ULTIMATE BLUBBITY BLUB BLUB

Usually after defeating a group of viruses, SplashMan just walked over and immediately accessed the reward data. But not this time. On this occasion he walked over, and just looked at the needle sticking out of it. "Why is this sticking out like this?"

"...Oh! I just realized why those clam things looked familiar! They're the virus that's pictured on DoubleNeedle's chip! Maybe that's what that needle is?"

The Navi pulled it out, and it immediately took a new form as a battlechip. "...Yup! It's chip data! And it's for DoubleNeedle!"

"Sweet! And since you were a good sport about Arrow..." The Elec chip made way over to the spare chip section, and was replaced with a second picture of a Shellgeek. "It's out, and DoubleNeedle's in! And since you're still in good shape..."

"Yeah, I know! I'm moving on! I'm kinda wondering what's out here, now that I'm actually here..." And so, in an attempt to find out what exactly was out there, he moved even deeper into Yoka Area, now being extra careful now that he was getting pretty far in.

(searching for Battle #7)
Two Handies appear on each side of Splashman, each about three feet away from the navi. Three Walla sit in a row, separated by five feet between each of them. Then, in the distance, a large swarm starts approaching Splashman. That's probably not good~ A few geysers sit around the field, though none seem active.

HandyA: 80
HandyB: 80
WallaA: 100
WallaB: 100
WallaC: 100
SkeeterA: 30
SkeeterB: 30
SkeeterC: 30
SkeeterD: 30
SkeeterE: 30

Terrain: 90% Normal, 10% Geyser (Scattered)

Splashman: 200

Battle 7 Begin
Let's see...a couple of Handy, a few Walla...that'd be nothing if that were it. What really bothered SplashMan were those mosquito viruses way over there. Not that they looked especially tough, it just...looked like there were so many..."I...think we should try and get rid of the Handy and Walla quick...not with those 15 small viruses back there..."

"...Yeah, about that..." Sabrina looked at the HPs of the enemy viruses. There weren't even 15 total of them, much less 15 Skeeter. "1, 2, 3...yeah, 3 of those count as one virus. So there's only 5 of them..."

"Well, even so...I think we should do what we can now..."

"Now you're just being obvious. And...I just got a weird idea. Here!" A chip featuring some kind of plant spitting out a large seed was quickly transferred over. "Battlechip, TreeBomb! Slot in!"

A large seed appeared in the Aqua Navi's hand, who looked down at it for a moment. "I'm guessing there's a certain place you want me to throw this."

"Yep! I want you to get it between two of the Walla!"

"If you say so..." SplashMan reared back, then hurled it into the empty space between two of the walrus viruses. "What's next?"

"This!" A very familiar Aqua chip turned out to be next. "Battlechip, WideShot! Slot in!"

THe wide-mouthed water gun took precedence over the Navi's hand, and so the latter was changed into the former. "So, when's this idea gonna happen?"

"Now. I want you to shoot that so that it hits the walruses, and hits the seed as well!"

"...Oh! I get it!" SplashMan positioned his WideShot to try and get both Walla and the TreeBomb in its range, then let the water wave fire towards them. A precision shot, perhaps, but he did have a ton of practice with that particular chip..."...So what about the Handy beside me?"

"There's always this!" One of Sabrina's most expensive chips became the latest chip to be sent over. "Battlechip, AquaSword! Slot in!"

The water gun faded, in exchange for a water sword. From there, he rushed one of the bomb creating viruses, and gave it a good slash attack. Without even stopping for a second, he then raced over and performed a second cut to the second Handy. And that...was all he was going to do for the moment. He looked over the remaining viruses, trying to figure out who was going to try their luck with attacking him.

[Order of Turn:
1-TreeBomb1 chip attack to between WallaA and WallaB (60, Wood, WoodTower effect + 30 damage if hit by Aqua)
2-WideShot1 chip attack on WallaA, TreeBomb, and WallaB (60+10, Aqua)
3-AquaSword chip attack on HandyA (80+10, Aqua)
4-AquaSword chip attack on HandyB (80+10, Aqua)
5-Dodge]
Splashman throws the Treebomb into the middle of the Wallas, before blasting it and them with a Wideshot, making it explode into a Woodtower that definitely eviscerated the two viruses. As the Handys sink down into the floor, Splashman catches at least one of them, but the other had escaped.

