Network Revival

<<< From ACDC Town: The Past Is The Past <<<

Recon was teleported into the same area he'd first been placed into upon revival on the net. This time, however, he was fully alert, and noticed that this was a rather well-trafficed section of the network. Perfect for some upgrades testing. You online? he questioned over the comlink.

Steve replied through the PET. You know I am. Let's see if this was worth my money, he half-accussed his companion. Recon nodded in agreement and moved out. As he walked, he noticed some funny oval-shaped objects attached to his belt. I assume these are the upgrades we'll be testing? he asked.

That's right, Steve replied. With any luck, we'll have a long bust ahead of us.

The longer the better, Recon cheerfully responded.

==========

[Recon] 120 / 120 HP

[Cooldowns/Locks]
None

[[[BATTLE 1, START!]]]
Recon entered ACDC Net, all set to test out his new upgrades with a series of long, grueling virus battles. He was ready to stare death in the face. As such, it was fitting that his first battle began with a trio of Metool lounging around in a circle.

MetoolA: 40
MetoolB: 40
MetoolC: 40

Recon: 120

Terrain: 100% Normal

Battle 1! Fight!
Recon looked at his first set of problems back in ACDC. This same combination of three Metools was what greeted him upon his first ever run (or at least runs that he could remember). His memento from the event was his Guard chip, which had been a magnificent aid ever since.

Steve was also looking down, and wasn't surprised to see the trio. A common greeting party, if he was not mistaken. He spoke into the intercom with a eager voice: Okay Recon, let's see if you've gotten any stronger. Sending you both the Boomerang and Shotgun battlechips. I don't want to see any virii left standing, he commanded before switching off the comlink. Recon waited for the data to transmit.

The Boomerang appeared in his right hand, as curved as always, and the Shotgun formed in his left arm, solidifying into a circular barrel. With a well-aimed throw, the wooden contraption had enough power to annihilate the entire party. The Shotgun was simply protection from a second wave, and was essentially overkill. However, Steve had related explicit instructions that did not sound like ones Recon should disobey.

The Boomerang was currently positioned with the curve pointed forward towards the Metools. Recon twisted the hold of the object, so that its balance favoured the left side, perfect for a late curve to the right. Aiming to the left of the field, he triggered the pulse and fired the Boomer's weapon, watching it fly forward, only to change course and head back to the left Metool's side.

The Metools' main attack was their tiny pickaxes, and the Shockwaves that they sent through the ground could throw Recon off his game. If the Boomer had failed in its duty, the Shotgun could certainly finish what it had started. Dashing off towards the right of the easternmost Mett, Recon petitioned the EAAS to start its next action. Start lock-on to the Metool's last known location, he ordered.

Piece of cake, it confirmed, having aiming disks positioned over the right spot in a matter of seconds. It also placed down a firing point most likely to collect survivors. It's all you now, it informed. As Recon reached the projected destination, he held the Shotgun firm as he fired its contents at the co-ordinated location.

==========

[RP] Marksmanship (Accuracy +1 rank w/Shot Attacks / Can Surpass A Rank)

[R1] Boomerang1 [60 [color=green]Wood[/color] Damage] @ MetoolA =GroupArc} MetoolB + MetoolC
[R2] Movement / Slide along northeast to new location.
[R3] Shotgun [50 Damage + Spread1] @ MetoolC =SpreadTo} (Any Survivors)

[Recon] 120 / 120 HP

[Cooldowns/Turns]
None
Bump
...
Recon showed excellent combat skills when pitted against a small group of some of the weakest viruses known to man. As such, the viruses were deleted. Maybe next time I'll come up with something a bit more challenging...Maybe something with razor sharp teeth or massive energy cannons. Who knows? For now...

MetoolA: DELETED
MetoolB: DELETED
MetoolC: DELETED

Recon: 120

Terrain: 100% Normal

Victory!

Rewards: Guard BattleChip, 50z
The smoke began to clear as Recon lowered his arm and dismissed the Shotgun. His hopes were high that he'd pleased his operator. An empty battlefield confirmed this. Well, almost empty; there was a lone Metool disk that lay behind, almost as if it was the reward. Another Guard shield, nice, he stated as he sent the leftover to the PET.

A one-phase bust of tier one beginner virii. Congratulations, you're now on par with an entry-level security navi, Steve inferred. You've still got a long way to go, he continued. It was nice to see Recon making progress, but it was too slow for his liking.

