Zetaman deftly dodged back from the Drixol's drilling attack, once more shocked by the virus' ability to move so quickly around the battlefield. He responded by raising his buster and having a Cannon chip loaded from Vita installed immediately. The massive barrel let loose a blast of energy at his opponent, causing Zetaman to even drift backwards across the tiles, having not prepared himself completely for the blast.
Not wanting to risk his health if his opponent teleported out of the way, he swung his arm and drew forth a wave of energy that restored damage to his body in a flash. "Let's see here, one more of the flying guys left?" Zetaman said, watching the air above him to make sure that he wasn't going to be caught off-guard by a Powie attack. Unsure of the continued existence of the Drixol, he kept an eye out for him, but was mostly focused on not being crushed.
Actions
1: Cannon Battle Chip: DrixolEXA (40 Damage + Knockback)
2: Static Charge Signature Attack: Zetaman (Restores 30 HP)
3: Dodge
Working from Home [Online]
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The Drixol would have continued its drilling attacks for a lot longer, had Zetaman not stopped it dead in its tracks with a well-placed Cannon shot, deleting it. The lone Powie tried to get a shot in, but failed miserably. Then, the sparking panel began to become active again. Might want to get out of the way.
DrixolEX A: DELETED
DrixolEX B: DELETED
PowieA: DELETED
PowieB: DELETED
PowieC: DELETED
PowieD: 50HP
Terrain: 70% Metal, 20% Magnetic (From Middle) 10% Spark (Middle)
ZetaMan.EXE: 71HP (Near Spark)
DrixolEX A: DELETED
DrixolEX B: DELETED
PowieA: DELETED
PowieB: DELETED
PowieC: DELETED
PowieD: 50HP
Terrain: 70% Metal, 20% Magnetic (From Middle) 10% Spark (Middle)
ZetaMan.EXE: 71HP (Near Spark)
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Seeing the floor panels acting up again, Zetaman started to move quickly away from the center of the battlefield and away from the spark tiles. Maybe this time he would be a little more out of the way and not get the strike. At the same time, however, he raised his buster and narrowed his vision onto the lone remaining virus, watching the movements of the Powie as it flapped around. "Okay Vita, load up another one of those Cannons." He said, getting to what he suspected was a safe distance from the spark tiles and then loading the data in to expand his buster. "Just enough to..." He commented, sending off a blast of energy that would have pushed him back were it not for his solid stance he had prepared. The projectile was so quick that one could barely see it, merely a flare of energy from the tip of the cannon and the nothing - at least until it made contact with a target and exploded in a ball of energy.
He lowered his buster quickly once his attack had been launched and focused on his movement and position once more instead of tracking the virus carefully. He now had to calculate the attack of his opponent rather than of his own, and stood ready to dodge out from under the falling block foes. "We're almost finished her Vita, try and find a chip for me to finish him off with." He added, tensing so he could move suddenly as needed.
Actions
1: Take Aim: PowieD - With Cannon
2: Cannon Battle Chip: PowieD (40 Damage + Knockback)
3: Dodge
Bolt Towers 2 Cooldown Remains
Static Charge Cooldown Complete
He lowered his buster quickly once his attack had been launched and focused on his movement and position once more instead of tracking the virus carefully. He now had to calculate the attack of his opponent rather than of his own, and stood ready to dodge out from under the falling block foes. "We're almost finished her Vita, try and find a chip for me to finish him off with." He added, tensing so he could move suddenly as needed.
Actions
1: Take Aim: PowieD - With Cannon
2: Cannon Battle Chip: PowieD (40 Damage + Knockback)
3: Dodge
Bolt Towers 2 Cooldown Remains
Static Charge Cooldown Complete
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The Powie got hit by Zetaman's Cannon, then electrocuted along with Zetaman as the sparking panel infused the floor with energy once more, this time, with even more shocking power! (20)
DrixolEX A: DELETED
DrixolEX B: DELETED
PowieA: DELETED
PowieB: DELETED
PowieC: DELETED
PowieD: DELETED
Terrain: 50% Metal, 40% Magnetic (From Middle) 10% Spark (Middle)
ZetaMan.EXE: 51HP (Near Spark)
-BATTLE SEVEN, VICTORY!!-
Rewards:
- 720z
DrixolEX A: DELETED
DrixolEX B: DELETED
PowieA: DELETED
PowieB: DELETED
PowieC: DELETED
PowieD: DELETED
Terrain: 50% Metal, 40% Magnetic (From Middle) 10% Spark (Middle)
ZetaMan.EXE: 51HP (Near Spark)
-BATTLE SEVEN, VICTORY!!-
Rewards:
- 720z
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"Gaaaah... Arrrrgh." Zetaman said, his entire body tensing from the shock of the spark tiles. "What the hell? Those things are inescapable!" He complained, twitching and looking around the battlefield, finding that his opponent has been defeated at the last minute. "I... Well, looks like that's another one down." Zetaman said plainly, cracking his neck painfully and trying to make himself feel better. He ran and jumped over the spark tiles and continued onwards into the net.
