Moving on, Rhea found a troupe of Champu being led on by a strange tall being. It was standing on its hind legs like some man-like thing, which wouldn't be that strange, if it wasn't a wolf of a Spikey. The Spikey pointed its front paw at Rhea calmly, as if guiding the Champu. As if understanding, the Champu readied themselves for battle, if a bit clumsily.
Spikey: 90HP
ChampuA: 60HP
ChampuB: 60HP
ChampuC: 60HP
Terrain: 100% Normal
Rhea.EXE: 80HP
-BATTLE TWO, FIGHT!!-
Rhea, ACDC
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"That's odd. Leader of a pack? That's a rare sight for viruses." "Priority is set on defeating the leader." "Got that, Rhea. I got a nifty chip from a trade earlier, I think it's something you would like... So enjoy yourself," Camillia finalized the brief conversation with slotting of two chips, both of which was Rhea's forte. Camillia delivered information on the new chip to Rhea, as well-- allowing her a quick debrief on the usage of MoonBlade.
"I will see what I can do," Rhea announced, conjuring the curved blade into her waiting palms. She held it raised, doing her signature charge towards the enemy group, staring at the leader straight on with no hesitation. In order to strike, she first had to get into range-- which was what she was doing as she seemed to run head-first like a suicidal maniac.
The moment they were within her slashing radius, however, Rhea took a brief micro-moment to plan her attack-- how it should go, how many times she should slash... But found that it was irrelevant as she let the blade guide her across the enemies blocking her way. Such was the power of the Moonblade-- something that Rhea had not used before.
But as soon as she finished her act, the blade disappeared.
So it comes with a price, Rhea thought, allowing her arm generator to summon her normal blade, preparing to counterattack at anything that was still moving at that point.
Summary of actions:-
1) Parried Charge - 2-hit shield, Tactical Movement - Move into range
2) Take Aim
3) MoonBlade1 - 90DMG, Slashing, Accuracy C + Sword Mastery - Spikey, ChampuA, ChampuB, ChampuC
4) [Prepared] Sword [6/6] - 80DMG, Slashing - Remaining targets
If applicable, Swordplay - Dodge after 2 slashes
"I will see what I can do," Rhea announced, conjuring the curved blade into her waiting palms. She held it raised, doing her signature charge towards the enemy group, staring at the leader straight on with no hesitation. In order to strike, she first had to get into range-- which was what she was doing as she seemed to run head-first like a suicidal maniac.
The moment they were within her slashing radius, however, Rhea took a brief micro-moment to plan her attack-- how it should go, how many times she should slash... But found that it was irrelevant as she let the blade guide her across the enemies blocking her way. Such was the power of the Moonblade-- something that Rhea had not used before.
But as soon as she finished her act, the blade disappeared.
So it comes with a price, Rhea thought, allowing her arm generator to summon her normal blade, preparing to counterattack at anything that was still moving at that point.
Summary of actions:-
1) Parried Charge - 2-hit shield, Tactical Movement - Move into range
2) Take Aim
3) MoonBlade1 - 90DMG, Slashing, Accuracy C + Sword Mastery - Spikey, ChampuA, ChampuB, ChampuC
4) [Prepared] Sword [6/6] - 80DMG, Slashing - Remaining targets
If applicable, Swordplay - Dodge after 2 slashes
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Damn, that Moonblade is so hax.
Spikey: DELETED
ChampuA: DELETED
ChampuB: DELETED
ChampuC: DELETED
Terrain: 100% Normal
Rhea.EXE: 80HP
-BATTLE TWO, VICTORY!!-
Rewards:
- [HeatShot] Battlechip
- 240z
Spikey: DELETED
ChampuA: DELETED
ChampuB: DELETED
ChampuC: DELETED
Terrain: 100% Normal
Rhea.EXE: 80HP
-BATTLE TWO, VICTORY!!-
Rewards:
- [HeatShot] Battlechip
- 240z
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Picking up yet another new chip, Rhea scrutinized it before sending it to Camillia. "Okay. Let's continue," the operator said, and Rhea trudged forwards as usual.
[[Battle 3!]]
[[Battle 3!]]
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Rhea continued on her way. As the winding path carried her through ACDC, she had to skirt occasional patches of cracked or broken panels that told of past battles.
