Wee, double post. Here is what I have so far. Lacking a D&D book within easy access, I am going to need help finding my starting gold, plus I would like some input on my weapon and armor. As I have no Dex, I was thinking some sort of heavy armor, though not too expensive, and a 2-handed weapon of some sort.
Geraden Tarcho, Fighter 4
Age 23
Height 6'5
Weight 250 lbs
Chaotic Good
Diety:
46 Hp
+4 Base Attack
Speed 30ft
Initiative: +4
Strength 16 + 3
Constitution 16 + 3
Dexterity 10 + 0
Intelligence 14 + 2
Wisdom 8 — 1
Charisma 12 + 1
Fortitude +7 = +4 base + 3 stat
Reflex +1 = +1 base + 0 stat
Will + 0 = +1 base — 1 stat
AC = 17
+7 melee = +4 BAB + 3 Str
+4 range = +4 BAB + 0 Dex
Weapon: Greatsword (2d6 +6) +8 to hit, x2 Crit, 19-20
Weapon: Longbow (1d8) +4 to hit, x3 100 yard range
Armor: Halfplate +7 armor, no Dex Bonus
Skills
(2+2) x4 + 4 = 20 + 4(x3) + 3 = 35
Climb(5) + 3
Search (2) + 2 (There is an extra point left over for adding a rank to this next level)
Handle Animal (5) + 1
Intimidate (5) + 1
Jump (5) + 3
Ride (5) + 0
Swim (5) + 3
Feats
- Weapon Focus
- Weapon Specialization
- Power Attack
- Improved Initiative
- Cleave
- Endurance
Items:
Greatsword 8lbs
Halfplate 50lbs
Longbow 3lbs
40 arrows 6lbs
Backpack 2lbs
Trail Rations(2) 2lbs
Hooded Lamp 2lbs
22 Gold
(Carrying a Light load)
Chaos Land - Intro/OOC
last edited by
Andria Winnicot
Human
Female
21
CN
4 fighter
Hp29
Ac17
int +2
Base attack +4
fort save=6
will=2
ref=3
Str 17
Dex 15
Con 14
Wis 12
Int 10
Chs 8
Feats
Power attack
Weapon focus( Scythe)
Cleave
Dodge
mobility
Weapon specialization (Scythe)
Skills
Jump 7 ranks
Swim 7 ranks
Intimidate 7 ranks
Equipment
m/w Scythe (two handed, piercing or slashing, 2d4/ x4, 10Lb)
Breastplate (+5AC, Dex +3, ACP-4, 30Lb)
Pony
50gp
Attacks
(M/W Scythe +9, 2d4+6, x4)
Human
Female
21
CN
4 fighter
Hp29
Ac17
int +2
Base attack +4
fort save=6
will=2
ref=3
Str 17
Dex 15
Con 14
Wis 12
Int 10
Chs 8
Feats
Power attack
Weapon focus( Scythe)
Cleave
Dodge
mobility
Weapon specialization (Scythe)
Skills
Jump 7 ranks
Swim 7 ranks
Intimidate 7 ranks
Equipment
m/w Scythe (two handed, piercing or slashing, 2d4/ x4, 10Lb)
Breastplate (+5AC, Dex +3, ACP-4, 30Lb)
Pony
50gp
Attacks
(M/W Scythe +9, 2d4+6, x4)
last edited by
Druid 4
Age 21
Height 6'7
Weight 250 lbs
Neutral Good
Diety: Obad-Hai
33 Hp
+3 Base Attack
Speed 30ft
Initiative: +1
Strength 14 [+2]
Constitution 14 [+2]
Dexterity 12 [+1]
Intelligence 10
Wisdom 16 [+3]
Charisma 10
Fortitude +6 = +4 base + 2 stat
Reflex +2 = +1 base + 1 stat
Will + 7 = +4 base + 3 stat
AC 16 = 10 + 1 (Dex Bonus) + 3 (Armor Bonus) + 2 (Shield Bonus)
Class Skills
(4+0) x 4 + 4 = 20 + (4+1) x 3 = 35
Concentration 9 [7 + 2] {+4 during combat}
Craft 0 [0 + 0]