((Vita used SmallEnergyPack on Zetaman. Zetaman recovers 69 HP.))
Vita plugged in the last energy pack she had, recharging and restoring Zetaman's power enough to fill him back up to full. She smiled a little even though she knew what was coming.
"Vita! I hope that wasn't the last one! God, I'm not dying here, you're such a waste!" Zetaman said, obviously being able to tell when his condition became pristine.
"Sorry Zeddy, hand slipped." Vita responded, shrugging and sitting back with Zetaman continued onwards into the Electown Net, muttering to himself.
[Battle Eight Welcome!]
((Vita used SmallEnergyPack on Zetaman. Zetaman recovers 69 HP.))
Vita plugged in the last energy pack she had, recharging and restoring Zetaman's power enough to fill him back up to full. She smiled a little even though she knew what was coming.
"Vita! I hope that wasn't the last one! God, I'm not dying here, you're such a waste!" Zetaman said, obviously being able to tell when his condition became pristine.
"Sorry Zeddy, hand slipped." Vita responded, shrugging and sitting back with Zetaman continued onwards into the Electown Net, muttering to himself.
[Battle Eight Welcome!]
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As Zetaman moved on forward, he found himself back on solid ground once more, the metal panels parting to the sides, as if making a road for him to walk on. The road led on to a massive wall that stretched for what seemed like miles left and right. A small entryway was smack in the middle, where the road led to. It was open.
Of course, it wasn't that easy, as an alarm sounded behind the walls. Suddenly, two large head-cannon-things popped up at the sides of the entryway, along with four Scarecrows in front, two on either side. Then, an octopus-thing appeared on the other side of the wall. Zetaman could see him through the entryway as the virus screamed in an indecipherable language, which seemed to prompt the other viruses to lock their sights on the Navi! Not good!
-- Electown Viral Guard --
Octon: 120HP [Through Entryway, 2 Actions Away] [Normal]
HardHeadEX A: 100HP [Middle Left, on Wall]
HardHeadEX B: 100HP [Middle Right, on Wall]
ScarecrowA: 100HP [Front Left] [Normal]
ScarecrowB: 100HP [Front Left] [Metal]
ScarecrowC: 100HP [Front Right] [Normal]
ScarecrowD: 100HP [Front Right] [Metal]
Terrain: 45% Normal (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side)
Zetaman.EXE: 120HP
-BATTLE EIGHT, FIGHT!!-
Of course, it wasn't that easy, as an alarm sounded behind the walls. Suddenly, two large head-cannon-things popped up at the sides of the entryway, along with four Scarecrows in front, two on either side. Then, an octopus-thing appeared on the other side of the wall. Zetaman could see him through the entryway as the virus screamed in an indecipherable language, which seemed to prompt the other viruses to lock their sights on the Navi! Not good!
-- Electown Viral Guard --
Octon: 120HP [Through Entryway, 2 Actions Away] [Normal]
HardHeadEX A: 100HP [Middle Left, on Wall]
HardHeadEX B: 100HP [Middle Right, on Wall]
ScarecrowA: 100HP [Front Left] [Normal]
ScarecrowB: 100HP [Front Left] [Metal]
ScarecrowC: 100HP [Front Right] [Normal]
ScarecrowD: 100HP [Front Right] [Metal]
Terrain: 45% Normal (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side)
Zetaman.EXE: 120HP
-BATTLE EIGHT, FIGHT!!-
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Zetaman stood in the middle of the soon-to-be deadly crossfire of viruses and froze up for a moment, figuring out where was best to go. There was little to no cover, and he was up against enough opponents that waiting out in the distance would end with him dead in an instant. The second he began to take a step forward, his mind flashed to his Operator and he suddenly called out for her. "Vita! Help!" He asked.