The road bent around a desolate rear corner of a shopping centre. As she rounded the corner, Rhea saw a trio of Canodumbs thirty feet ahead. She heard something behind her; a Spooky and two Beetanks hopped out of a loading bay not too far behind her. It was an obvious ambush set up to trap wandering Navis.
Terrain: 85% Normal, 10% Cracked, 5% Missing
AHEAD:
CanodumbA: 50 HP
CanodumbB: 50 HP
CanodumbC: 50 HP
BEHIND:
Spooky: 30 HP
BeetankA: 50 HP
BeetankB: 50 HP
Rhea.EXE: 80 HP
[[color=green]Fight your way out! HERE WE GO![/color]]
ROUND 3, FIGHT!
The road bent around a desolate rear corner of a shopping centre. As she rounded the corner, Rhea saw a trio of Canodumbs thirty feet ahead. She heard something behind her; a Spooky and two Beetanks hopped out of a loading bay not too far behind her. It was an obvious ambush set up to trap wandering Navis.
Terrain: 85% Normal, 10% Cracked, 5% Missing
AHEAD:
CanodumbA: 50 HP
CanodumbB: 50 HP
CanodumbC: 50 HP
BEHIND:
Spooky: 30 HP
BeetankA: 50 HP
BeetankB: 50 HP
Rhea.EXE: 80 HP
[[color=green]Fight your way out! HERE WE GO![/color]]
ROUND 3, FIGHT!
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"Surrounded, Rhea. Beware," Camillia said, eyeing the Spooky. "We met one of those before, Rhea. Curb it with this." Rhea blinked, collecting the data of the battlechip from Camillia's PET. A Markcannon. Giving it a slight bit of thought, Rhea threw the chip on the ground, allowing a turret to grow on the panel beneath as she moved into action personally. The turret's barrel seemed to turn 360 degrees before laying aim on the Spooky, firing a comedic missile at it even as the turret disappeared into thin data particles.
Rhea, on the other hand, was moving in a zig-zagged motion towards the Canodumbs in order to gain melee range. Without warning, she brandished her latest arsenal-- the curved, giant Moonblade. No matter how dangerous it looked and how huge it was, Rhea was wielding it with one hand. There were no given elaborate moves as she swung it unceremoniously at the group of virii; fingers letting the blade go loose as it seemed to dance on it's own accord before disappearing like the Markcannon did.
Then Rhea was gone, rolling like a ball of purple out of danger's way. Hopefully.
Summary of action:-
1) Markcannon - 70DMG, Seeking, Lockon (TakeAim) - Spooky
2) Zigzag move (Dodge?) towards Canodumb group
3) MoonBlade1 - 90DMG, Slashing - 3 targets: CanodumbA, B, C (Accuracy B + Sword Mastery)
4) Dodge
Rhea, on the other hand, was moving in a zig-zagged motion towards the Canodumbs in order to gain melee range. Without warning, she brandished her latest arsenal-- the curved, giant Moonblade. No matter how dangerous it looked and how huge it was, Rhea was wielding it with one hand. There were no given elaborate moves as she swung it unceremoniously at the group of virii; fingers letting the blade go loose as it seemed to dance on it's own accord before disappearing like the Markcannon did.
Then Rhea was gone, rolling like a ball of purple out of danger's way. Hopefully.
Summary of action:-
1) Markcannon - 70DMG, Seeking, Lockon (TakeAim) - Spooky
2) Zigzag move (Dodge?) towards Canodumb group
3) MoonBlade1 - 90DMG, Slashing - 3 targets: CanodumbA, B, C (Accuracy B + Sword Mastery)
4) Dodge
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The Spooky behind Rhea stood no chance against the turret and disappeared without a trace, just like its offender. The navi, filled with confidence with her new chip, approached the three Canodumbs in a zigzag pattern. However...Rhea should have realized that even with a powerful chip and speedy movement, rushing head on against a line of fire was going to have its consequence.
Just before approaching the desired distance, the navi faced a painful slug right at her chest! Fighting against the pain, the Moonblade was swung and cleaved all three Canodumbs in halves. The Beetanks began to fire their bombs towards Rhea's general direction, but the navi nimbly dodged them all without any more harm to her delicate body.
