Cannon
Damage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Hi-Cannon
Damage: 120 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
M-Cannon
Damage: 180 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
SuperCannon
Damage: 240 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot. Rare
Duration: Once
Element: Null
AirShot1
Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
AirShot2
Damage: 80 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
AirShot3
Damage: 120 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
MachineGun1
Damage: (30 x 9 Shots) + Spray Fire
Accuracy: D
Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
Duration: Once
Element: Null
Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
MachineGun2
Damage: (50 x 9 Shots) + Spray Fire
Accuracy: D
Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
Duration: Once
Element: Null
Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
MachineGun3
Damage: (70 x 9 Shots) + Spray Fire
Accuracy: D
Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
Duration: Once
Element: Null
Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
NeedleCannon1
Damage: 10 x 8 Shots
Accuracy: B
Description: Shoots eight wooden needles at an enemy.
Duration: Once
Element: Wood
NeedleCannon2
Damage: 15 x 8 Shots
Accuracy: B
Description: Shoots eight wooden needles at an enemy.
Duration: Once
Element: Wood
NeedleCannon3
Damage: 20 x 8 Shots
Accuracy: B
Description: Shoots eight wooden needles at an enemy.
Duration: Once
Element: Wood
Vulcan1
Damage: 10 + Spread 1 x 3 Shots
Accuracy: A
Description: Attacks with a 3-shot minigun.
Duration: Once
Element: Null
Vulcan2
Damage: 10 + Spread 1 x 5 Shots
Accuracy: A
Description: Attacks with a 5-shot minigun.
Duration: Once
Element: Null
Vulcan3
Damage: 10 + Spread 1 x 7 Shots
Accuracy: A
Description: Attacks with a 7-shot minigun.
Duration: Once
Element: Null
SuperVulcan
Damage: 10 + Spread 1 x 12 Shots
Accuracy: A
Description: Attacks with a 12-shot minigun. Rare
Duration: Once
Element: Null
Shotgun
Damage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
V-Gun
Damage: 80 + Spread 2
Accuracy: A
Description: A gun whose shot penetrates enemies to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Duration: Once
Element: Null
SideGun
Damage: 110 + Spread 2
Accuracy: A
Description: A gun whose shot penetrates enemies to hit an enemy on each side of it, as if forming a line shape.
Duration: Once
Element: Null
CrossGun
Damage: 140 + Spread 4
Accuracy: A
Description: A gun whose shot penetrates enemies to hit up to four enemies diagonally from it, as if forming a X shape.
Duration: Once
Element: Null
Spreader1
Damage: 40 + Spread 8
Accuracy: A
Description: A gun whose shot explodes on impact to hit nearby enemies.
Duration: Once
Element: Null
Spreader2
Damage: 70 + Spread 8
Accuracy: A
Description: A gun whose shot explodes on impact to hit nearby enemies.
Duration: Once
Element: Null
Spreader3
Damage: 100 + Spread 8
Accuracy: A
Description: A gun whose shot explodes on impact to hit nearby enemies.
Duration: Once
Element: Null
HeatShot
Damage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Heat-V
Damage: 70 + Spread 2
Accuracy: A
Description: Shoots a fireball whose explosion penetrates enemies to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Duration: Once
Element: Fire
HeatSide
Damage: 100 + Spread 2
Accuracy: A
Description: Shoots a fireball whose explosion penetrates enemies to hit an enemy on each side of it, as if forming a line shape.
Duration: Once
Element: Fire
HeatCross
Damage: 130 + Spread 4
Accuracy: A
Description: Shoots a fireball whose explosion penetrates enemies to hit up to four enemies diagonally from it, as if forming a X shape.
Duration: Once
Element: Fire
HeatSpreader1
Damage: 30 + Spread 8
Accuracy: A
Description: Shoots a fireball that explodes on impact to hit nearby enemies.
Duration: Once
Element: Fire
HeatSpreader2
Damage: 60 + Spread 8
Accuracy: A
Description: Shoots a fireball that explodes on impact to hit nearby enemies.