"Uh, um, run!?" She let out, causing her Navi to bolt forward at full speed towards the enemies. "And... Attack?" She added, slamming some chip data into her PET and overloading her Navi with attacks.
"Vita, come on! I give you a chance to help and you throw me to my death?!" Zetaman complained as his thoughts kicked in and he activate the first chip. He formed the viral bee in his hands and looked around for a target. Well, the Scarecrows were out, because he hated them. He pulled his hand back and tossed it forward like a baseball, the bee tracking its own target and homing in on the Octon in the distance.
"Go go little guy! Get that virus!" Vita cheered, completely out of the seriousness of the moment.
"Not helping!" Zeta declared again, looking for his options. Well, if he ran right through the center he'd be able to get to through the doorway... Maybe. It was more likely he'd get attacked from both sides and blasted to data before he could do a damned thing. He didn't even have enough defenses to allow for a full moment's rest. "Guard!" He called out, bringing his arm to his side to form the defensive barrier. He raised it up in order to black at least one of the incoming attacks and...
He was holding a cactus.
"DAMNIT VITA!" He yelled. "You didn't even load in that shield program?" He called at her, looking quickly and throwing the cactus ball aside at the virii. He motioned again and pulled a large shield out of thin air this time, displaying it between himself and the virii. He moved to the left side, figuring that since the Scarecrows shot straight forward, he might be able to reduce what he was dealing with at once slightly. He did his best to keep the guard between him and his opponents, and tried to settle himself with the HardHeadEX blocking as much as it could.
Actions
1: Arrow1 Battle Chip: Octon (100 Electric Damage + 5 Elec Bonus + Homing)
2: Cactball1 Battle Chip: ScarecrowD (20 Wood Damage [40 To Elec] x 2 to 4 Hits + Ground)
3: Guard1: (Blocks 1 Attack and deals up to 60 Damage in Line Attack Counter)
"Uh, um, run!?" She let out, causing her Navi to bolt forward at full speed towards the enemies. "And... Attack?" She added, slamming some chip data into her PET and overloading her Navi with attacks.
"Vita, come on! I give you a chance to help and you throw me to my death?!" Zetaman complained as his thoughts kicked in and he activate the first chip. He formed the viral bee in his hands and looked around for a target. Well, the Scarecrows were out, because he hated them. He pulled his hand back and tossed it forward like a baseball, the bee tracking its own target and homing in on the Octon in the distance.
"Go go little guy! Get that virus!" Vita cheered, completely out of the seriousness of the moment.
"Not helping!" Zeta declared again, looking for his options. Well, if he ran right through the center he'd be able to get to through the doorway... Maybe. It was more likely he'd get attacked from both sides and blasted to data before he could do a damned thing. He didn't even have enough defenses to allow for a full moment's rest. "Guard!" He called out, bringing his arm to his side to form the defensive barrier. He raised it up in order to black at least one of the incoming attacks and...
He was holding a cactus.
"DAMNIT VITA!" He yelled. "You didn't even load in that shield program?" He called at her, looking quickly and throwing the cactus ball aside at the virii. He motioned again and pulled a large shield out of thin air this time, displaying it between himself and the virii. He moved to the left side, figuring that since the Scarecrows shot straight forward, he might be able to reduce what he was dealing with at once slightly. He did his best to keep the guard between him and his opponents, and tried to settle himself with the HardHeadEX blocking as much as it could.
Actions
1: Arrow1 Battle Chip: Octon (100 Electric Damage + 5 Elec Bonus + Homing)
2: Cactball1 Battle Chip: ScarecrowD (20 Wood Damage [40 To Elec] x 2 to 4 Hits + Ground)
3: Guard1: (Blocks 1 Attack and deals up to 60 Damage in Line Attack Counter)
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Letting loose an Arrow towards the Octon, the bee strove on to the octopus... only to fall on the ground in exhaustion! But it persevered, and flew once more, hitting it target in the throes of death. Well, not death, per se. But still. Anyway, Zetaman hit a Scarecrow with three cactus balls, and the scarecrow died. Then all hell broke loose as the Scarecrow unleashed their collective fury on the Navi, with one of the shots hitting the Guard, and the rest hitting him. Not pretty. (30x2) The HardHeads just sat there and watched. Watched with their icy cold stares. Creepy.