Terrain: 70% Normal, 10% Cracked, 5% Missing, 15% Cracked [Front of Rhea]
AHEAD:
CanodumbA: DELETED
CanodumbB: DELETED
CanodumbC: DELETED
BEHIND: [Far Away!]
Spooky: DELETED
BeetankA: 50 HP
BeetankB: 50 HP
Rhea.EXE: 60 HP
Just before approaching the desired distance, the navi faced a painful slug right at her chest! Fighting against the pain, the Moonblade was swung and cleaved all three Canodumbs in halves. The Beetanks began to fire their bombs towards Rhea's general direction, but the navi nimbly dodged them all without any more harm to her delicate body.
Terrain: 70% Normal, 10% Cracked, 5% Missing, 15% Cracked [Front of Rhea]
AHEAD:
CanodumbA: DELETED
CanodumbB: DELETED
CanodumbC: DELETED
BEHIND: [Far Away!]
Spooky: DELETED
BeetankA: 50 HP
BeetankB: 50 HP
Rhea.EXE: 60 HP
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Giving a brief "Tch," Rhea quickly removed the slug off her dented front armor, throwing it out of her sight for good. Already, the troubleshooting processes initiated by Rhea's unheard command-- and the dent and damaged parts seemed to slowly return to it's original form. Despite the damage and the failure to anticipate the attack, Rhea smiled to herself.
The were only two left.
The purple Navi started to move again, loading the battlechip that Camillia soundlessly slotted in. It was the trusty Boomerang again, and Rhea let loose almost immediately after her flight from her original position. Nonetheless, the last thing she needed was to fall into a pit of darkness-- and kept an eye on where she was going. The curved wooden apparel spun fiercely in the digital air, travelling in a wide arc across the battlefield before approaching it's way towards the Beetanks. Rhea continued to run around the circumference of the same distance from the Beetanks all this while.
"Oh, and I accepted a joint mission, Rhea. I'll keep you posted on the details. You don't mind, right?" Camillia said suddenly, while Rhea was moving. "I do not mind," Rhea responded, and turned her focus back to battle.
Summary of actions:-
1) Troubleshoot - 30Heal, 1TCD
2) Dodge
3) Boomerang1 - Wood, 60DMG - BeetankA, BeetankB
4) Dodge
The were only two left.
The purple Navi started to move again, loading the battlechip that Camillia soundlessly slotted in. It was the trusty Boomerang again, and Rhea let loose almost immediately after her flight from her original position. Nonetheless, the last thing she needed was to fall into a pit of darkness-- and kept an eye on where she was going. The curved wooden apparel spun fiercely in the digital air, travelling in a wide arc across the battlefield before approaching it's way towards the Beetanks. Rhea continued to run around the circumference of the same distance from the Beetanks all this while.
"Oh, and I accepted a joint mission, Rhea. I'll keep you posted on the details. You don't mind, right?" Camillia said suddenly, while Rhea was moving. "I do not mind," Rhea responded, and turned her focus back to battle.
Summary of actions:-
1) Troubleshoot - 30Heal, 1TCD
2) Dodge
3) Boomerang1 - Wood, 60DMG - BeetankA, BeetankB
4) Dodge
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As Rhea patched herself up with some TROUBLESHOOTING, a quick Boomerang was all that was needed to pick off the remaining two Beetanks.
Terrain: 70% Normal, 10% Cracked, 5% Missing, 15% Cracked [Front of Rhea]
AHEAD:
CanodumbA: DELETED
CanodumbB: DELETED
CanodumbC: DELETED
BEHIND: [Far Away!]
Spooky: DELETED
BeetankA: DELETED
BeetankB: DELETED
Rhea.EXE: 90 HP
-BATTLE THREE, VICTORY!!-
Rewards: 450z
Terrain: 70% Normal, 10% Cracked, 5% Missing, 15% Cracked [Front of Rhea]
AHEAD:
CanodumbA: DELETED
CanodumbB: DELETED
CanodumbC: DELETED
BEHIND: [Far Away!]
Spooky: DELETED
BeetankA: DELETED
BeetankB: DELETED
Rhea.EXE: 90 HP
-BATTLE THREE, VICTORY!!-
Rewards: 450z