Duration: Once
Element: Fire
HeatSpreader3
Damage: 90 + Spread 8
Accuracy: A
Description: Shoots a fireball that explodes on impact to hit nearby enemies.
Duration: Once
Element: Fire
Bubbler
Damage: 40 + Spread 1
Accuracy: A
Description: Shoots a bubble blast whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Aqua
Bubble-V
Damage: 70 + Spread 2
Accuracy: A
Description: Shoots a bubble blast whose explosion penetrates enemies to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Duration: Once
Element: Aqua
BubbleSide
Damage: 100 + Spread 2
Accuracy: A
Description: Shoots a bubble blast whose explosion penetrates enemies to hit an enemy on each side of it, as if forming a line shape.
Duration: Once
Element: Aqua
BubbleCross
Damage: 130 + Spread 4
Accuracy: A
Description: Shoots a bubble blast whose explosion penetrates enemies to hit up to four enemies diagonally from it, as if forming a X shape.
Duration: Once
Element: Aqua
BubbleSpreader1
Damage: 30 + Spread 8
Accuracy: A
Description: Shoots a bubble blast that explodes on impact to hit nearby enemies.
Duration: Once
Element: Aqua
BubbleSpreader2
Damage: 60 + Spread 8
Accuracy: A
Description: Shoots a bubble blast that explodes on impact to hit nearby enemies.
Duration: Once
Element: Aqua
BubbleSpreader3
Damage: 90 + Spread 8
Accuracy: A
Description: Shoots a bubble blast that explodes on impact to hit nearby enemies.
Duration: Once
Element: Aqua
CornShot1
Damage: 50 + Trick-Shot Spread 1
Accuracy: A / A
Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
Duration: Once
Element: Wood
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
CornShot2
Damage: 90 + Trick-Shot Spread 1
Accuracy: A / A
Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
Duration: Once
Element: Wood
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
CornShot3
Damage: 130 + Trick-Shot Spread 1
Accuracy: A / A
Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
Duration: Once
Element: Wood
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
TriArrow
Damage: 10 x 3 shots x 3 targets
Accuracy: B
Description: Launches volleys of three steel needles at up to three targets.
Duration: Once
Element: Null
TriSpear
Damage: 20 x 3 shots x 3 targets
Accuracy: B
Description: Launches volleys of three steel needles at up to three targets.
Duration: Once
Element: Null
TriLance
Damage: 30 x 3 shots x 3 targets
Accuracy: B
Description: Launches volleys of three steel needles at up to three targets.
Duration: Once
Element: Null
Trident
Damage: 40 x 3 shots x 3 targets
Accuracy: B
Description: Launches volleys of three steel lances at up to three targets. Rare
Duration: Once
ZapRing1
Damage: 40 + Stun 1
Accuracy: A
Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
Duration: Once
Element: Elec
ZapRing2
Damage: 80 + Stun 1
Accuracy: A
Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
Duration: Once
Element: Elec
ZapRing3
Damage: 120 + Stun 1
Accuracy: A
Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
Duration: Once
Element: Elec
ThunderBeam1
Damage: 60 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
ThunderBeam2
Damage: 90 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
ThunderBeam3
Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
WideShot1
Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
WideShot2
Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
WideShot3
Damage: 110 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
PhoenixShot1
Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Fire
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
PhoenixShot2
Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Fire
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
PhoenixShot3
Damage: 110 + Wide Attack
Accuracy: A
Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Fire
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
NOBeam1
Damage: 200 + Beam Attack
Accuracy: A
Description: Shoots a powerful laser at an enemy, but only if there is an obstacle behind the user. Rare
Duration: Once
Element: Null
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
NOBeam2
Damage: 260 + Beam Attack
Accuracy: A
Description: Shoots a powerful laser at an enemy, but only if there is an obstacle behind the user. Rare
Duration: Once
Element: Null
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
NOBeam3
Damage: 320 + Beam Attack
Accuracy: A
Description: Shoots a powerful laser at an enemy, but only if there is an obstacle behind the user. Rare
Duration: Once
Element: Null
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
Gun Chips
last edited by Bomber
MarkCannon1
Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
MarkCannon2
Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
MarkCannon3
Damage: 130 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
TankCannon1
Damage: 80 / 80 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
TankCannon2
Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
TankCannon3
Damage: 160 / 160 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
LavaCannon1
Damage: 90 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
LavaCannon2
Damage: 120 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
LavaCannon3
Damage: 150 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
Volcano
Damage: 150 + Lava Zone Boost(+80)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 80. Rare
Duration: Once
Element: Fire
Magnum1
Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Magnum2
Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Magnum3
Damage: 180 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
FireBurner1
Damage: 50 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
FireBurner2
Damage: 90 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
FireBurner3
Damage: 130 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
FireArm1
Damage: 20 x 3 hits + Fighter Range
Accuracy: B
Description: Unleashes a long lasting flamethrower with decent range.