The Skeeters closed in... and a bomb was set in the middle of their forces.


HandyA: DELETED
HandyB: 80
WallaA: DELETED
WallaB: DELETED
WallaC: DELETED
SkeeterA: 30
SkeeterB: 30
SkeeterC: 30
SkeeterD: 30
SkeeterE: 30

Countbomb: 50 HP [0/2] (In the middle of the Skeeters)

Terrain: 90% Normal, 10% Geyser (Scattered)

Splashman: 200 [Aquasword]
Dang...how'd he miss a Handy of all things? They weren't exactly the fastest of viruses...oh well, not much he could do now about it. Mainly because it was in that group of Skeeter viruses. "We need to thin out those mosquito things!"

"Yep, and we've got the perfect chips for that!" Sabrina sent over two more chips featuring ray like viruses. "Battlechip, WideShot! Double slot in!"

SplashMan's sword faded, and ironically became the very gun it had replaced before. However, instead of walruses or seeds that exploded into wooden stakes, this time it was aimed towards a swarm of mosquitoes, and released its wide wave of water towards a trio of Skeeter triplets. And after a moment of repositioning, it let out its Aqua attack towards the other two...just in case they felt left out.

And with any luck, that left just one Handy and its mode of attack. Now...how should they delete them? Might be better to not press their luck with another multi-target chip, and there was a chip more than capable of deleting both presences, even though it only attacked one at a time..."Okay, now use this to finish things! Battlechip, ColdPunch! Slot in!"

The WideShot faded back into the Navi's regular hand, which then became encased in a large, hard, and chilly blue fist. He moved over to the hand virus, and raised his enlarged fist...before engaging in a downward punch on the adversary. The actual bomb that could induce pain was simpler...all he did was walk over to it, reared back, and gave it a good fisting as well. Now, to look around and see if anything was left to attack him...

[Order of Turn:
1-WideShot1 chip attack on SkeeterA, SkeeterB, and SkeeterC (60+10, Aqua)
2-WideShot1 chip attack on SkeeterD and SkeeterE (60+10, Aqua)
3-ColdPunch chip attack on HandyB (70+10+15, Aqua)
4-ColdPunch chip attack on TimeBomb (70+10+15, Aqua)
5-Dodge (if necessary)]
Splashman owns the hell out of the viruses. Cutting through the Skeeter viruses with no trouble and then destroys both the Handy and it's bomb of doom. A small pile of zenny appears in the remains of the Handy virus, but, there is no chip data...so sad for the aquatic warrior.

HandyA: DELETED
HandyB: OWNED
WallaA: DELETED
WallaB: DELETED
WallaC: DELETED
SkeeterA: DELETED
SkeeterB: DELETED
SkeeterC: DELETED
SkeeterD: DELETED
SkeeterE: DELETED

Countbomb: ICE...PAWNCH! [0/2] (In the middle of the Skeeters)

Terrain: 90% Normal, 10% Geyser (Scattered)

Splashman: 200

Rewards: 1200z
With the virus gang sufficiently non-existant, SplashMan disabled his icy fist, moved to the reward data, and accessed the data. ...Just cash, but that worked for him. "Sending the reward over! No chip data this time, though!"

"Okay!" The zenny total rose even higher, which Sabrina watched while nodding her approval. "Keep on going! But we're gonna have to get off pretty soon...gotta prepare for the tournament!"

"...The what?"

"Did I forget to tell you? I entered us in a tournament!"

"Uh...I don't remember you telling me that...maybe you did, but I don't recall it..."

"Well, I did! We don't get to use our own folder, though...instead, we use folders that are already pre-provided. Needless to say, I took the Aqua-based folder!"

"It's kinda sudden, but...don't worry, I'll do everything in my power to win it!"