-- Electown Viral Guard --
Octon: DELETED
HardHeadEX A: 100HP [Middle Left, on Wall]
HardHeadEX B: 100HP [Middle Right, on Wall]
ScarecrowA: 100HP [Front Left] [Normal]
ScarecrowB: 100HP [Front Left] [Metal]
ScarecrowC: 70HP [Front Right] [Normal]
ScarecrowD: DELETED
Terrain: 45% Normal (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side)
Zetaman.EXE: 60HP
-- Electown Viral Guard --
Octon: DELETED
HardHeadEX A: 100HP [Middle Left, on Wall]
HardHeadEX B: 100HP [Middle Right, on Wall]
ScarecrowA: 100HP [Front Left] [Normal]
ScarecrowB: 100HP [Front Left] [Metal]
ScarecrowC: 70HP [Front Right] [Normal]
ScarecrowD: DELETED
Terrain: 45% Normal (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side)
Zetaman.EXE: 60HP
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Zetaman took a long moment to stare back at one of the HardHeads, raising his eyebrows quizzically, almost wondering what the heck the virus was thinking. He shook his head and immediately loaded up another chip, quickly moving forward towards the door again. He slammed his hand into the ground as he rushed forward, sending a wave of energy towards the two Scarecrows that moved away from him quickly. As he closed in on the gap in the wall, still running, he drew energy from nearby as he activated Static Charge, sparks on the tiles forming into a wide aura the absorbed into him. A massive wound on his shoulder from one of the Scarecrows began to heal up, closing like it had never existed, and providing him with full range of motion in it again.
Zetaman set his sights directly ahead however, running into a possible crossfire of attacks by the Scarecrows and maybe even the Hardheads. He lowered his body and leaped forward, landing on his hands and moving into an agile roll that would take him quickly through the entrance. It was more of a linear dodge from incoming attacks to the sides than anything else, but he had to keep moving as well. Once he was through the 'door' in the wall, he skidded quickly to a halt and hid behind the massive cover.
Actions
1: Shockwave Battle Chip: ScarecrowA, ScarecrowB (40 Damage + Ground + Line + Piercing)
2: Static Charge Signature Attack: Zetaman (Recovers 30 HP)
3: Dodge
Zetaman set his sights directly ahead however, running into a possible crossfire of attacks by the Scarecrows and maybe even the Hardheads. He lowered his body and leaped forward, landing on his hands and moving into an agile roll that would take him quickly through the entrance. It was more of a linear dodge from incoming attacks to the sides than anything else, but he had to keep moving as well. Once he was through the 'door' in the wall, he skidded quickly to a halt and hid behind the massive cover.
Actions
1: Shockwave Battle Chip: ScarecrowA, ScarecrowB (40 Damage + Ground + Line + Piercing)
2: Static Charge Signature Attack: Zetaman (Recovers 30 HP)
3: Dodge
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Zetaman blasted forward in an attempt to clear the doors, sending some attacks in his wake. The shockwave managed to hit both Scarecrows flawlessly, but their systems immediately recovered when lightning bolts shot through their bodies and fired a couple of shots towards Zetaman! ...One of which missed, fortunately, and the other not, unfortunately (30). The other scarecrow on the other side spun to meet him, but didn't get its daily lightning bolt. Too bad. Then, as he went through the last leg of his journey, the Hardheads sprang into action, firing a cannonball each at him. His roll-dodge managed to avoid these as well as he cleared the opening in the middle, effectively shutting him off from the immobile viruses' attacks. Woo.
Now, he could either figure out a way to smash the lil' devils into oblivion, or he could run away like a wuss. Neither option sounded too easy.
-- Electown Viral Guard --
Octon: DELETED
HardHeadEX A: 100HP [Middle Left, on Wall]
HardHeadEX B: 100HP [Middle Right, on Wall]
ScarecrowA: 100HP [Front Left] [Normal]
ScarecrowB: 100HP [Front Left] [Metal]
ScarecrowC: 70HP [Front Right] [Normal]
ScarecrowD: DELETED
Terrain: 45% Normal (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side)
Zetaman.EXE: 60HP (Cleared Behind the Wall!)
((Just a note, if you want to do something like this in future, list it as Movement, not Dodge. Movement can evade enemy attacks as well, depending on your RP.))
Now, he could either figure out a way to smash the lil' devils into oblivion, or he could run away like a wuss. Neither option sounded too easy.