Duration: Once
Element: Fire
FireArm2
Damage: 20 x 4 hits + Fighter Range
Accuracy: B
Description: Unleashes a long lasting flamethrower with decent range.
Duration: Once
Element: Fire
FireArm3
Damage: 20 x 5 hits + Fighter Range
Accuracy: B
Description: Unleashes a long lasting flamethrower with decent range.
Duration: Once
Element: Fire
Pulsar1
Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Pulsar2
Damage: 90 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Pulsar3
Damage: 110 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
DoubleNeedle
Damage: 50 x 2 Shots
Accuracy: B
Description: Fires two sharp spears at the same target.
Duration: Once
Element: Null
TripleNeedle
Damage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
QuadNeedle
Damage: 50 x 4 Shots
Accuracy: B
Description: Fires four sharp spears at the same target.
Duration: Once
Element: Null
CircleGun1
Damage: 100 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
CircleGun2
Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
CircleGun3
Damage: 140 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
CustomVolt1
Damage: 20 + Elapsed Time Boost 20 x 3 Targets
Accuracy: B
Description: Fires a jolt of electricity that strengthens over time. Lasts until another action is taken by the user. Rare
Duration: Until you stop using it
Element: Elec
Special: Elapsed Time Boost 20: Gains 20 damage for every previous action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken, either active or passive.
CustomVolt2
Damage: 30 + Elapsed Time Boost 30 x 3 Targets
Accuracy: B
Description: Fires a jolt of electricity that strengthens over time. Lasts until another action is taken by the user. Rare
Duration: Until you stop using it
Element: Elec
Special: Elapsed Time Boost 30: Gains 30 damage for every previous action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken, either active or passive.
CustomVolt3
Damage: 40 + Elapsed Time Boost 40 x 3 Targets
Accuracy: B
Description: Fires a jolt of electricity that strengthens over time. Lasts until another action is taken by the user. Rare
Duration: Until you stop using it
Element: Elec
Special: Elapsed Time Boost 40: Gains 40 damage for every previous action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken, either active or passive.
GunDelSol1
Damage: 10 + 2x Exponential Boost + Beam Attack + Object Erasure + Cone Attack
Accuracy: A
Description: Fires a powerful short-ranged solar spray beam that erases objects and damages, breaches, and/or nullifies all defenses on contact. The beam quickly gets stronger as you focus on using it, but it also dies out if you take any other action. Rare
Duration: Until you stop using it.
Element: Null
Special: Attribute Lock: This battlechip cannot be imbued with an element or extra damage.
Special: Object Erasure: Instantly deletes objects in the attack's path on-contact.
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
Special: Cone Attack: Attacks in a cone shape, hitting 1 panel ahead, then 3 panels wide after that. This attack does not reach further than 2 panels ahead.
Special: 2x Exponential Boost: Damage is doubled from its previous amount for every action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken.
GunDelSol2
Damage: 15 + 2x Exponential Boost + Beam Attack + Object Erasure + Cone Attack
Accuracy: A
Description: Fires a powerful short-ranged solar spray beam that erases objects and damages, breaches, and/or nullifies all defenses on contact. The beam quickly gets stronger as you focus on using it, but it also dies out if you take any other action. Rare
Duration: Until you stop using it.