The dark-coloured program, now on an emotional high from his last battle, continued his search for the next battle.

==========

[[[ENEMY DEFEATED]]]

Get Zenny: 50 (2410 => 2460)
Get Battlechip: Guard (Up to 60 Damage, Reflects One Hit)
Level Up! 2 => 3 (Set of 5 Battlechips)

[Recon] 120 / 120 HP

[Cooldown/Locks]
None

[[[BATTLE 2, START!!!]]]
Moving into the ACDC network, Recon came across an odd jumble of enemies. A Spikey strode in front, accompanied by an OldStove to its left and a Powie to its right. They seemed to be conversing to each other in some sort of viral chatter, and looked to be quite friendly with one another. Not so much with Recon, though, as they spotted him and readied themselves for a battle.

-- ENEMIES --
Spikey: 90 HP
OldStove: 50 HP
Powie: 60 HP

-- NAVIGATOR --
Recon.EXE: 120 HP

-- TERRAIN --
100% Normal

-- BATTLE 02, READY? START!! --
Recon slowed down the speed of his walk as three new virii came into view. What an odd combination: an old cooking stove that breathed fire, a overheated spike-haired fox, and a very small collapsed weight. Of all things, they seemed to actually chatter to one another. As much as Recon suddenly felt the urge to leave what was obviously a party of friends, they yelped in unison as they spotted the ex-militia navi, preparing for what could only be a first-phase attack.

Okay, so we have a Spikey in the middle, and a Powie on the right, Steve informed him over the link. I don't know what the left one is, but I'll see if I can do a library scan, he continued as he slotted in a Guard, quickly followed by a Shotgun. Take down the stranger first, then we'll start on the others.

The Metool shield resonated itself into existence, starting as an outline, then quickly filling out to become whole. The back-handle was clasped by Recon the second it became existent, his aide now ready to serve. The Shotgun took form in his left arm, disassembling his hand to make room for the tubular barrel that propelled bullet spray at his intended target.

The EAAS was ready to serve, and once the Shotgun was fully established, it began targeting the metal grate the formed the unknown virii's mouth. I'd laugh if you can actually score the shot into its mouth while it's open, it commented as the red focusing lens settled down on Recon's preferred foe. Steadying his arm with assistance from the visor program, he released the contents, creating a mild cloud of smoke as it jetted out into the field.

Recon began strafing to the left. His movement would put him north-east from the virii's viewpoint. Keeping a distance for now was probably the same thing to do until Steve offered more assistance.

==========

[RP] Marksmanship (Accuracy +1 rank w/Shot Attacks / Can Surpass A Rank)

[R1] Guard1 [Up to 60 Damage, Reflects 1 Attack] (Deployed)
[R2] Shotgun [50 Damage, Spread1] @ OldStove =SpreadTo} Spikey(?)
[R3] Dodge / Move around field's left edge

[Recon] 120 / 120 HP
>>>>> Equipped: Guard1 [1-Hit]

[Cooldown/Locks]
None
Deploying his usual Metool Guard, Recon whipped out his firearm and took aim. The attack hit accurately, deleting the stove virus without delay. It did nothing else of note, as the shot was designed to penetrate, and not spread. The Spikey opened its maw to release a fiery ball, only to have it evaded handily. The Powie also made its efforts by leaping up into the air and smashing down onto the ground- efforts which were rendered fruitless as well.

-- ENEMIES --
Spikey: 90 HP
OldStove: DELETED
Powie: 60 HP

-- NAVIGATOR --
Recon.EXE: 120 HP (Guard1 1/1 Hit)

-- TERRAIN --
95% Normal, 5% Cracked
The fireball that flew past the evading navi was followed by the small weight throwing itself into the air, stretching out into a large dumbell, and slamming down on where Recon had been merely seconds ago. The distance between him and the virii didn't seem to phase them at all.

Good job, Steve complimented, noticing the Guard shield was still in one piece. That thing you deleted was an OldStove, just for your information. Taking out another battlechip from his slowly-growing collection, he slid his fingers down the edges, took hold of the aide and placed it into the chip reader. As his thumb pressed it in, the PET registered the addition, rendered the information, and began uploading it to Recon.