Diplomacy 0 [0 + 0]
Handle Animal 6 [4 + 0 + 2] {Animal Affinity bonus}
Heal 5 [2 + 3]
Knowledge Nature 4 [4 + 0]
Listen 8 [5 + 3]
Profession 3 [0 + 3]
Ride 2 [0 + 0 + 2] {Animal Affinity bonus}
Spellcraft 3 [3 + 0]
Spot 8 [5 + 3]
Survival 8 [5 + 3]
Swim 2 [0 + 2]
Feats/Class Abilities
- Animal Companion (Wolf - see Monster Manual for stats and Player's Handbook for bonuses)
- Nature Sense
- Wild Empathy
- Woodland Stride
- Trackless Step
- Resist Nature's Lure
- Combat Casting
- Track
- Animal Affinity
Spells per Day
0 [5 per day], 1st [3+1 per day], 2nd [2+1 per day]. [+1 to 3rd level spells, but not able to use]
Equipment
Hide Armour (+3 AC, armor check -3, speed 20ft, 25lb)
Heavy Wooden Shield (+2 AC, armor check -2, 10lb)
Scimitar (1d6, crit 18-20/x2, 4lb, one-handed, slashing)
Club [oaken cudgel] (1d6, crit x2, 10ft, 10lb, one-handed, Bludgeoining)
Sling (1d4, crit x2, range inc 50ft, olb, Medium, Bludgeoining)
Backpack with waterskin
One day's trail rations
Bedroll
Sack
Flint and steel
Pouch with 10 sling bullets
Holly and Mistletoe
Three torches
24 GP (1d6GP)
Age 21
Height 6'7
Weight 250 lbs
Neutral Good
Diety: Obad-Hai
33 Hp
+3 Base Attack
Speed 30ft
Initiative: +1
Strength 14 [+2]
Constitution 14 [+2]
Dexterity 12 [+1]
Intelligence 10
Wisdom 16 [+3]
Charisma 10
Fortitude +6 = +4 base + 2 stat
Reflex +2 = +1 base + 1 stat
Will + 7 = +4 base + 3 stat
AC 16 = 10 + 1 (Dex Bonus) + 3 (Armor Bonus) + 2 (Shield Bonus)
Class Skills
(4+0) x 4 + 4 = 20 + (4+1) x 3 = 35
Concentration 9 [7 + 2] {+4 during combat}
Craft 0 [0 + 0]
Diplomacy 0 [0 + 0]
Handle Animal 6 [4 + 0 + 2] {Animal Affinity bonus}
Heal 5 [2 + 3]
Knowledge Nature 4 [4 + 0]
Listen 8 [5 + 3]
Profession 3 [0 + 3]
Ride 2 [0 + 0 + 2] {Animal Affinity bonus}
Spellcraft 3 [3 + 0]
Spot 8 [5 + 3]
Survival 8 [5 + 3]
Swim 2 [0 + 2]
Feats/Class Abilities
- Animal Companion (Wolf - see Monster Manual for stats and Player's Handbook for bonuses)
- Nature Sense
- Wild Empathy
- Woodland Stride
- Trackless Step
- Resist Nature's Lure
- Combat Casting
- Track
- Animal Affinity
Spells per Day
0 [5 per day], 1st [3+1 per day], 2nd [2+1 per day]. [+1 to 3rd level spells, but not able to use]
Equipment
Hide Armour (+3 AC, armor check -3, speed 20ft, 25lb)
Heavy Wooden Shield (+2 AC, armor check -2, 10lb)
Scimitar (1d6, crit 18-20/x2, 4lb, one-handed, slashing)
Club [oaken cudgel] (1d6, crit x2, 10ft, 10lb, one-handed, Bludgeoining)
Sling (1d4, crit x2, range inc 50ft, olb, Medium, Bludgeoining)
Backpack with waterskin
One day's trail rations
Bedroll
Sack
Flint and steel
Pouch with 10 sling bullets
Holly and Mistletoe
Three torches
24 GP (1d6GP)
last edited by
I think this should do. I'll wait in the chat room for someone to comment on it.