Element: Null
Special: Attribute Lock: This battlechip cannot be imbued with an element or extra damage.
Special: Object Erasure: Instantly deletes objects in the attack's path on-contact.
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
Special: Cone Attack: Attacks in a cone shape, hitting 1 panel ahead, then 3 panels wide after that. This attack does not reach further than 2 panels ahead.
Special: 2x Exponential Boost: Damage is doubled from its previous amount for every action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken.
GunDelSol3
Damage: 20 + 2x Exponential Boost + Beam Attack + Object Erasure + Cone Attack
Accuracy: A
Description: Fires a powerful short-ranged solar spray beam that erases objects and damages, breaches, and/or nullifies all defenses on contact. The beam quickly gets stronger as you focus on using it, but it also dies out if you take any other action. Rare
Duration: Until you stop using it.
Element: Null
Special: Attribute Lock: This battlechip cannot be imbued with an element or extra damage.
Special: Object Erasure: Instantly deletes objects in the attack's path on-contact.
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
Special: Cone Attack: Attacks in a cone shape, hitting 1 panel ahead, then 3 panels wide after that. This attack does not reach further than 2 panels ahead.
Special: 2x Exponential Boost: Damage is doubled from its previous amount for every action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken.
GunDelSolEX
Damage: 25 + 2x Exponential Boost + Beam Attack + Object Erasure + Extended Cone Attack
Accuracy: A
Description: Fires a powerful short-ranged solar spray beam that erases objects and damages, breaches, and/or nullifies all defenses on contact. The beam quickly gets stronger as you focus on using it, but it also dies out if you take any other action. Rare
Duration: Until you stop using it.
Element: Null
Special: Attribute Lock: This battlechip cannot be imbued with an element or extra damage.
Special: Object Erasure: Instantly deletes objects in the attack's path on-contact.
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
Special: Extended Cone Attack: Attacks in a cone shape, hitting 1 panel ahead, then 3 panels wide after that, and finally 5 panels wide. This attack does not reach further than 3 panels ahead.
Special: 2x Exponential Boost: Damage is doubled from its previous amount for every action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken.
BugCharge
Damage: 0 + Break + Bug Share + Spread 5 (Shotgun + V-Gun + SideGun range) + Bug Double Attack + Delayed Use Boost 40
Accuracy: B
Description: An unusual gun that utilizes bugs to attack at max potential. It begins at 0 damage, but gains 40 damage for every turn that has passed in battle. It possesses a fairly large blast, capable of hitting up to 6 targets with a single shot. Rare
Duration: Once / Up to 2 uses before the end of the turn
Element: Null
Special: Bug Share: Inflicts enemies hit by this attack with all bugs and glitches the user is currently inflicted with.
Special: Bug Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. This effect only triggers if the user is glitched at the time of the first attack.
Special: Delayed Use Boost 40: Gains 40 damage for every previous turn in battle that has passed, stacking.
FinalGun
Damage: 20 + Delete Boost x 12 shots + Variable Targeting
Accuracy: A
Description: Repeatedly fires with an arm cannon designed to decisively end battles. Rare
Duration: Once
Element: Null
Special: Delete Boost: For every non-object this chip defeats, the base power of all remaining hits is increased by 10.
Special: Attribute Lock: This battlechip cannot be imbued with an element or extra damage.
RollArrow1
Damage: 40 + Chip Break
Accuracy: B
Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn.
Duration: Once
Element: Null
RollArrow2
Damage: 80 + Chip Break
Accuracy: B
Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn.
Duration: Once
Element: Null
RollArrow3
Damage: 120 + Chip Break
Accuracy: B
Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn.
Duration: Once
Element: Null
StarArrow1
Damage: 50 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
StarArrow2
Damage: 100 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
StarArrow3
Damage: 150 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
ClusterShot1
Damage: 10 x 4 Shots + Variable Targeting
Accuracy: B
Description: Launches a volley of four plasma spheres at targets designated by the user.