Recon, wasting no time in between chip loading, had already swung his launcher off his back and onto his left shoulder. Ihe EAAS finished locking on to the Powie that had produced some weaknesses in the terrain he stood on. I mustn't step on those cracks, he repeated to himself as the reticles of aim locked down over the light-gray entity. Recon's fingers pressed down the trigger, which resulted in the currently-stationary shell stored in the D-01 being jettisoned out of the tube and straight towards the Powie, leaving a trail of smoke as it flew forward.

As he placed it back into its holding position, the battlechip made its presence known as Recon's left arm began shifting into the usual Cannon figure. The EAAS was once again ready for the addition, since it hadn't yet lost lock of the target. Completing its trasition, Recon followed up the rocket he'd just launched with another shell of similar construction. Artillery seems to be the theme of this battle, he chuckled to himself as began zig-zagging his way forward, moving in the general direction of the Spikey.

==========

[RP] ## Marksmanship (Accuracy +1 rank w/Shot Attacks / Can Surpass A Rank)

[R1] ## D-01 Rocket Launcher [40 Damage] @ Powie
[R2] ## Cannon [40 Damage + Knockback] @ Powie
[R3] Dodge / Move towards Spikey

[Recon] 120 / 120 HP
>>>>> Equipped: Guard1 [1-Hit]

[Cooldown/Locks]
[<] D-01 Rocket Launcher
Locking onto his target, Recon blasted the Powie with a double dose of artillery fire, deleting the Powie within a blink of an eye. Another fireball came his way, but was also dodged successfully. Things were going quite well for the marksman, though his luck may run out soon.

-- ENEMIES --
Spikey: 90 HP
OldStove: DELETED
Powie: DELETED

-- NAVIGATOR --
Recon.EXE: 120 HP (Guard1 1/1 Hit)

-- TERRAIN --
95% Normal, 5% Cracked
Both blasts met their mark as the Powie was extinguished out of existance. The Spikey, now the sole surivor, threw a flame towards Recon, but somehow the motions of the dashing navi put the shot off-mark and it missed.

Steve was getting more and more impressed at the direction this battle was going. Keep it up, he communicated before pulling out yet another pair of battlechips. This ought to finish it off, he directed before passing them through the reader, one at a time.

The first addition to Recon's body was the pulsing Zapring pylons, energizing the moment it began metamorphing his hand into the electrical device. He felt the ioning increasing as the charge stored inside the coils reached maximum firing potential, producing a dull yellow glow from the device.

Taking aim, the visor system alerted, beginning its hunt for the core data that made up the spike-haired flame wielder. The search produced desirable results, so the aiming reticles first zoomed out, then began screening in on the source. Once satisfied with the direction, it locked in its selection. You have a go, it reported.

Shifting the entire payload out of the coil to create a perfectly round and solid ring of electricity, Recon magnetised the space behind it, forcing it away from his body at an incredible speed as it flew towards the Spikey.

Now that the mechanical setup had completed its job, his body dismissed the Zapring's core data and began replacing it with the Boomerang. The two pylons merged together and shape-shifted into a cradle-holder. From its tip, a small ball grew. Out of the small ball suddenly extended two sharp blades from each side creating a wide V-shape. The Boomerang was complete.

Let's hope the stun from that Zapring slowed it down, Recon uttered to the EAAS as he pulled his left arm back. Swinging his blade in an over-arm manner, Recon released the holder, throwing the blade out onto the field. It naturally took to flight, heading towards the same spot that he'd fired the Zapring at several seconds earlier.

With the Guard shield still in place, Recon dismantled the holder and grabbed the shield with both hands. With any luck, the extra grip would make it easier to counter an incoming attack. That was the theory, anyway.

==========

[RP] ## Marksmanship (Accuracy +1 rank w/Shot Attacks / Can Surpass A Rank)

[R1] ## Zapring1 [40 Damage + Stun1] @ Spikey
[R2] Boomerang1 [60 [color=green]Wood[/color] Damage @ Spikey
[R3] Counter / Defend with Guard1

[Recon] 120 / 120 HP
>>> Equipped: Guard1 [1-Hit]

[Cooldown/Locks]
[>] D-01 Rocket Launcher
With the Spikey now left alone, it went into desperation, and decided to try and evade the attacks directed at it. As such, it evaded the first ZapRing without much trouble, but ran right into the Boomerang launched a little later, shaving off its health by more than half.