Shuryou Darkholme, level 4 Bard
Neutral/Neutral
Basic Appearance
Male
Half-Elf
Dark red eyes
White Hair
Darkened Skin Color
29 Years Old
6'1", 107 lbs
Base Statistics
Str - 8
Dex - 14
Con - 10
Int - 16
Wis - 12
Cha - 16
Health — 16 ( 6/6, 2/6, 2/6, 6/6)
AC
Standard - 13
Flat-Footed - 11
Touch — 13
Speed — 30
Base Attack Bonus - 3
Initiative - 2
Saves
Fortitude — 1 (1 Base, 0 Con)
Reflex — 6 (4 Base, 2 Dex)
Will — 5 (4 Base, 1 Wis)
Attacks
Whip (1d3, Crit X2, Non-Lethal damage, Slashing, Reach Weapon)
Skills
63 Skill points
Appraise - 5 (2 Ranks, 3 Int)
Balance - 2 (Untrained, 2 Dex)
Bluff - 5 (2 Ranks, 3 Cha)
Climb - -1 (Untrained, -1 Str)
Concentration - 0 (Untrained, 0 Con)
Craft - 3 (Untrained, 3 Int)
Decipher Script - 8 (5 Ranks, 3 Int)
Diplomacy - 13 (6 Ranks, 3 Cha, 2 Racial, 2 Synergy)
Disguise - 7 (2 Ranks, 3 Cha)
Escape Artist - 2 (Untrained, 2 Dex)
Gather Information - 11 (6 Ranks, 3 Cha, 2 Racial)
Hide - 5 (3 Ranks, 2 Dex)
Jump - -1 (Untrained, -1 Str)
Knowledge (Arcana) - 10 (7 Ranks, 3 Int)
Knowledge (Architecture) - 5 (2 Ranks, 3 Int)
Knowledge (Dungeoneering) - 3 (0 Ranks, 3 Int)
Knowledge (Geography) - 6 (4 Ranks, 3 Int)
Knowledge (History) - 6 (3 Ranks, 3 Int)
Knowledge (Local) - 6 (3 Ranks, 3 Int)
Knowledge (Nature) - 5 (2 Ranks, 3 Int)
Knowledge (Nobility) - 5 (2 Ranks, 3 Int)
Knowledge (Religion) - 3 (Untrained, 3 Int)
Knowledge (Planes) - 5 (Untrained, 3 Int)
Listen - 2 (Untrained, 1 Wis, 1 Racial)
Move Silently - 2 (Untrained, 2 Dex)
Perform (Act) - 3 (Untrained, 3 Cha)
Perform (Comedy) - 3 (Untrained, 3 Cha)
Perform (Dance) - 3 (Untrained, 3 Cha)
Perform (Keyboard) - 3 (Untrained, 3 Cha)
Perform (Oratory) - 10 (7 Ranks, 3 Cha)
Perform (Percussion) - 3 (Untrained, 3 Cha)
Perform (String) - 3 (Untrained, 3 Cha)
Perform (Wind) - 3 (Untrained, 3 Cha)
Perform (Sing) - 3 (Untrained, 3 Cha)
Profession - 1 (Untrained, 1 Wis)
Search - 2 (Untrained, 1 Wis, 1 Racial)
Sense Motive - 6 (5 Ranks, 1 Wis)
Sleight of Hand - 2 (Untrained, 2 Dex)
Spellcraft - 5 (Untrained, 3 Int, 2 Synergy)
Swim - -1 (Untrained, -1 Str)
Tumble - 2 (Untrained, 2 Dex)
Use Magic Device - 5 (2 Ranks, 3 Cha)
Feats
Weapon Finesse
Combat Expertise
Inventory
Shuryou's Inventory:
1x Whip (2lb)
1x Padded Light Armor (10lb)
1x Scholar's outfit (6lb)
1x Backpack (2lb)
1x Spell component pouch (2lb)
22 lb (Medium Load)
22 GP
Mule's Inventory:
1x One day's trail rations (1lb)
1x Bedroll (5lb)
1x Sack (0.5lb)
1x Flint and steel (-)
3x Torches (3lb)
1x Lute (common) (3lb)
12.5 lb
Special Abilities
Bardic Knowledge
Bardic Music
Countersong
Fascinate
Inspire Courage +1
Inspire Competence
Spells Known
Level 0 Spells:
Lullaby: Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep.
Message: Whispered conversation at distance.
Summon Instrument: Summons one instrument of the caster's choice.
Detect Magic: Detects spells and magic items within 60 ft.
Flare: Dazzles one creature (-1 on attack rolls).
Ghost Sound: Figment sounds.
Level 1 Spells:
Disguise Self: Changes your appearance.
Hideous Laughter: Subject loses actions for 1 round/ level.
Charm Person: Makes one person your friend.
Level 2 Spells:
Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
Blur: Attacks miss subject 20% of the time.
Spells per day: 3 0-level Spells, 3 1-level Spells, 1 2-level Spells.
Languages
Common
Elven
Draconic
Abyssal
Infernal
Weight Limits
Light load: 26 lb. or less
Medium load: 27-53 lb.
Heavy load: 54-80 lb.