Duration: Once
Element: Elec
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
ClusterShot2
Damage: 10 x 8 Shots + Variable Targeting
Accuracy: B
Description: Launches a volley of eight plasma spheres at targets designated by the user.
Duration: Once
Element: Elec
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
ClusterShot3
Damage: 10 x 12 Shots + Variable Targeting
Accuracy: B
Description: Launches a volley of twelve plasma spheres at targets designated by the user.
Duration: Once
Element: Elec
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
SoulBlast1
Damage: 60 + CrossBlast
Accuracy: A
Description: Unleash the power of your navi's soul to blast a target! The power of your bonds will create a terrifying wave of destruction! Rare
Duration: Once
Element: Cross Elemental
Special: Cross Elemental: This chip's damage takes on the element of the cross that is used to power it up. If a cross is not active when this chip is used, it deals Null damage. Imbue Element does not work on this chip.
Special - CrossBlast: When a cross is active, this chip powers up enormously. Depending on the level of cross, this chip gains effects and damage (Does not stack across levels):
L1: 20 + Nullify
L2: 40 + Nullify + Slashing
L3: 60 + Nullify + Slashing + Phasing
L4: 80 + Nullify + Slashing + Phasing + Homing
L5: 100 + Nullify + Slashing + Phasing + Homing + Trick-Shot Spread 1
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
SoulBlast2
Damage: 90 + CrossBlast
Accuracy: A
Description: Unleash the power of your navi's soul to blast a target! The power of your bonds will create a terrifying wave of destruction! Rare
Duration: Once
Element: Cross Elemental
Special: Cross Elemental: This chip's damage takes on the element of the cross that is used to power it up. If a cross is not active when this chip is used, it deals Null damage. Imbue Element does not work on this chip.
Special - CrossBlast: When a cross is active, this chip powers up enormously. Depending on the level of cross, this chip gains effects and damage (Does not stack across levels):
L1: 30 + Nullify
L2: 60 + Nullify + Slashing
L3: 90 + Nullify + Slashing + Phasing
L4: 120 + Nullify + Slashing + Phasing + Homing
L5: 150 + Nullify + Slashing + Phasing + Homing + Trick-Shot Spread 1
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
SoulBlast3
Damage: 120 + CrossBlast
Accuracy: A
Description: Unleash the power of your navi's soul to blast a target! The power of your bonds will create a terrifying wave of destruction! Rare
Duration: Once
Element: Cross Elemental
Special: Cross Elemental: This chip's damage takes on the element of the cross that is used to power it up. If a cross is not active when this chip is used, it deals Null damage. Imbue Element does not work on this chip.
Special - CrossBlast: When a cross is active, this chip powers up enormously. Depending on the level of cross, this chip gains effects and damage (Does not stack across levels):
L1: 40 + Nullify
L2: 80 + Nullify + Slashing
L3: 120 + Nullify + Slashing + Phasing
L4: 160 + Nullify + Slashing + Phasing + Homing
L5: 200 + Nullify + Slashing + Phasing + Homing + Trick-Shot Spread 1
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
MaruBlaster1
Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
MaruBlaster2
Damage: 100 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
MaruBlaster3
Damage: 140 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Arsenal1
Damage: (40 Elec damage) + (10 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Arsenal2
Damage: (60 Elec damage) + (15 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Arsenal3
Damage: (80 Elec damage) + (20 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Synapse1
Damage: 80 + Piercing + Chain (2)
Accuracy: B
Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
Duration: Once
Element: Elec
Special: Chain (2): This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events. This may be done up to 2 times in one attack, for a total of 3 targets.
Synapse2
Damage: 120 + Piercing + Chain (2)
Accuracy: B
Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
Duration: Once
Element: Elec
Special: Chain (2): This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events. This may be done up to 2 times in one attack, for a total of 3 targets.
Synapse3
Damage: 160 + Piercing + Chain (2)
Accuracy: B
Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
Duration: Once
Element: Elec
Special: Chain (2): This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events. This may be done up to 2 times in one attack, for a total of 3 targets.
Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
MarkCannon2
Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
MarkCannon3
Damage: 130 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
TankCannon1
Damage: 80 / 80 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
TankCannon2
Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
TankCannon3
Damage: 160 / 160 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
LavaCannon1
Damage: 90 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
LavaCannon2
Damage: 120 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
LavaCannon3
Damage: 150 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
Volcano
Damage: 150 + Lava Zone Boost(+80)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 80. Rare
Duration: Once
Element: Fire
Magnum1
Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Magnum2
Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Magnum3
Damage: 180 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
FireBurner1
Damage: 50 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
FireBurner2
Damage: 90 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
FireBurner3
Damage: 130 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
FireArm1
Damage: 20 x 3 hits + Fighter Range
Accuracy: B
Description: Unleashes a long lasting flamethrower with decent range.
Duration: Once
Element: Fire
FireArm2
Damage: 20 x 4 hits + Fighter Range
Accuracy: B
Description: Unleashes a long lasting flamethrower with decent range.
Duration: Once
Element: Fire
FireArm3
Damage: 20 x 5 hits + Fighter Range
Accuracy: B
Description: Unleashes a long lasting flamethrower with decent range.
Duration: Once
Element: Fire
Pulsar1
Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Pulsar2
Damage: 90 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Pulsar3
Damage: 110 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
DoubleNeedle
Damage: 50 x 2 Shots
Accuracy: B
Description: Fires two sharp spears at the same target.
Duration: Once
Element: Null
TripleNeedle
Damage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
QuadNeedle
Damage: 50 x 4 Shots
Accuracy: B
Description: Fires four sharp spears at the same target.
Duration: Once
Element: Null
CircleGun1
Damage: 100 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
CircleGun2
Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
CircleGun3
Damage: 140 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
CustomVolt1
Damage: 20 + Elapsed Time Boost 20 x 3 Targets
Accuracy: B
Description: Fires a jolt of electricity that strengthens over time. Lasts until another action is taken by the user. Rare
Duration: Until you stop using it
Element: Elec
Special: Elapsed Time Boost 20: Gains 20 damage for every previous action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken, either active or passive.
CustomVolt2
Damage: 30 + Elapsed Time Boost 30 x 3 Targets
Accuracy: B
Description: Fires a jolt of electricity that strengthens over time. Lasts until another action is taken by the user. Rare
Duration: Until you stop using it
Element: Elec
Special: Elapsed Time Boost 30: Gains 30 damage for every previous action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken, either active or passive.
CustomVolt3
Damage: 40 + Elapsed Time Boost 40 x 3 Targets
Accuracy: B
Description: Fires a jolt of electricity that strengthens over time. Lasts until another action is taken by the user. Rare
Duration: Until you stop using it
Element: Elec
Special: Elapsed Time Boost 40: Gains 40 damage for every previous action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken, either active or passive.
GunDelSol1
Damage: 10 + 2x Exponential Boost + Beam Attack + Object Erasure + Cone Attack
Accuracy: A
Description: Fires a powerful short-ranged solar spray beam that erases objects and damages, breaches, and/or nullifies all defenses on contact. The beam quickly gets stronger as you focus on using it, but it also dies out if you take any other action. Rare
Duration: Until you stop using it.
Element: Null
Special: Attribute Lock: This battlechip cannot be imbued with an element or extra damage.
Special: Object Erasure: Instantly deletes objects in the attack's path on-contact.
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
Special: Cone Attack: Attacks in a cone shape, hitting 1 panel ahead, then 3 panels wide after that. This attack does not reach further than 2 panels ahead.
Special: 2x Exponential Boost: Damage is doubled from its previous amount for every action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken.
GunDelSol2
Damage: 15 + 2x Exponential Boost + Beam Attack + Object Erasure + Cone Attack
Accuracy: A
Description: Fires a powerful short-ranged solar spray beam that erases objects and damages, breaches, and/or nullifies all defenses on contact. The beam quickly gets stronger as you focus on using it, but it also dies out if you take any other action. Rare
Duration: Until you stop using it.