-- ENEMIES --
Spikey: 30 HP
OldStove: DELETED
Powie: DELETED

-- NAVIGATOR --
Recon.EXE: 120 HP (Guard1 1/1 Hit)

-- TERRAIN --
95% Normal, 5% Cracked
Well THAT was a waste... Recon retorted as the Spikey retained its form on the field. It was crippled, but still very much battle-capable. To make matters worse, Recon's selection of distance chips had run out. While the Sword he brandished in the past had been effective in dealing damage, it had only caused him problems when dealing with faster targets. The Spikey's speed just shown could cause trouble.

Releasing the shield with his right hand and leaving it in the left, Recon reached behind his back and rotated the S-99 forward. His scope had failed him seconds ago with the Zapring, so he was a little more hesitant to trusting his visor as usual. I need a definitive lock-on this time, he commanded as he manually adjusted the height himself.

The gray rings of defining accuracy swept in front of him and zoomed out to narrow down the fox-like virus. This time, however, it moved slower and more fluently. Nevertheless, it snapped onto its target in the same manner as usual, confirmed by the computer's chirpy target locked. The timing allowed the sniper to release the bullet from the chamber with a slightly improved accuracy and let it charge forward into the battlefield.

With his hand free once again, Recon knocked the scope upwards, causing the entire gun to flip backwards in a levered style so that it flung itself into place on his back. His eyes locked on the Spikey as he used that free hand to dual-wield the shield once again, waiting for his response.

==========

[RP] ## Marksmanship (Accuracy +1 rank w/Shot Attacks / Can Surpass A Rank)

[R1] Take Aim
[R2] ## S-99 Sniper Rifle [40 Damage + Phasing] @ Spikey
[R3] Dodge / Await retaliation

[Recon] 120 / 120 HP
>>>>> Equipped: Guard1 [1-Hit]

[Cooldown/Locks]
None
Locking onto the Spikey's big mug, Recon quickly got rid of the canine virus, deleting it from existence. The last of the viral remnants coalesced into packets of reward data, which transferred themselves to Recon.

-- ENEMIES --
Spikey: DELETED
OldStove: DELETED
Powie: DELETED

-- NAVIGATOR --
Recon.EXE: 120 HP (Guard1 1/1 Hit)

-- TERRAIN --
95% Normal, 5% Cracked

-- BATTLE 02, VICTORY!! --

-- REWARDS --

420 Zenny
The zipline streak that thrust itself into and through the Spikey's data was all it needed to enter critical, and the remaining data broke down into code frags. All that was left was expendable remains that Recon quickly gathered into currency before sending it back to Steve.

Battle 2, complete, Steve confirmed, looking at Recon's scratchless body. I hope you realise that you can't keep this up, he reminded his navi.

Recon deactivated the Guard shield and send it along the same path as the zenny. He was rather surprised that he hadn't needed it at all. Things were finally turning around. He looked up to the network with a sigh of relief. Aren't you glad that's over? Steve's voice echoed around him.

Like you wouldn't believe, came back his reply.

That would have been a normal reply from Recon. Except that he hadn't opened his mouth since the battle ended. And Steve wasn't that friendly. Once again, the reality around him zoned out of focus as his mind wandered away to that small room...

Hey, Recon. Steve's voice crackled over the intercom. His inquest got no response. RECON! he yelled.

Huh? came back the distracted reply.

You're having more flashbacks, aren't you? Steve inquired.

Recon turned to his operator's display. ....How....how did you know? he asked.

Steve moved his face away from the screen. Let's just say that somebody's been watching you closer than I have.

Steve didn't have to say anymore. Nick squealed to you, didn't he, Recon accused.

It's irrelevant. Right now, your mind should be on busting. Now get back to it, he commanded as his old hardness resurfaced.

Yeah yeah, moving on, Recon responded before continuing his quest for more inventory.

==========

[[[ENEMY DEFEATED]]]
Get Zenny: 420 (2460 => 2880)

[Recon] 120 / 120 HP

[Cooldown/Locks]
None

[[[BATALLA TRES, COMENZAR!]]]
Traveling further into the ACDC network, Recon happened upon three note-shaped Melody viruses hopping around a Spooky, chanting as if performing some sort of odd ritual. The Melody began hopping faster, and then, all of a sudden, sprang out to swarm Recon!

