ran straight at the Dragrin (who was probably still alive). His pumping feet and arms were blurred some more as he sped across the jungle floor to attempt to crash into the virus with a tremendous blow. He put his weight and inner strength behind it to cause even more trauma.
DragonierMan thrusted his arm into the soil and pulled a large root out of the ground. It instantly transformed into a hardened boomerang. Which he then took to aim at the teleporting virus. Waiting for it to teleport.
His defenses would hold against the two viral attacks and give him time to launch his own counter attack when the time was right. And as long as the virus was hovering on the soil, it was right where the navi wanted it.
DragonierMan waited until the Dragrin reappeared, and then threw the boomerang in a brutal arc towards the virus. It cleaved through the air and grew from the terrain's attunement (assuming it was still on the soil). Until it was strong enough to delete the virus in one strike.
It was only at that time that the navi moved out of the way of returning strikes. There probably wasn't anything to dodge at that point, but he shifted from side to side like a crab just in case.
Then he bolted towards the Boomer as it probably went to retrieve its boomerang again. He picked up speed as he rushed the virus, that he blurred and burst into white flame. He steamrolled at the virus, intent on running down the virus and grinding it into the earth.
And with a quick turn after he overran the Boomer's position, he bolted back the way he came, potentially smashing into the Boomer a second time on the return trip. But this time the navi ran straight at the Dragrin (who was probably still alive). His pumping feet and arms were blurred some more as he sped across the jungle floor to attempt to crash into the virus with a tremendous blow. He put his weight and inner strength behind it to cause even more trauma.
Summary
Actions:
1: Aim at Dragrin.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
2: Boomerang1 [Battlechip]: Acc: B; 120 (60x2 Soil Terrain) Wood Damage + Group Attack(Arc) to Dragrin.
3: Dodge.
4: DashAttack [Battlechip]: Acc: C; 90 Null Damage + Impact + LineAttack(5) to BoomerA.
5: DashAttack [Battlechip]: Acc: C; 120 (90+30 Strengthen) Null Damage + Impact + LineAttack(5) to Dragrin (and perhaps BoomerA).
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 20 remaining.
4: DRAGODEFENSES:
10 HP Barrier
25 HP Casing
1: Aim at Dragrin.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
2: Boomerang1 [Battlechip]: Acc: B; 120 (60x2 Soil Terrain) Wood Damage + Group Attack(Arc) to Dragrin.
3: Dodge.
4: DashAttack [Battlechip]: Acc: C; 90 Null Damage + Impact + LineAttack(5) to BoomerA.
5: DashAttack [Battlechip]: Acc: C; 120 (90+30 Strengthen) Null Damage + Impact + LineAttack(5) to Dragrin (and perhaps BoomerA).
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 20 remaining.
4: DRAGODEFENSES:
10 HP Barrier
25 HP Casing
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Retrieving a boomerang from the ground, DragonierMan waited for the right moment before tossing it at the Dragrin. Thanks to the projectile's arc, the virus was unable to see the boomerang before it smashed into it and lodged itself in the soil.
With that taken care of, DragonierMan charged at the Boomer with DashAttack. The virus attempted to defend itself with a boomerang attack, but the weapon just bounced off DragonierMan's barrier and flew off in a random direction as the Navi tackled the virus and deleted it.
BoomerA: DELETED
BoomerB: DELETED
KillPlant: DELETED
Dragrin: DELETED
Terrain:
60% Grass
20% Soil (Long swath from mud across battlefield)
20% Mud (Across middle of battlefield)
BATTLE 2 COMPLETE!
DragonierMan.EXE: 150 HP (Grass)
Rewards:
TreeBomb1
390z
With that taken care of, DragonierMan charged at the Boomer with DashAttack. The virus attempted to defend itself with a boomerang attack, but the weapon just bounced off DragonierMan's barrier and flew off in a random direction as the Navi tackled the virus and deleted it.
BoomerA: DELETED
BoomerB: DELETED
KillPlant: DELETED
Dragrin: DELETED
Terrain:
60% Grass
20% Soil (Long swath from mud across battlefield)
20% Mud (Across middle of battlefield)
BATTLE 2 COMPLETE!