"Oh, I wasn't worried about that. As long as we don't finish last and get something cool for entering, I'm happy! But for now, we need to get some cash to get more stuff. So keep moving!"

"Right!" The Aqua Navi immediately moved along further into the Net, looking for things capable of fulfilling his operator's grand designs.

(searching for Battle #8)
(MASSIVE BUMP OF BUMPNESS)
*POOF!*

Just ahead of Splashman was a large noise that sounded like an explosion. As the navi went further ahead, it revealed two huge pots along with a small group of Magneakers loitering around. Examining the area, one could see lots and lots of charred remain of...something. It was unsure if it was a virus or a navi, but you can't help but to feel sympathetic to them. Out of the blue, large red dragons emerged from the pot and spewed hot lavas over the charred remains.

This is all so sudden! Be careful!

EarthDragonA: 200
EarthDragonB: 200
MagneakerA: 70
MagneakerB: 70
MagneakerC: 70
MagneakerD: 70

Splashman: 200

Terrain: 30% Lava 70% Normal

-BATTLE EIGHT, FIGHT!-
The Magneaker, SplashMan wasn't surprised to see. The dragon things were a different story. "...What ARE those things?"

"They're EarthDragons. I think we saw one during our mission in NetFrica Area. Even though they're Fire viruses, they're pretty tough, so be careful!"

"Roger! ...Honestly, these guys kinda worry me, so can we try to beat them in one turn? And no moving required, please!"

"Right! Okay, Magneaker are Elec viruses, so..." The latest chip to be transferred was one featuring what looked like a clothespin holding something vaguely resembling a L. "Battlechip, Boomerang! Slot in!"

The Aqua Navi's hand became some sort of boomerang dispenser, and promptly dispensed a boomerang to its edge to prove that that was what it was. After a moment of trying to figure out the angle and needed throwing power and the like, he reared back, and tossed the wooden weapon towards a trio of the electric bugs. After watching it sail for a moment, he turned his focus to the other one. "Okay, now what about this one?"

"Hmm...aha! This one'll work, as long as you put all your power into it!" A chip featuring a picture of a submerged Shrimpy virus was sent over. "Battlechip, Bubbler! Slot in!"

The boomerang dispenser faded, and was replaced with a metallic hose nozzle, not entirely dissimilar to the cannons on his back. He took a second to position it towards the final Magneaker, charged it with a little extra power, then let the bubble bullet fly. He then manually caused the gun to fade, allowing his hand to exist once again. Now for the big guns...the fiery dragons that lived in pots. And, he could delete one of them without having to wait on a chip or moving, so he decided to try his hand at that. Or cannons, to be specific. To do so, he bent over a bit, and let out a large quantity of water in a short period of time for the sole purpose of hitting an EarthDragon and reducing its HP to zero.

"Huh...didn't think of that! Nice one, SplashMan!" Now, for the final virus. Sabrina choice? A chip featuring a penguin virus. "Battlechip, IceWave! Slot in!"

A chilly core of icy energy formed in SplashMan's hand, and he quickly tossed it towards the dragon virus. Almost instantly, it enlarged into a snowflake shaped projectile, which undulated en route to its intended target. But was it going to work?

"And here's the obligatory defense, just in case! Battlechip, Guard2! Slot in!"

Looked like he'd have to wait to find out. A red shield formed in front of him, providing protection as well as blocking his vision of the viruses. Oh well, he'd know if he missed anything if he actually got attacked.

[Order of Turn:
1-Boomerang1 chip attack on MagneakerA, MagneakerB, and MagneakerC (60, Wood)
2-Bubbler chip attack on MagneakerD (50+10+15, Aqua)
3-Water Splash sig attack on EarthDragonA (140, Aqua)
4-IceWave1 chip attack on EarthDragonB (80+20, Aqua)
5-Guard2 chip attack (120-, reflects an attack)]
Splashman's attack destroyed the viruses with great effort. The boomerang deleted the Magneakers and the all out water attacks completely swept the rest of the viruses away. The guard was left unused since the viruses was deleted before they could retaliate