-- ENEMIES --
Melody A: 80 HP
Melody B: 80 HP
Melody C: 80 HP
Spooky: 30 HP

-- NAVIGATOR --
Recon.EXE: 120 HP

-- TERRAIN --
100% Normal

-- BATTLE 03, READY? START!! --
With three hopping musical notes heading his way, Recon's immediate reaction was to take out what they were defending; namely, the floating ghost. The sniper was removed from his back and the barrel was pointed to the field. Using the EAAS, in conjunction with the scope, the artillery specialist used the S-99's phasing ability to eliminate the blobs, leaving the ghost as the only target to hit. Recon squeezed the trigger and fired a round towards it, and quickly flipped the depleted weapon back into its holder.

Steve observed all this on the screen, a little amused to see Recon making battle decisions without his help. He was making progress, that much was certain. That's a Spooky, he informed his navi, before taking out his first chip choice. I'm not sure about those hopping things though. They sound like a virus I've heard of called Melodys, but I don't know what they do. As he loaded the trusty chip into the reader, he calculated the current battle conditions. If those things move too fast for buster shots, we'll switch to melee attacks, he alerted as the Shotgun chip began its download process.

The Shotgun appeared in his right arm; round, solid, and ready to serve. Recon was already on the move, orbiting the field in an effort to avoid being swarmed by the "Melodys". As he ran, he raised the Shotgun to face height and began targeting the closest Melody, the current leader of the pack. As the visor swung its laser targeting into place and confirmed directions via the heads-up display, he fired the Shotgun poste haste.

==========

[RP] Marksmanship (Accuracy +1 rank w/Shot Attacks / Can Surpass A Rank)

[R1] S-99 [40 Damage + Phasing] @ Spooky
[R2] Dodge / Evade incoming Melody
[R3] Shotgun [50 Damage + Spread1] @ MelodyA =SpreadTo} MelodyB or MelodyC

[Recon] 120 / 120 HP

[Cooldown/Locks]
[<<] S-99
Sniping the Spooky in the center was an easy task for Recon, who made it look like a piece of cake. However, the same couldn't be said for the Melody swarming him, as he had a lot of trouble trying to evade all of the notes. He got whacked in the face by a Melody's rear end, sending him reeling backwards and away from the other viruses. (20) Pulling up a Shotgun, he managed to shoot two of the viruses, but that wasn't nearly enough to get them deleted.

-- ENEMIES --
Melody A: 30 HP
Melody B: 30 HP
Melody C: 80 HP
Spooky: DELETED

-- NAVIGATOR --
Recon.EXE: 100 HP

-- TERRAIN --
100% Normal
OoC
Sorry it's short, but I'm really busy with last-minute work, and I still want to be active so when I can battle properly, the boring stuff is already done.


It was almost like the Melody was cheekily kicking him in the ass, a subtle message to clear off. Of course, our hero wasn't even considering escape; instead, he was communicating his next move to his operator. Cannon next, he requested.

Cannon coming up, Steve replied, scanning his folder for the chip. After you take your shot, try opening one of those packages, he added, pushing the chip into the reader.

The Cannon was once again introduced to his system. Recon wondered about the actual data his body was processing; was there a limit to how many times a battlechip could be used before it was rendered unusable? If so, he'd probably discover it at the worst possible moment. The shapeshifting was complete, and the shell inside was packed, charged, and ready to hurt something. The visor began tracking its target, and, predicting Recon's next move, locked its aim onto the closest Melody once again. That should eliminate the bouncer, it replied, watching with approval as the cannoned arm released one large firey lump of damage out the tube and straight towards the Melody.

With the Melodys most likely coming at him for another bounce, he did the only thing he could think of that would put them off their game: he ran straight at them. As he did so, he pulled a small pack off his belt as instructed, and marvelled as it began to glow. What happened next was slightly unnerving; it flew out of his hand, stuck itself to his chest, and slowly dissolved into his system. As it dissipated, he felt some of the damage sustained by the Melody nullify and repair itself. That's going to be handy, he chirped as he moved his way into the pack.

==========

[RP] Marksmanship (Accuracy +1 rank w/Shot Attacks / Can Surpass A Rank)

[R1] Cannon [40 Damage + Knockback] @ MelodyA
[R2] Small Med Kit [Heals 30 Damage] @ Recon [100 => 120:MAX]
[R3] Dodge / Swing fists at virii

[Recon] 120 / 120 HP

[Cooldown/Locks]
[>~] S-99
[<] Small Med Kit