DragonierMan.EXE: 150 HP (Grass)
Rewards:
TreeBomb1
390z
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"Ok this is good. Approx. 5300z to go, and we will have enough for the next batch of upgrades." Destin proclaimed. DragonierMan shook his head. It was taking them a while to get anything from these battles... Not that he didn't like deleting viruses. But he dutifully continued his trek deeper into the forests.
[Requesting: Battle 3.]
[Requesting: Battle 3.]
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DragonierMan soon arrived at the end of the current swath of trees he'd been traversing. On emerging from the forest, he saw a group of viruses standing around in the middle of the soil covered plain-like area. Three Zemon viruses were sparring enthusiastically while a pair of Spikeys wandered around. The Zemons were first to pick up on DragonierMan, the Spikeys following soon after as they all moved in his direction.
ZemonA: 100 HP
ZemonB: 100 HP
ZemonC: 100 HP
SpikeyA: 90 HP
SpikeyB: 90 HP
Terrain:
100% Soil
DragonierMan.EXE: 150 HP
BATTLE 3 START!
ZemonA: 100 HP
ZemonB: 100 HP
ZemonC: 100 HP
SpikeyA: 90 HP
SpikeyB: 90 HP
Terrain:
100% Soil
DragonierMan.EXE: 150 HP
BATTLE 3 START!
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[x3] [x2]
"Aaaahhhh!"
DragonierMan yelled at the start of the battle, before rushing the viruses. His boots squished against the dirt floor as he bolted towards the five. The air wavered and his skin dulled and cracked like concrete. He quickly built up speed until he began to blur, casting after-images in his wake, like all the viruses were high and seeing triple. The air rushed around him in a funnel, before a thunderous CRACK-BOOM! filled the battlefield. The soil parted like the sea before Moses as DragonierMan plowed through the virus lines.
A moment later, another thunderclap hailed the navi again as he plowed through the virus lines a second time, going back the way he came. His feet beating a path through the viruses as fast as he could. Trampling the slow and week beneath his booted tread. Deep furrows and piled earthen mounds were left in his wake as testament in his efforts to turn around at breakneck speeds. Covered in biting, stinging winds.
He spun again at the cusp of the second pass, just before he got out of melee range, and thrusted a heavy, clawed hand into the loose dirt of the forested floor. His arm almost jerked out of its socket as he was suddenly brought to a screeching halt. Being made of data, and not flesh and blood, saved him from an agonizing fate at the hands of physics. Similar rends in the earth appeared as his clawed hand dragged through it in an effort to slow the navi's speed, that one could see from his attempt, seconds earlier, to turn around for the second dash.
He thrusted his second hand into the earth to curb what was left of his speed, as a single hand wasn't good enough. As he slid to a stop the muscles in his arms tensed and bulged more than the effort allowed. With the extra muscle pulling him forward, he leapt at the viruses a third time. His outstretched claws shining from the slits of light through the forest canopy.
He came down upon what was left of the viruses with slashing blades. His talons tore through the air as he spun through the group, his nails gleaming in the light. His hair stood on end and he roared and bellowed like a wild animal as he set himself upon his opponents. And kicked dust into the air with heavy footfalls.
"Aaaahhhh!"
DragonierMan yelled at the start of the battle, before rushing the viruses. His boots squished against the dirt floor as he bolted towards the five. The air wavered and his skin dulled and cracked like concrete. He quickly built up speed until he began to blur, casting after-images in his wake, like all the viruses were high and seeing triple. The air rushed around him in a funnel, before a thunderous CRACK-BOOM! filled the battlefield. The soil parted like the sea before Moses as DragonierMan plowed through the virus lines.
A moment later, another thunderclap hailed the navi again as he plowed through the virus lines a second time, going back the way he came. His feet beating a path through the viruses as fast as he could. Trampling the slow and week beneath his booted tread. Deep furrows and piled earthen mounds were left in his wake as testament in his efforts to turn around at breakneck speeds. Covered in biting, stinging winds.
He spun again at the cusp of the second pass, just before he got out of melee range, and thrusted a heavy, clawed hand into the loose dirt of the forested floor. His arm almost jerked out of its socket as he was suddenly brought to a screeching halt. Being made of data, and not flesh and blood, saved him from an agonizing fate at the hands of physics. Similar rends in the earth appeared as his clawed hand dragged through it in an effort to slow the navi's speed, that one could see from his attempt, seconds earlier, to turn around for the second dash.