EarthDragonA: DELETED
EarthDragonB: DELETED
MagneakerA: DELETED
MagneakerB: DELETED
MagneakerC: DELETED
MagneakerD: DELETED

Splashman: 200

Terrain: 30% Lava 70% Normal

-BATTLE WON!-
Magbomb1, 800z
...Well, that was easier than anticipated. SplashMan deactivated the Guard, and wandered over to the reward data. Hopefully it'd just be cash, since there probably wasn't any chips available that he'd be interested in..."...Darn!" And one MagBomb1 later, he was mildly displeased. "Well, we got a MagBomb...think you could put it on the trade block with the other Elec chips?"

"Yeah, that's straight where it's going." Sabrina looked over at her spare chip list...half of it was Elec chips. Seriously, since when were Aqua Navis so great at getting Elec chips? "...Well, let's keep going. We'll probably need to get off the Net and prepare for the tournament soon, so let's get a little extra practice in!"

"Right!" With a wave of his hand, the reward data was sent to his operator's PET, and he progressed further into the Internet. MagBomb and all.

(searching for Battle #9)
Just ahead of Splashman, there seems to be a big rustle. What it actually revealed was a big puddle of water filled with water viruses and a group of Wallas in the dry patch of panels right in the middle. They were fighting for some odd reasons, but they went silent and all turned straight at Splashman...Uh-oh.

MistyA: 100
MistyB: 100
MistyC: 100
MistyD: 100
SenbonA: 80
SenbonB: 80
SenbonC: 80
WallaA: 100 [Walla Group: On top of Normal Panels]
WallaB: 100
WallaC: 100
WallaD: 100
PiranhaA: 60
PiranhaB: 60

Splashman: 200

Terrain: 80% Aqua, 20% Normal

-BATTLE NINE, START!-
Well, this was definitely a step up from what he had fought before...SplashMan stood and faced the large group of viruses, not especially confident about the situation..."I've got a bad feeling about this one..."

"...Yeah, you would. Lighten up, it's not like you can't take advantage of all that water yourself!" Sabrina shook her head at her Navi, obviously not happy at how negative her Navi was being for some reason, before starting to transfer chips once more. "First up, the pufferfish! Battlechip, WaterLine! Slot in!"

The Navi's hand faded, and in its place formed what resembled a RainGear virus. After a moment was spent pointing it towards the intended targets, it opened its mouth, and triggered three geysers to erupt in the area of the Puffy trio. And hopefully there was one less type of virus in the area now. "I'm still not feeling great about this..."

"...Wait, I know why you're nervous. You're thinking about the tournament, aren't you?"

"...No, just the group of viruses..."

"Right, and I'm the princess of Creamland. Now listen up! If you're nervous about it, just don't think about it before you have to! Just focus on the viruses! I mean, it's not like we've never faced something worse than this!"

"..." SplashMan looked over the viruses one more time, before giving his head area a good shake. "...Yeah, you're right! I just need to focus on this instead of looking ahead! Come on, let's thin this group out some more!"

"There's the SplashMan I know! All right, next up!" A chip featuring one of the very viruses they were fighting turned out to be the next up. "Battlechip, TwinFang! Slot in!"

Just like the name suggested, a fang formed on either side of the Navi's arm, who, after thinking for a second, realized what he was supposed to blast with them, and positioned his arm towards the fishiest of his current adversaries. At that point, the tusks detached themselves, and rocketed towards the pair of Piranhas.

"Alright, two groups down! Next up, I think we take on the hands of mist or whatever, but...we can't beat them all without serious luck, and I don't think we should do anything stupid. So we're going to take them one at a time, nice and slow. Got it?"

"Yep!"

"Good!" And for starters, Sabrina chose a chip that fit that theme rather well. "Battlechip, IceWave! Slot in!"

A ball of ice appeared in SplashMan's hand, which he tossed, in order to create a snowflake projectile capable of placing some serious hurt on anything it hit. ...Somehow. He wasn't exactly sure how that worked, but he wasn't going to complain about it now. "One down, hopefully!"