-- Electown Viral Guard --
Octon: DELETED
HardHeadEX A: 100HP [Middle Left, on Wall]
HardHeadEX B: 100HP [Middle Right, on Wall]
ScarecrowA: 100HP [Front Left] [Normal]
ScarecrowB: 100HP [Front Left] [Metal]
ScarecrowC: 70HP [Front Right] [Normal]
ScarecrowD: DELETED
Terrain: 45% Normal (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side)
Zetaman.EXE: 60HP (Cleared Behind the Wall!)
((Just a note, if you want to do something like this in future, list it as Movement, not Dodge. Movement can evade enemy attacks as well, depending on your RP.))
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Zetaman took a break from the action once he had made it to the other side of the wall. Now came one of the more difficult parts, finding a way to defeat all the virii when he already had more than enough trouble stopping a single Scarecrow. The Hardheads he was also unfamiliar with, from their attacks he knew he should stand clear, but they looked like a tough nut to crack anyways. "Vita, load up those Cannons. I'm going to try to reduce my workload fast." He commented.
Turning the corner just enough to let some of the virii come into view, Zetaman had his buster raised just as the chip data loaded up. His opponent wasn't one that was prone to movement, so he hoped that his attacks would both strike with ease. The first blast would have been enough to send him back a bit if he hadn't prepared himself for the knockback from the weapon's fire, but the second one was enough to cause him to slip back slightly on the tiles. He took this slight movement as a start to rolling back behind his massive cover. If he was lucky, that was one down and four left. He needed to take those Scarecrows out quickly though, which would make this the hardest.
Actions
1: Cannon Battle Chip: ScarecrowC (40 Damage + Knockback)
2: Cannon Battle Chip: ScarecrowC (40 Damage + Knockback)
3: Dodge behind cover.
Turning the corner just enough to let some of the virii come into view, Zetaman had his buster raised just as the chip data loaded up. His opponent wasn't one that was prone to movement, so he hoped that his attacks would both strike with ease. The first blast would have been enough to send him back a bit if he hadn't prepared himself for the knockback from the weapon's fire, but the second one was enough to cause him to slip back slightly on the tiles. He took this slight movement as a start to rolling back behind his massive cover. If he was lucky, that was one down and four left. He needed to take those Scarecrows out quickly though, which would make this the hardest.
Actions
1: Cannon Battle Chip: ScarecrowC (40 Damage + Knockback)
2: Cannon Battle Chip: ScarecrowC (40 Damage + Knockback)
3: Dodge behind cover.
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ZetaMan quickly readied his cannons as soon as he got out of the cover and aimed it right at the wounded Scarecrow. The virus was too hesitant to even fire his clap of thunder and had a face full of bullets, getting himself deleted while Zeta safely got back to his corner.
Octon: DELETED
HardHeadEX A: 100HP [Middle Left, on Wall]
HardHeadEX B: 100HP [Middle Right, on Wall]
ScarecrowA: 100HP [Front Left] [Normal]
ScarecrowB: 100HP [Front Left] [Metal]
ScarecrowC: DELETED
ScarecrowD: DELETED
Terrain: 45% Normal (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side)
Zetaman.EXE: 60HP (Cleared Behind the Wall!)
Octon: DELETED
HardHeadEX A: 100HP [Middle Left, on Wall]
HardHeadEX B: 100HP [Middle Right, on Wall]
ScarecrowA: 100HP [Front Left] [Normal]
ScarecrowB: 100HP [Front Left] [Metal]
ScarecrowC: DELETED
ScarecrowD: DELETED
Terrain: 45% Normal (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side)
Zetaman.EXE: 60HP (Cleared Behind the Wall!)
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"Damnit... I don't have a way to get those Scarecrows fast enough unless I take down the other guys first. Even then..." Zetaman said to himself, activating his self-healing sig and then crossing his arms and trying to think tactically.
"Maybe you could push the wall on them." Vita suggested, plugging a chip for him. Zetaman was almost forced against his will as the chip activated and the massive Rageclaw formed along his one hand. "I know what you're thinking, but give it a try." Vita told him.
Zetaman was thinking exactly what Vita believed, and was about to say it anyway. He instead rolled his eyes and took a look at the wall. Well, at the very least he was on the opposite side from the Scarecrows he so loathed. He put his hands against the wall and began to shove and push, not really putting much of his strength into it. There was an angry sigh from his operator, however, and he began to push with real concentration and urgency. The Rageclaw dug into the material of the wall lightly as he constantly moved into the wall, his feet shifting if he lost his footing for even a movement. A drop of sweat formed on the top of his forehead and began to grip down as he let out a low growl and pushed with all his might.
