Curseman missing... new navi approaching!

This is the curseman replacement, to take over as my current navi.

and without further delay...


Name: Sylk.exe
Gender: Female
Element: Fire
Type: Melee
Appearance: Sylk's most basic outlook is a cross between a female humanoid and a spider, about 5'10 in height and about 150 lb (due to extra appendages). The female navi was created with a total of 6 arms, with claw-like hands; the lower 4 of which consist of only two fingers and a thumb. Her legs down to her ankles are also humanoid, but the actual foot takes on a more animal-like shape, raised up on an angle and usually balancing only on the toes and very front of the foot; two large claw-like toes, and another claw protruding from beneath the angled portion of the foot for added balance/grip. Each of Sylk's claws are that of a scarlet red.

Like that of a spider, Sylk has a total of eight deep crimson eyes, however, two are normal and humanoid where the other six are smaller and more spider like; above the normal eye's and usually kept closed and hidden beneath her hair. Sylk's hair is a light blue, similar the that of a mid level flame, highlighted with white streaks throughout it; styled to hang down over her eyes with the tips just ending below her main set. The back of her hair is a length just past her shoulders when let down, but the hair is usually pulled up into a messy knot that spikes out. Sylk's teeth are very fang-like and meant for tearing things, in addition to two longer/sharper than normal incisors; at least one if not both are usually seen overlapping her lower lip. Her fangs are that of a blue which matches her hair color.

Sylk's emblem is that of an upside-down black widow spider, which is located just below her breasts upon her shirt; with a measurement of C 36, as a side note. In addition to this, she has a blackwidows hourglass symbol upon her back, in a deep red color.

Sylk's whole body is covered in a very fine and short layer of hair, which is hardly noticeable aside from the color patterns and touch. Almost entirely black, the hair at sylk's joints are a ring of Indigo, as if it was outlining her body parts. This includes: collar bone, shoulder, elbow, wrist, each knuckle on the fingers, thigh, knee, angle, joints at beginning/mid toe, and above/sides of breasts. Beneath the fur, her navi body is black as well, adding to the inability to tell easily.

sylk's upper body is dressed in a low cut, backless yet form fitting shirt. The over all look is simple and crimson in color, but the lack of sleeves allowing free movment of all her arms. Her lower half is dressed in a three layered swallow-tail skirt; a pair of short shorts underneath them incase it's blown upward. The upper layer of the skirt is that of an azure blue, which slowly fades into the next layer. The second layer is that of an indigo color, which then further fades into the white of the third layer; The full top and bottom combo somewhat symbolizing the color change of a flame increasing in heat.

Personality: Sylk is a very manipulative and tricky navi, almost always treating most others as "prey" and toying with them. When around others she usually acts upbeat and cheerful, or in some cases seductive, but majority of the time it's just an act. Part of this is because of base spider instinct, whilst the other part is her affinity for the blood/data of other programs/virii/navi. To her navi always taste the best, each with their own flavour based on their elements. normals being a bit too boring in flavour, fire types being spicy, wood navi's being somewhat sweet like a fruit, aqua navi's having a bit of a seafood taste, and elec navi's being a little more bitter to her pallet. In addition to this, it's the female gender which has the best taste, which often leads to sylk coming off as having a liking of the same sex; despite having no real preference.

Just like her acts when she is with other navi/programs, in battle Sylk loves to toy with her prey or make them squirm before utterly demolishing them; often having a taste of one or two before the battle is done. She also has no problems fleeing a losing battle; however at the very least she would deal some damage (and possibly a taste) and return the favour on another day. While having a general love for close combat fighting, and using multiple melee chips at once with her limbs, she usually implies a unique strategy based on having multiple chips in use at once on each limb, and fighting as the situation demands.

With Rei's mind focused mostly on curseman and what happened how ever, this leaves sylk feeling somewhat neglected. As such she tends to go out of her way to piss him off, gain attention from others, or just unload her emotions in many forms. It isn't sure how sylk will turn out from these events, but it may draw out her darker sides more often then not, in the end.

Custom Weapon: Sylk is capable of creating various kinds of silk/threading from the pores upon her body, as well as her mouth. As such, a large amount of her attacks use this as a weapon in various ways. Sylk's basic method of attack is firing off a barrage of steel-like spider silk in the form of needles from either her mouth or hands. However she can also use the rest of her body if needed.

Signature Attack:

260 points:

Blazing fang : Melee type - 40 drain fire, break, self slow, -1 tcd (100 + 40) 2 TCD

Blazing Fang is the skill sylk uses to drain the life of her enemies, enjoying the flavor of their data, as well as refreshing herself. Sylk's fangs heat up tremendously as she attempts to bite into, and devour a part of her opponent. The extreme heat mixed in the with power of her jaws allows her to break through even the toughest exteriors to aquire her favorite meal. However, once sylk has enjoyed and absorbed enough data from her target, it leaves her with a satisfying and somewhat drunken feeling which makes her slower to react shortly afterwards.

Silk Wave: shot type - Nova4 stun, busterlock (80+40) 3 TCD

Silk wave is a wide area attack focused upon single spreading outwards, using her silk needles to attack.By releasing large ammounts of silk from her body, the navi fires off hundreds of small steel-like needles from every pour in all directions around her. The silk needles though small enough to not deal any real damage, are each coated with a paralyzing venom created inside sylk's body. So even though a target hit by it wont receive any damage, it will essentially paralyze and stun them for a brief time.

Spider's Hell: Lava stage, 15 hp damage (80+ 20) 3 TCD

Sylk gathers up energy, and transfers it to each of her 6 hands. Each hand proceeds to ignite with a different color of flame, from the built up energy: Red, Orange. Green, Blue, Violet, and White. The navi will then proceed to either strike each arm into the ground, or shoot the flames towards the ground. The flames quickly spread out in every direction, forming a shape of a spiders web upon the entire battle field. The end result of the intense heat of the fire transforms all panels in the area into lava.
Alright, looks good.

Rebirth Approved!

GET ZENNY: 2400z
GET UPGRADE: 2x HP Memory, Process Upgrade x5
GET NPC: Undershirt
GET CHIP: Cannon, RageClaw, Shotgun, Guard1 x2, FireHit1, Fireburn1, Heatshot, Ringlog1, MachineGun1, WideSword, ElementalRage2
GET SUBCHIP: MiniEnergyPack x1