"And another one!" Fourth on the list...a chip that was decidedly very simple in terms of figuring out exactly how it inflicted damage, and far simpler than IceWave. "Battlechip, DoubleNeedle! Slot in!"

The Navi's hand shifted once more, this time into a bow-gun hybrid of sorts. After the usual 'get the aim down on the enemy about to get blasted', he released two harpoon-like needles in rapid succession, both towards the same Misty. Now, for the part where he attempted to avoid as much pain as possible. And in this battle, he figured his best option...was to take a dive. And almost instantly, he found himself completely underwater, and hopefully safe from attacks at the same time...

[Order of Turn:
1-WaterLine1 chip attack on SenbonA, SenbonB, and SenbonC (80+10, Aqua) (Aqua Boost)
2-TwinFang1 chip attack on PiranhaA and PiranhaB (70)
3-IceWave1 chip attack on MistyA (80+20, Aqua) (single target Aqua Boost)
4-DoubleNeedle chip attack on MistyB (50, hits twice)
5-Submerge]
Splashman gets over his nervousness and attacks the viruses, drowning the Senbon Group with a trio of water pillars. He then opens fire on the Piranha viruses, taking one of them out as the other dives beneath the water. He follows up with an icy blast that rockets towards the Misty. The attack crashes over the virus, but the ice melts and merely gets the Misty wet. It looks like hitting water with water isn't going to work! The double needle attack has a lot more success, leaving 3 Misty viruses to go.

Splashman dives beneath the waves, dodging a retaliating Misty and throwing the aim of the Walla viruses. They fire in Splashman's direction, but the needles just couldn't find their marks. Splashman sees something darting under the water, then feels the pain of three needles piercing his body.

MistyA: 100
MistyB: DELETED
MistyC: 100
MistyD: 100
SenbonA: DELETED
SenbonB: DELETED
SenbonC: DELTED
WallaA: 100 [Walla Group: On top of Normal Panels]
WallaB: 100
WallaC: 100
WallaD: 100
PiranhaA: DELETED
PiranhaB: 60 [Submerged]

Splashman: 140 [Submerged]

Terrain: 80% Aqua, 20% Normal
SplashMan learned two things from that round. First, he discovered he wasn't a fan of viruses immune to Aqua attacks. And second, Piranha attacks hurt a lot more than he expected..."Ow...that didn't go as planned at all..."

"Yeah...I bet that stung..." Sabrina glanced over at the part of the chip selection screen that featured a certain recovery chip, but instead decided to try something slightly more offensive, just in case. "Time to return the favor! Battlechip, WideShot! Slot in!"

In a move that took the phrase 'water fight' to a new literal high, the Aqua-based Navi acquired a ripple blasting gun on his hand, and fired a wave of H2O towards the oceanic virus that dared go beneath the sea with him. And hopefully that was its final dive, with a final sinking of deletion. And for some reason, though he had somewhat wanted to before, SplashMan no longer felt like shouting a water-themed pun upon shooting the water blast attack...

Taking her Navi's silence as a sign he wanted to just up and continue, the young woman transferred a chip featuring a clam virus spitting out a harpoon over to him. "Now for the Misty! Battlechip, DoubleNeedle! Slot in!"

During the process, the Navi swam back up to the surface, standing atop the water as the bow-gun formed on his hand once more. And once more, he positioned and fired the twin needle attack towards a hand of watery mist. One that just had to be immune to Aqua attacks. Seriously, that just wrecked his day, finding that out. "We don't have anything else that can beat one of those in one hit that's not Aqua-based, do we?"

"Well, there's BigHammer, but we're going to hold off on that. For now..." A chip featuring a cloud holding an umbrella in the rain was sent over. ...Wait, why would a cloud have to worry about that? The Internet made no sense sometimes..."Battlechip, LilCloud! Slot in!"

A cloud formed above SplashMan, and it quicky moved over towards the group of Walla. Satisfied that that was as much as he was going to get done without getting more things stuck in him, he sunk back into the drink, and waited for the counterattack to get over with.