Actions
1: Static Charge Signature Attack: Zetaman (Restores 30 HP)
2a: Rageclaw Battle Chip 5/5 Uses
2b-3: Trying to push wall down onto the Scarecrows.
"Maybe you could push the wall on them." Vita suggested, plugging a chip for him. Zetaman was almost forced against his will as the chip activated and the massive Rageclaw formed along his one hand. "I know what you're thinking, but give it a try." Vita told him.
Zetaman was thinking exactly what Vita believed, and was about to say it anyway. He instead rolled his eyes and took a look at the wall. Well, at the very least he was on the opposite side from the Scarecrows he so loathed. He put his hands against the wall and began to shove and push, not really putting much of his strength into it. There was an angry sigh from his operator, however, and he began to push with real concentration and urgency. The Rageclaw dug into the material of the wall lightly as he constantly moved into the wall, his feet shifting if he lost his footing for even a movement. A drop of sweat formed on the top of his forehead and began to grip down as he let out a low growl and pushed with all his might.
Actions
1: Static Charge Signature Attack: Zetaman (Restores 30 HP)
2a: Rageclaw Battle Chip 5/5 Uses
2b-3: Trying to push wall down onto the Scarecrows.
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Fighting the power and doing the impossible, Zetaman attempted to push down the mighty wall using his bare hands, assisted only with the RageClaw's strength. His determination paid off as the wall's supports (which seemed to be the flimsiest in all of the internet) began to give way, cracking and snapping underneath the force. Unfortunately, that same force also drove his feet into the ground, cracking it with the immense pressure on his two feet. Finally, after what seemed like an eternity of pushing and heaving, the RageClaw's integrity finally broke as the wall stopped at roughly 50 degrees, with the wall's ground supports clearly visible and waiting for demolition. Those Scarecrows must be screaming to hell right now.
His parade was temporarily interrupted by HardHead cannonball fire, which were, fortunately, slightly too far from him to see anything. The blind shots therefore missed by about a few yards or something.
Octon: DELETED
HardHeadEX A: 100HP [Middle Left, on Wall]
HardHeadEX B: 100HP [Middle Right, on Wall]
ScarecrowA: 100HP [Front Left] [Normal] [Under Wall]
ScarecrowB: 100HP [Front Left] [Metal] [Under Wall]
ScarecrowC: DELETED
ScarecrowD: DELETED
Terrain: 35% Normal, 10% Cracked (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side, is slanted 50 degrees, supports dangerously exposed)
Zetaman.EXE: 90HP (Behind Wall, on Cracked)
His parade was temporarily interrupted by HardHead cannonball fire, which were, fortunately, slightly too far from him to see anything. The blind shots therefore missed by about a few yards or something.
Octon: DELETED
HardHeadEX A: 100HP [Middle Left, on Wall]
HardHeadEX B: 100HP [Middle Right, on Wall]
ScarecrowA: 100HP [Front Left] [Normal] [Under Wall]
ScarecrowB: 100HP [Front Left] [Metal] [Under Wall]
ScarecrowC: DELETED
ScarecrowD: DELETED
Terrain: 35% Normal, 10% Cracked (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side, is slanted 50 degrees, supports dangerously exposed)
Zetaman.EXE: 90HP (Behind Wall, on Cracked)
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"That... No.. That couldn't have worked... That was the dumbest..." Zetaman said to himself in almost complete and utter disbelief. He looked down at the cracked tiles and almost jumped a bit, his mind rattling from shock.
"Nice work Zed! Cut those supports and let's take this whole thing down!" Vita cheered on from outside, bouncing in place from sheer glee at the showing of exceptional and logic-defying strength.
Zetaman raised up the claw and slashed, aiming to cut through the nearest support. He then began to move away from his current spot, watching his footing on the damaged tiles. When he reached the next nearest support, he swung underhand in a powerful blow that ended almost in an uppercut, aiming to sever the wall completely from the ground. Trying to keep the process as speedy a process as well, he continued along the wall and cut across another support. As long as his RageClaw could handle the material of the supports with ease, it looked like he might actually complete this mind-boggling task.
