Meltdown's success was short lived; although his first attack hit its mark dead on, the Heelnavi was quick enough to dodge the second one. Even his defense wasn't good enough; one attack was met with the Guard shield, but a second and third wave of gunshots still managed to find their way into Meltdown's chest. Man, this navi's quick.
On the other end, Alan agreed. This navi was incredibly fast to have been hit by one attack and still dodge the second. New plan, use some more accurate and quicker attacks. Downloading Cannon and Shotgun chips... Once again the Cannon and Shotguns took their place on Meltdown's body; the large and powerful Cannon emerged on his right arm, while the quick and deadly Shotgun translated onto his left arm. Now look, the only way you're going to catch this guy is to use your lock-on ability. Plant yourself down and make sure you get both contacts this time.
But I'll be more defenseless to a counter-attack! Meltdown pointed out.
That doesn't matter. If you deal full damage with these, the enemy won't be around much longer to deal many counters. Alan explained.
I hope you're right...
This technique Meltdown was used to; not on the battlefield, but in the workplace. Meltdown, being a demolition navi, was used to planting his feet firmly into the ground by translating part of the ground datacode into his footpads. This allowed him to have a concrete bond to the ground around him. The advantage of doing so meant that his body could translate the power of his datablasters and wrecking balls into buildings; without the stance, Meltdown would simply not be strong enough to wield such power.
Using this technique on the battlefield, however, ensured the power of his next two attacks could be as powerful and fast as he liked without him losing aim from the sheer pushback of the weapons fired. Taking aim, Meltdown waited unitl the enemy was stationary and suseptible to attack.
FIRE! yelled Meltdown as he released both of his chips towards his foe at the same time. His aim was true, and the power of the weapons was fired at maximum. As both attacks hurled towards their mark, Meltdown tried to disconnect from the ground as fast as he could. Right now, he was a sitting duck.
[ATTACK PLAN]
[1] Take Aim To Ensure Attacks Hit Their Target
[2] Cannon [40 Damage + Knockback] & [3] Shotgun [50 Damage + Spread 1] => HeelNavi
[Passive Attack] Heating Mismanagement [5 Damage /Fire] => HeelNavi
[NAVI STATS]
Meltdown: 100 => 80 HP / 100
Raising The Heat [0/1 => 1/1] Charged