[Order of Turn:
1-WideShot1 chip attack on PiranhaB (60+10, Aqua) (Aqua Boost)
2-Emerge
3-DoubleNeedle chip attack on MistyA (50, hits twice)
4-LilCloud chip attack on WallaA, WallaB, and WallaC (70+10, Aqua) (Aqua Boost)
5-Submerge]
The Wideshot was a success, as well as the DoubleNeedle, and the LilCloud. The chip attack deleted Splashman's designated viruses without giving too much trouble compare to last time. A Misty tried to go in for another attack, but Splashman's decision to submerge into the Aqua Panel proved to be a good move.

MistyA: DELETED
MistyB: DELETED
MistyC: 100
MistyD: 100
SenbonA: DELETED
SenbonB: DELETED
SenbonC: DELTED
WallaA: 20 [Walla Group: On top of Normal Panels]
WallaB: 20
WallaC: 20
WallaD: 100
PiranhaA: DELETED
PiranhaB: DELETED

Splashman: 140 [Submerged]

Terrain: 80% Aqua, 20% Normal
Ah, nothing like a flawless attack series to get things back on track. Didn't exactly make his spear wounds feel better, but he was sure that'd change soon enough. "Okay, heading back up! Get BigHammer ready!"

"Actually...I thought about it for a sec, and I don't think it's really a good idea to summon a really heavy hammer wielding virus on top of water...gimme a little bit to think about what to do!"

"All right! I guess I'll see what I can do myself..." As it turned out...not much. He could only do 2 damage to the remaining Misty, and nost of the Walla were getting LilClouded to deletion. There was still that one, though. And that was good enough for him. So, he bent over a bit, to allow his water cannons to do their thing. Which happened to be shooting a ton of water at whatever was in their line of fire. Water cannons were usually pretty good at that.

".........Got it! Okay, here's the deal. I'm going to send you a chip that hit multiple viruses. But I only want you to attack one Misty with it, got it?"

"Er...okay!"

"Good!" Sabrina sent over a chip featuring a Fishy virus. "Battlechip, DashAttack! Slot in!"

SplashMan's hand and forearm faded, and replaced by a green...thing of uncertain design origin. He didn't have much time to think about it, anyway; as soon as he held it up towards the virus he inteded to attack, it suddenly spread what seemed like wings, and he found himself flying forward. A few moments later, he was on another part of the field, having hopefully destroyed another hand virus in the process. After all, he made sure he put some extra oomph into it to make sure it did enough damage.

"Okay, and now there should just be one left. But we're just going to weaken it now, and not completely delete it, all right?" Another chip was transferred over; this one featured a greenish-black tank virus. "Battlechip, TankCannon! Slot in!"

The Fishy replica faded, as well as most of the Navi's arm, to make room for a rather large cannon. After taking a moment to set its number of targets to 1, he aimed it towards the only virus that had yet to be attacked, and let loose an explosive cannon shot. It was kinda hard to believe to him that something like that was the weakest attack he had used since his last re-emergence...but he could think about that later. As his arm reappeared as an actual arm, he dove beneath the surface yet again, and awaited any (probably) futile counterattacking.

[Order of Turn:
1-Emerge
2-Water Splash sig attack on WallaD (140, Aqua)
3-DashAttack chip attack on MistyC (90+15) (Untapped Power)
4-TankCannon1 chip attack on MistyD (80)
5-Submerge]
Again, everything looked like it was going exactly how Sabrina and Splashman wanted to go, but it wasn't. The Walla and one Misty was deleted, but the last Misty dodged the Tankcannon and followed Splashman into the water, attacking him with its steaming heat.

MistyA: DELETED
MistyB: DELETED
MistyC: DELETED
MistyD: 100
SenbonA: DELETED
SenbonB: DELETED
SenbonC: DELTED
WallaA: DELETED
WallaB: DELETED
WallaC: DELETED
WallaD: DELETED
PiranhaA: DELETED
PiranhaB: DELETED

Splashman: 110 [Submerged]

Terrain: 80% Aqua, 20% Normal