01000101 01001110 01001111 01010101 01000111 01001000 00100000 01001111 01000110 00100000 01011001 01001111 01010101 01010010 00100000 01001001 01001110 01010011 01001111 01001100 01000101 01001110 01000011 01000101 00100000 01011001 01001111 01010101 00100000 01010111 01010010 01000101 01010100 01000011 01001000 00100001 (ENOUGH OF YOUR INSOLENCE YOU WRETCH!) The creature roared out, spitting out more glitches at her, globs landing on the holy and defunct holy as two globs hit Pirouette square against her body, her body shivering and shaking out as she could feel them hit her, her body getting rid of one bad effect...but her other...her entire body turning blue, cold to the touch and her legs starting to slide about as she moved. Icicles starting to form on the tips of her fingers, shaking uncontrollably from being so frostbitten.
The viral anomaly almost...laughing at her newfound plight. It would begin to "swim" forward as it would hear her challenge in the normal tongue, glaring at her challenge, seemingly oblivious to the Dynamite she laid down. It would circle about the area, the bug's six legs starting to climb up onto the panels that had been created, steam and smoke wafting up from it's legs as it occupied a 2 by 2 area of panels, two on Holy, two on defunct (-5 HP per action on Holy per panel), moving forward, roaring at her as she stood to the east of it. 01000011 01101100 01100101 01100001 01101110 00100000 01101101 01100101 00100000 01110101 01110000 00111111 00100000 01001110 01101111 01101110 01110011 01100101 01101110 01110011 01100101 00101110 00100000 01001001 00100111 01101101 00100000 01101111 01101110 01101100 01111001 00100000 01100100 01101111 01101001 01101110 01100111 00100000 01101101 01111001 00100000 01100100 01110101 01110100 01111001 00101110 00100000 01010100 01101111 00100000 01100011 01100001 01110101 01110011 01100101 00100000 01100011 01101000 01100001 01101111 01110011 00101110 00100000 01001100 01100101 01110011 01110011 00100000 01110011 01101111 00100000 01110100 01101000 01100001 01101110 00100000 01111001 01101111 01110101 00100000 01101110 01100001 01110110 01101001 01110011 00100000 01100101 01110110 01100101 01110010 00100000 01100011 01101111 01110101 01101100 01100100 00101110 (Clean me up? Nonsense. I'm only doing my duty. To cause chaos. Less so than you navis ever could.) It began, it's data being attacked by the Holy panels as it opened it's toothy maw widely, a beam of energy collecting in the middle, before shooting out a beam of glitched energy at the navi, who managed to dodge away from the attack, but her slickened feet causing her to slip even further than she had anticipated, slipping into the sea of Glitches. The panels immediately eating at her data as she couldn't escape fast enough, her body trying it's best to adapt to the glitches. Unfortunately for her, this time she wasn't nearly as lucky, a burning sensation spreading through her body as she could feel her data begin to deteriorate from the embedded glitch, every moment a painful reminder of her fight to stop the fight.
True Chaos
SaintNaviBug V0.5: 230 HP (East of Pirouette) (Holyx2/Defunct Holyx2)
Chaos Repellant
Pirouette.exe: 100 HP (Glitch) (Measured Peace: 12 HP regen per action, for 7 actions (3/7)) (Advanced Hypothermia) (Burning Sensation)
Terrain
50% Glitch (All around the Holy/Defunct Holy Island) (Can be submerged into) (Ending turn on top of Glitch gives one Glitch, Ending submerged gives three)
34% Holy (Two Islands in the middle of the Glitch panels, 25% and 9%, Pirouette is on top of the 25% island)
16% Defunct Holy (Around Holy panels, does not halve damage)
Objects
GMD: 10 HP (Presumably Untrapped) (Unaffected by Glitch Terrain) (Glitch)
Dynamite1: 100 HP (Holy, beam pointed towards the other end of the island of Holy/Defunct Holy panels)
Observations of the Navibug
-Creates a field of "Glitch" Panels upon "hatching" from it's host body
-Holy Terrain can not be overwritten by Glitch terrain
-Holy Terrain "expands" in the presence of Glitch terrain as a countermeasure to ensure navis can fight safely. Holy Panels created after this do not "expand" as much, maybe twice as much.
-Navibugs are innately afraid of Holy Terrain
-Navibugs can destroy Holy panels, at HP Cost. Current estimates put it at 10 HP per 1% of Holy terrain
-Navibugs seem to be unaffected by it's own terrain
-Can "cough up" a ball of glitches to infect glitches on a navi, seems to be 1 glitch, like a Bug navi's ability as a free action
-Glitch Panels "eat" any non-holy panels within a certain area
-Holy panels, when faced with Glitch panels, can create "Defunct" Holy panels at a 2:1 ratio of other types. These are essentially normal panels with Anti-Glitch programing
-Holy Panels eat away at the Navibug per panel stood on for 5 HP per action
List of Glitches
-Advanced Hypothermia: Makes the afflicted's body temperature fall down to dangerous levels, treating the afflicted as an Aqua type for weakness purposes. Afflicted is given Strengthen 20 once per turn that CAN NOT pool, but can only be allocated to Aqua and/or Ice chips as well as 1 Imbue Aqua a turn. Afflicted however slides around all terrain like they are on Ice, -20% Accuracy, +10% Evasion
-Burning Sensation: -5 HP per movement action