Actions
1: RageClaw Battle Chip 5/5 Uses: Wall Supports (40 Damage + Slashing)
2: RageClaw Battle Chip 4/5 Uses: Wall Supports (40 Damage + Slashing)
3: RageClaw Battle Chip 3/5 Uses: Wall Supports (40 Damage + Slashing)
"Nice work Zed! Cut those supports and let's take this whole thing down!" Vita cheered on from outside, bouncing in place from sheer glee at the showing of exceptional and logic-defying strength.
Zetaman raised up the claw and slashed, aiming to cut through the nearest support. He then began to move away from his current spot, watching his footing on the damaged tiles. When he reached the next nearest support, he swung underhand in a powerful blow that ended almost in an uppercut, aiming to sever the wall completely from the ground. Trying to keep the process as speedy a process as well, he continued along the wall and cut across another support. As long as his RageClaw could handle the material of the supports with ease, it looked like he might actually complete this mind-boggling task.
Actions
1: RageClaw Battle Chip 5/5 Uses: Wall Supports (40 Damage + Slashing)
2: RageClaw Battle Chip 4/5 Uses: Wall Supports (40 Damage + Slashing)
3: RageClaw Battle Chip 3/5 Uses: Wall Supports (40 Damage + Slashing)
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Well, okay. Good news: One part of the wall completely fell down as soon as Zetaman sliced at the first two supports, crushing the Scarecrow in an instant. Bad news: The HardHeads likely survived the fall, however, as their shining dome-heads sparkled in the dust. Worse news: Zetaman had failed to take the cracked floor into account enough that it broke, and he fell through!
Octon: DELETED
HardHeadEX A: 100HP [Middle Left, on Wall]
HardHeadEX B: 100HP [Middle Right, on Wall]
ScarecrowA: CRUSHED
ScarecrowB: CRUSHED
ScarecrowC: DELETED
ScarecrowD: DELETED
Terrain: 35% Normal, 5% Cracked, 5% Broken (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side, one part is flat down)
Zetaman.EXE: 90HP (Behind Wall) (Falling into Broken Hole!) (RageClaw 4/6)
Octon: DELETED
HardHeadEX A: 100HP [Middle Left, on Wall]
HardHeadEX B: 100HP [Middle Right, on Wall]
ScarecrowA: CRUSHED
ScarecrowB: CRUSHED
ScarecrowC: DELETED
ScarecrowD: DELETED
Terrain: 35% Normal, 5% Cracked, 5% Broken (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side, one part is flat down)
Zetaman.EXE: 90HP (Behind Wall) (Falling into Broken Hole!) (RageClaw 4/6)
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As Zetaman slipped into the hole he reached out with his Rageclaw and grabbed into the solid material of the wall he had just successfully knocked over. Letting out a sigh and then a grunt, he swung his arm over to a grip on the edge of the broken tile and pulled himself up, continuing hand over hand until he was back above ground level and had climbed on top of the downed wall. "Damn, that ground gets treacherous." He said, taking the moment of rest to activate his restoration sig to make sure he continued at peak ability.
Zetaman looked to the distant top of the wall, now technically the side of it. The two Hardheads were somewhere down there, and he had to make sure he avoided their fire in the meantime. Getting up to his feet, he stayed low in order to try and keep the distracted Hardheads off his trail and began to run towards his opponents. He'd be able to do much more once he was in range to attack them, at the least.
Actions
1: Climbing out of Broken Panel
2: Static Charge Signature Attack: Zetaman (Restores 30 HP)
3: Heading towards HardheadEXes.
Zetaman looked to the distant top of the wall, now technically the side of it. The two Hardheads were somewhere down there, and he had to make sure he avoided their fire in the meantime. Getting up to his feet, he stayed low in order to try and keep the distracted Hardheads off his trail and began to run towards his opponents. He'd be able to do much more once he was in range to attack them, at the least.
Actions
1: Climbing out of Broken Panel
2: Static Charge Signature Attack: Zetaman (Restores 30 HP)
3: Heading towards HardheadEXes.
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Zetaman struggled with all his might and flipped himself out of the hole, the action taking some toll on his Rageclaw. Zetaman started to heal himself before heading toward the viruses.
A Cannonball sailed over his head while he was running, cracking another set of panels behind him.