He thrusted his second hand into the earth to curb what was left of his speed, as a single hand wasn't good enough. As he slid to a stop the muscles in his arms tensed and bulged more than the effort allowed. With the extra muscle pulling him forward, he leapt at the viruses a third time. His outstretched claws shining from the slits of light through the forest canopy.
He came down upon what was left of the viruses with slashing blades. His talons tore through the air as he spun through the group, his nails gleaming in the light. His hair stood on end and he roared and bellowed like a wild animal as he set himself upon his opponents. And kicked dust into the air with heavy footfalls.
Summary
Actions:
1: DashAttack [Battlechip]: Acc: C; 90 Null Damage + Impact + LineAttack(5) to ZemonA/B/C and SpikeyA/B.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
2: DashAttack [Battlechip]: Acc: C; 90 Null Damage + Impact + LineAttack(5) to ZemonA/B/C and SpikeyA/B.
3: Rageclaw1 [Battlechip]: Acc: B; 40 Null Damage + Slashing to ZemonA (5/6 uses remaining).
4: Rageclaw1 [Battlechip]: Acc: B; 40 Null Damage + Slashing to ZemonB (4/6 uses remaining).
5: Rageclaw1 [Battlechip]: Acc: B; 40 Null Damage + Slashing to ZemonC (3/6 uses remaining).
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 25 remaining.
4: Rageclaw1 [Battlechip]: 3 uses remaining.
1: DashAttack [Battlechip]: Acc: C; 90 Null Damage + Impact + LineAttack(5) to ZemonA/B/C and SpikeyA/B.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
2: DashAttack [Battlechip]: Acc: C; 90 Null Damage + Impact + LineAttack(5) to ZemonA/B/C and SpikeyA/B.
3: Rageclaw1 [Battlechip]: Acc: B; 40 Null Damage + Slashing to ZemonA (5/6 uses remaining).
4: Rageclaw1 [Battlechip]: Acc: B; 40 Null Damage + Slashing to ZemonB (4/6 uses remaining).
5: Rageclaw1 [Battlechip]: Acc: B; 40 Null Damage + Slashing to ZemonC (3/6 uses remaining).
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 25 remaining.
4: Rageclaw1 [Battlechip]: 3 uses remaining.
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Without hesitation, DragonierMan charged forward using DashAttack and rammed one of the Zemons just as it raised its blade in defense. The Navi kept going through as his defenses went up and landed a ways from the viruses. On the second pass, he hit another Zemon. Rather than naturally decelerate, DragonierMan opted to dig his hands into the loose soil and add a little opposing force to the movement.
He still moved a fair distance even with the attempt, but he'd covered less distance than he would've otherwise. Finally having come to a stop, DragonierMan lunged at one of the weakened Zemons and clawed through it. The other two quickly set upon DragonierMan with double-strikes, destroying his barrier and damaging his armor, but failing to get further than that. The other damaged Zemon was quickly destroyed after that, but the final Zemon parried the Navi's strike and moved back while the Spikeys missed with their fireball attacks from a distance.
ZemonA: 100 HP
ZemonB: DELETED
ZemonC: DELETED
SpikeyA: 90 HP
SpikeyB: 90 HP
Terrain:
100% Soil
DragonierMan.EXE: 150 HP (Strengthen 25)
Defenses:
15 HP Casing
He still moved a fair distance even with the attempt, but he'd covered less distance than he would've otherwise. Finally having come to a stop, DragonierMan lunged at one of the weakened Zemons and clawed through it. The other two quickly set upon DragonierMan with double-strikes, destroying his barrier and damaging his armor, but failing to get further than that. The other damaged Zemon was quickly destroyed after that, but the final Zemon parried the Navi's strike and moved back while the Spikeys missed with their fireball attacks from a distance.
ZemonA: 100 HP
ZemonB: DELETED
ZemonC: DELETED
SpikeyA: 90 HP
SpikeyB: 90 HP
Terrain:
100% Soil
DragonierMan.EXE: 150 HP (Strengthen 25)
Defenses:
15 HP Casing