Element: Null
Special: Attribute Lock: This battlechip cannot be imbued with an element or extra damage.
Special: Object Erasure: Instantly deletes objects in the attack's path on-contact.
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
Special: Cone Attack: Attacks in a cone shape, hitting 1 panel ahead, then 3 panels wide after that. This attack does not reach further than 2 panels ahead.
Special: 2x Exponential Boost: Damage is doubled from its previous amount for every action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken.
GunDelSol3
Damage: 20 + 2x Exponential Boost + Beam Attack + Object Erasure + Cone Attack
Accuracy: A
Description: Fires a powerful short-ranged solar spray beam that erases objects and damages, breaches, and/or nullifies all defenses on contact. The beam quickly gets stronger as you focus on using it, but it also dies out if you take any other action. Rare
Duration: Until you stop using it.
Element: Null
Special: Attribute Lock: This battlechip cannot be imbued with an element or extra damage.
Special: Object Erasure: Instantly deletes objects in the attack's path on-contact.
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
Special: Cone Attack: Attacks in a cone shape, hitting 1 panel ahead, then 3 panels wide after that. This attack does not reach further than 2 panels ahead.
Special: 2x Exponential Boost: Damage is doubled from its previous amount for every action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken.
GunDelSolEX
Damage: 25 + 2x Exponential Boost + Beam Attack + Object Erasure + Extended Cone Attack
Accuracy: A
Description: Fires a powerful short-ranged solar spray beam that erases objects and damages, breaches, and/or nullifies all defenses on contact. The beam quickly gets stronger as you focus on using it, but it also dies out if you take any other action. Rare
Duration: Until you stop using it.
Element: Null
Special: Attribute Lock: This battlechip cannot be imbued with an element or extra damage.
Special: Object Erasure: Instantly deletes objects in the attack's path on-contact.
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
Special: Extended Cone Attack: Attacks in a cone shape, hitting 1 panel ahead, then 3 panels wide after that, and finally 5 panels wide. This attack does not reach further than 3 panels ahead.
Special: 2x Exponential Boost: Damage is doubled from its previous amount for every action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken.
BugCharge
Damage: 0 + Break + Bug Share + Spread 5 (Shotgun + V-Gun + SideGun range) + Bug Double Attack + Delayed Use Boost 40
Accuracy: B
Description: An unusual gun that utilizes bugs to attack at max potential. It begins at 0 damage, but gains 40 damage for every turn that has passed in battle. It possesses a fairly large blast, capable of hitting up to 6 targets with a single shot. Rare
Duration: Once / Up to 2 uses before the end of the turn
Element: Null
Special: Bug Share: Inflicts enemies hit by this attack with all bugs and glitches the user is currently inflicted with.
Special: Bug Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. This effect only triggers if the user is glitched at the time of the first attack.
Special: Delayed Use Boost 40: Gains 40 damage for every previous turn in battle that has passed, stacking.
FinalGun
Damage: 20 + Delete Boost x 12 shots + Variable Targeting
Accuracy: A
Description: Repeatedly fires with an arm cannon designed to decisively end battles. Rare
Duration: Once
Element: Null
Special: Delete Boost: For every non-object this chip defeats, the base power of all remaining hits is increased by 10.
Special: Attribute Lock: This battlechip cannot be imbued with an element or extra damage.
RollArrow1
Damage: 40 + Chip Break
Accuracy: B
Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn.
Duration: Once
Element: Null
RollArrow2
Damage: 80 + Chip Break
Accuracy: B
Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn.
Duration: Once
Element: Null
RollArrow3
Damage: 120 + Chip Break
Accuracy: B
Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn.
Duration: Once
Element: Null
StarArrow1
Damage: 50 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
StarArrow2
Damage: 100 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
StarArrow3
Damage: 150 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
ClusterShot1
Damage: 10 x 4 Shots + Variable Targeting
Accuracy: B
Description: Launches a volley of four plasma spheres at targets designated by the user.