Special Notes
Elven Blood
Immune to Sleep and similar magical effect
+2 Saving Throw against Enchantment spells or effects
Low-Light Vision
Deity: Fharlanghn
Shuryou Darkholme, level 4 Bard
Neutral/Neutral
Basic Appearance
Male
Half-Elf
Dark red eyes
White Hair
Darkened Skin Color
29 Years Old
6'1", 107 lbs
Base Statistics
Str - 8
Dex - 14
Con - 10
Int - 16
Wis - 12
Cha - 16
Health — 16 ( 6/6, 2/6, 2/6, 6/6)
AC
Standard - 13
Flat-Footed - 11
Touch — 13
Speed — 30
Base Attack Bonus - 3
Initiative - 2
Saves
Fortitude — 1 (1 Base, 0 Con)
Reflex — 6 (4 Base, 2 Dex)
Will — 5 (4 Base, 1 Wis)
Attacks
Whip (1d3, Crit X2, Non-Lethal damage, Slashing, Reach Weapon)
Skills
63 Skill points
Appraise - 5 (2 Ranks, 3 Int)
Balance - 2 (Untrained, 2 Dex)
Bluff - 5 (2 Ranks, 3 Cha)
Climb - -1 (Untrained, -1 Str)
Concentration - 0 (Untrained, 0 Con)
Craft - 3 (Untrained, 3 Int)
Decipher Script - 8 (5 Ranks, 3 Int)
Diplomacy - 13 (6 Ranks, 3 Cha, 2 Racial, 2 Synergy)
Disguise - 7 (2 Ranks, 3 Cha)
Escape Artist - 2 (Untrained, 2 Dex)
Gather Information - 11 (6 Ranks, 3 Cha, 2 Racial)
Hide - 5 (3 Ranks, 2 Dex)
Jump - -1 (Untrained, -1 Str)
Knowledge (Arcana) - 10 (7 Ranks, 3 Int)
Knowledge (Architecture) - 5 (2 Ranks, 3 Int)
Knowledge (Dungeoneering) - 3 (0 Ranks, 3 Int)
Knowledge (Geography) - 6 (4 Ranks, 3 Int)
Knowledge (History) - 6 (3 Ranks, 3 Int)
Knowledge (Local) - 6 (3 Ranks, 3 Int)
Knowledge (Nature) - 5 (2 Ranks, 3 Int)
Knowledge (Nobility) - 5 (2 Ranks, 3 Int)
Knowledge (Religion) - 3 (Untrained, 3 Int)
Knowledge (Planes) - 5 (Untrained, 3 Int)
Listen - 2 (Untrained, 1 Wis, 1 Racial)
Move Silently - 2 (Untrained, 2 Dex)
Perform (Act) - 3 (Untrained, 3 Cha)
Perform (Comedy) - 3 (Untrained, 3 Cha)
Perform (Dance) - 3 (Untrained, 3 Cha)
Perform (Keyboard) - 3 (Untrained, 3 Cha)
Perform (Oratory) - 10 (7 Ranks, 3 Cha)
Perform (Percussion) - 3 (Untrained, 3 Cha)
Perform (String) - 3 (Untrained, 3 Cha)
Perform (Wind) - 3 (Untrained, 3 Cha)
Perform (Sing) - 3 (Untrained, 3 Cha)
Profession - 1 (Untrained, 1 Wis)
Search - 2 (Untrained, 1 Wis, 1 Racial)
Sense Motive - 6 (5 Ranks, 1 Wis)
Sleight of Hand - 2 (Untrained, 2 Dex)
Spellcraft - 5 (Untrained, 3 Int, 2 Synergy)
Swim - -1 (Untrained, -1 Str)
Tumble - 2 (Untrained, 2 Dex)
Use Magic Device - 5 (2 Ranks, 3 Cha)
Feats
Weapon Finesse
Combat Expertise
Inventory
Shuryou's Inventory:
1x Whip (2lb)
1x Padded Light Armor (10lb)
1x Scholar's outfit (6lb)
1x Backpack (2lb)
1x Spell component pouch (2lb)
22 lb (Medium Load)
22 GP
Mule's Inventory:
1x One day's trail rations (1lb)
1x Bedroll (5lb)
1x Sack (0.5lb)
1x Flint and steel (-)
3x Torches (3lb)
1x Lute (common) (3lb)
12.5 lb
Special Abilities
Bardic Knowledge
Bardic Music
Countersong
Fascinate
Inspire Courage +1
Inspire Competence
Spells Known
Level 0 Spells:
Lullaby: Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep.
Message: Whispered conversation at distance.
Summon Instrument: Summons one instrument of the caster's choice.
Detect Magic: Detects spells and magic items within 60 ft.
Flare: Dazzles one creature (-1 on attack rolls).
Ghost Sound: Figment sounds.
Level 1 Spells:
Disguise Self: Changes your appearance.
Hideous Laughter: Subject loses actions for 1 round/ level.
Charm Person: Makes one person your friend.
Level 2 Spells:
Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
Blur: Attacks miss subject 20% of the time.
Spells per day: 3 0-level Spells, 3 1-level Spells, 1 2-level Spells.
Languages
Common
Elven
Draconic
Abyssal
Infernal
Weight Limits
Light load: 26 lb. or less
Medium load: 27-53 lb.
Heavy load: 54-80 lb.
Special Notes
Elven Blood
Immune to Sleep and similar magical effect
+2 Saving Throw against Enchantment spells or effects
Low-Light Vision
Deity: Fharlanghn