Octon: DELETED
HardHeadEX A: 100HP [Middle Left, on Wall](Open)
HardHeadEX B: 100HP [Middle Right, on Wall]
ScarecrowA: CRUSHED
ScarecrowB: CRUSHED
ScarecrowC: DELETED
ScarecrowD: DELETED
Terrain: 30% Normal, 10% Cracked, 5% Broken (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side, one part is flat down)
Zetaman.EXE: 120HP (Behind Wall) (RageClaw 5/6)
A Cannonball sailed over his head while he was running, cracking another set of panels behind him.
Octon: DELETED
HardHeadEX A: 100HP [Middle Left, on Wall](Open)
HardHeadEX B: 100HP [Middle Right, on Wall]
ScarecrowA: CRUSHED
ScarecrowB: CRUSHED
ScarecrowC: DELETED
ScarecrowD: DELETED
Terrain: 30% Normal, 10% Cracked, 5% Broken (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side, one part is flat down)
Zetaman.EXE: 120HP (Behind Wall) (RageClaw 5/6)
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Zetaman headed over to the virii now, raising his arm and taking aim with his buster as he ran. One of the Hardheads had left his mouth open, and it was more than enough time to get a shot off at him. "Vita, chip!" He called out, quickly receiving and loading up the ZapRing that came to him. After taking a moment to focus and aim, he blasted off the ring of electricity at his target. With the wall down and his enemy basically vertical on the edge of it, there was a small possibility that the Hardhead was close enough to the Metal tiles to add an extra powerful charge. He didn't take a chance though.
Continuing forward, Zetaman began to charge energy into his still cracking buster, stopping his run forward for a moment in order to point to the air above. He blasted out a massive shot of green energy that curved through the air and formed into three spears at its zenith. The spears fell down towards the Hardheads, even though one was bound to fall between them or worse. Once the shot had even been launched, Zetaman closed the distance.
Actions
1: Zapring1 Battle Chip: HardHeadEXA (40 Electric Damage + 5 Elemental Bonus + Stun 1)
2: Charging
3: Bolt Towers Signature Attack: HardHeadEXA, HardHeadEXB (Summons 3 10 HP Towers that deal 30 Electric Damage on contact)
Static Charge Cooldown Completed.
Continuing forward, Zetaman began to charge energy into his still cracking buster, stopping his run forward for a moment in order to point to the air above. He blasted out a massive shot of green energy that curved through the air and formed into three spears at its zenith. The spears fell down towards the Hardheads, even though one was bound to fall between them or worse. Once the shot had even been launched, Zetaman closed the distance.
Actions
1: Zapring1 Battle Chip: HardHeadEXA (40 Electric Damage + 5 Elemental Bonus + Stun 1)
2: Charging
3: Bolt Towers Signature Attack: HardHeadEXA, HardHeadEXB (Summons 3 10 HP Towers that deal 30 Electric Damage on contact)
Static Charge Cooldown Completed.
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The HardHead, having fired its round, immediately closed up as Zetaman fired his Zapring, which dissipated harmlessly on the iron body of the HardHead. His Bolt Towers were also useless against the steel casing of that one, but the other opened its mouth to fire, leaving it open to fire by the tower attack.
Octon: DELETED
HardHeadEX A: 100HP [Middle Left, on Wall]
HardHeadEX B: 70HP [Middle Right, on Wall] (Open)
ScarecrowA: CRUSHED
ScarecrowB: CRUSHED
ScarecrowC: DELETED
ScarecrowD: DELETED
Terrain: 30% Normal, 10% Cracked, 5% Broken (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side, one part is flat down)
Zetaman.EXE: 120HP (Behind Wall) (RageClaw 4/6)
BoltTowerA: 10HP
BoltTowerB: 10HP
BoltTowerC: 10HP
Octon: DELETED
HardHeadEX A: 100HP [Middle Left, on Wall]
HardHeadEX B: 70HP [Middle Right, on Wall] (Open)
ScarecrowA: CRUSHED
ScarecrowB: CRUSHED
ScarecrowC: DELETED
ScarecrowD: DELETED
Terrain: 30% Normal, 10% Cracked, 5% Broken (Path in Middle), 55% Metal (Sides)
Checkpoint Wall: 500HP
(Stretches from left to right, opening in middle goes to other side, one part is flat down)
Zetaman.EXE: 120HP (Behind Wall) (RageClaw 4/6)
BoltTowerA: 10HP
BoltTowerB: 10HP
BoltTowerC: 10HP