Duration: Once
Element: Elec
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
ClusterShot2
Damage: 10 x 8 Shots + Variable Targeting
Accuracy: B
Description: Launches a volley of eight plasma spheres at targets designated by the user.
Duration: Once
Element: Elec
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
ClusterShot3
Damage: 10 x 12 Shots + Variable Targeting
Accuracy: B
Description: Launches a volley of twelve plasma spheres at targets designated by the user.
Duration: Once
Element: Elec
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
SoulBlast1
Damage: 60 + CrossBlast
Accuracy: A
Description: Unleash the power of your navi's soul to blast a target! The power of your bonds will create a terrifying wave of destruction! Rare
Duration: Once
Element: Cross Elemental
Special: Cross Elemental: This chip's damage takes on the element of the cross that is used to power it up. If a cross is not active when this chip is used, it deals Null damage. Imbue Element does not work on this chip.
Special - CrossBlast: When a cross is active, this chip powers up enormously. Depending on the level of cross, this chip gains effects and damage (Does not stack across levels):
L1: 20 + Nullify
L2: 40 + Nullify + Slashing
L3: 60 + Nullify + Slashing + Phasing
L4: 80 + Nullify + Slashing + Phasing + Homing
L5: 100 + Nullify + Slashing + Phasing + Homing + Trick-Shot Spread 1
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
SoulBlast2
Damage: 90 + CrossBlast
Accuracy: A
Description: Unleash the power of your navi's soul to blast a target! The power of your bonds will create a terrifying wave of destruction! Rare
Duration: Once
Element: Cross Elemental
Special: Cross Elemental: This chip's damage takes on the element of the cross that is used to power it up. If a cross is not active when this chip is used, it deals Null damage. Imbue Element does not work on this chip.
Special - CrossBlast: When a cross is active, this chip powers up enormously. Depending on the level of cross, this chip gains effects and damage (Does not stack across levels):
L1: 30 + Nullify
L2: 60 + Nullify + Slashing
L3: 90 + Nullify + Slashing + Phasing
L4: 120 + Nullify + Slashing + Phasing + Homing
L5: 150 + Nullify + Slashing + Phasing + Homing + Trick-Shot Spread 1
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
SoulBlast3
Damage: 120 + CrossBlast
Accuracy: A
Description: Unleash the power of your navi's soul to blast a target! The power of your bonds will create a terrifying wave of destruction! Rare
Duration: Once
Element: Cross Elemental
Special: Cross Elemental: This chip's damage takes on the element of the cross that is used to power it up. If a cross is not active when this chip is used, it deals Null damage. Imbue Element does not work on this chip.
Special - CrossBlast: When a cross is active, this chip powers up enormously. Depending on the level of cross, this chip gains effects and damage (Does not stack across levels):
L1: 40 + Nullify
L2: 80 + Nullify + Slashing
L3: 120 + Nullify + Slashing + Phasing
L4: 160 + Nullify + Slashing + Phasing + Homing
L5: 200 + Nullify + Slashing + Phasing + Homing + Trick-Shot Spread 1
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
MaruBlaster1
Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
MaruBlaster2
Damage: 100 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
MaruBlaster3
Damage: 140 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Arsenal1
Damage: (40 Elec damage) + (10 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Arsenal2
Damage: (60 Elec damage) + (15 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Arsenal3
Damage: (80 Elec damage) + (20 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Synapse1
Damage: 80 + Piercing + Chain (2)
Accuracy: B
Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
Duration: Once
Element: Elec
Special: Chain (2): This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events. This may be done up to 2 times in one attack, for a total of 3 targets.
Synapse2
Damage: 120 + Piercing + Chain (2)
Accuracy: B
Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
Duration: Once
Element: Elec
Special: Chain (2): This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events. This may be done up to 2 times in one attack, for a total of 3 targets.
Synapse3
Damage: 160 + Piercing + Chain (2)
Accuracy: B
Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
Duration: Once
Element: Elec
Special: Chain (2): This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events. This may be done up to 2 times in one attack, for a total of 3 targets.