Arachne, meanwhile, was having slightly more luck than before, successfully webbing the Scuttler just as it broke out of the bindings that had previously kept it from attacking. It did, however, manage to get off another laser attack before being completely ensnared. With the modified virus pinned down, Arachne dug her legs into the wood of the roots and climbed around the sides to position the Scuttler between herself and the flames. She slashed at it with her forelegs, pushing it back toward the burning wood but at the same time freeing it from its web trap in time to avoid the second slash.
Meanwhile, on the other side of the center pit, the Scutz began taking in heat energy from the surrounding furnace panels once more, charging up what could only be another FireTower attack.
___
Summary
---The Spiders---
Sylk.EXE: 90 HP (Next to near-right holy panel) (Casing Destroyed) (Hold broken) (Buster lock: 2 turns) (Splice: 1 action remains)
Arachne.EXE: 75 HP (On aerial root network, near center) (Splice: 2 actions remain)
---The Bosses---
Modified Scutz: 300 HP (Aura Destroyed) (On furnace panel on far side of the pit) (Charge x2) (Splice: 1 action remains)
Modified Scuttler: 130 HP (Aura Destroyed) (On aerial root network, near the center) (Freeze broken) (Snare broken) (20 Delayed Damage for next two turns) (Splice: 1 action remains)
Modified Scuttzer: 50 HP (Aura Destroyed) (On Near-right Holy panel)) (Glitch: Echo: After each attack, a second attack at half power follows) (Splice: 1 action remains)
---Terrain---
4% Holy (Four panels at four corners of the battlefield. The ones on this side are each two moves away and two moves from the pit)
6% Cursed (small strips between the holy panels and the pit)
20% Missing (Large pit in the center of the battlefield. Separates the battle into two sides)
5% Wood (Operates like Coal terrain) (Bridges across the pit, areas around the pit where roots lead up to the second level)
5% Burning Wood (Operates like Lava terrain, except solid)
10% Solar (On either side of the pit, wherever there's no wood terrain)
5% Lava (Small patch in the center of the near side area)
5% Furnace (Small patch in the center of the far side area)
10% Grass (Everywhere else on the near side area)
30% Soil (Everywhere else on the far side area) (A large section of the near side area behind Sylk)
-Upper Level-
30% Wood, 20% Burning Wood, 50% Missing
---Objects---
Reaper Vine: Several growing out of the root structure on the upper level, around the edges
Lava Reaper (Fire element Reaper Vine): In center of Lava terrain
Glitchfruit Tree: 50 HP: On far edge of the dome, by the wall
Regulator Tree: 200 HP: next to Furnace patch (Terrain Lock)
---Special---
Terrain Lock: Terrain change sigs and chips cannot be used. Chips and signatures with terrain change as an explicit secondary effect will have this effect reversed.
Sylk.EXE: 90 HP (Next to near-right holy panel) (Casing Destroyed) (Hold broken) (Buster lock: 2 turns) (Splice: 1 action remains)
Arachne.EXE: 75 HP (On aerial root network, near center) (Splice: 2 actions remain)
---The Bosses---
Modified Scutz: 300 HP (Aura Destroyed) (On furnace panel on far side of the pit) (Charge x2) (Splice: 1 action remains)
Modified Scuttler: 130 HP (Aura Destroyed) (On aerial root network, near the center) (Freeze broken) (Snare broken) (20 Delayed Damage for next two turns) (Splice: 1 action remains)
Modified Scuttzer: 50 HP (Aura Destroyed) (On Near-right Holy panel)) (Glitch: Echo: After each attack, a second attack at half power follows) (Splice: 1 action remains)
---Terrain---
4% Holy (Four panels at four corners of the battlefield. The ones on this side are each two moves away and two moves from the pit)
6% Cursed (small strips between the holy panels and the pit)
20% Missing (Large pit in the center of the battlefield. Separates the battle into two sides)
5% Wood (Operates like Coal terrain) (Bridges across the pit, areas around the pit where roots lead up to the second level)
5% Burning Wood (Operates like Lava terrain, except solid)
10% Solar (On either side of the pit, wherever there's no wood terrain)
5% Lava (Small patch in the center of the near side area)
5% Furnace (Small patch in the center of the far side area)
10% Grass (Everywhere else on the near side area)
30% Soil (Everywhere else on the far side area) (A large section of the near side area behind Sylk)
-Upper Level-
30% Wood, 20% Burning Wood, 50% Missing
---Objects---
Reaper Vine: Several growing out of the root structure on the upper level, around the edges
Lava Reaper (Fire element Reaper Vine): In center of Lava terrain
Glitchfruit Tree: 50 HP: On far edge of the dome, by the wall
Regulator Tree: 200 HP: next to Furnace patch (Terrain Lock)
---Special---
Terrain Lock: Terrain change sigs and chips cannot be used. Chips and signatures with terrain change as an explicit secondary effect will have this effect reversed.