Nightshade MPD thread

Operator
Name: Yusaku Denki
Age: 22
Gender: Male
Appearance:
Appereance


Yusaku stands at 5'7 with a fairly average build. With green eyes and black hair, he is mostly found wearing green combat trousers and tshirt with a leather jacket and a brown belt in the rare times he leaves home outside of work. The only notable detail to his person is two neon green piercings on his left ear. When alone at home or in the mood for it, he runs around wearing a costume replica of his own navi most of the time. If he doesn't want to take it off and has to go outside, he'd just wear baggy clothes over it.

Personality: Yusaky is introverted and socially awkward. Quirky by nature and reserved he will never try to start any converstion ever, while also finding it difficult to be in his friends' company. With a keen eye and a sharp mind, Yusaku seems to exibit an almost obsessive dedication to his NetNavi Critias, wishing to archieve a stronger bond with his partner that goes beyond full synchro. Somewhat stubborn, he is reliable and organized.

PET Modifications:
FullBody Feedback Suit




Purple colored standard pet, linked to a special costume. The costume itself is a full body suit that mimicks Yusaku's navi's appereance. The cloth used is something akin to spandex, elastic and form fitting. Integrated in the suit there is Haptic Technology that allows full body haptic feedback which provides users with a sense of touch and presence in a digital world, based on electrostimulation; climate control system that provides heat and cold sensations and
motion capture. Inside the head/mask there is an integrated wireless VR headset that can allow users to experience the net world outside from a motion capture area or provide a HUD should the user make use of holographic projections and simulation. With a single opening on the back, on the outside looks like any other generic cosplay mascot costumes found everywhere at conventions. While worn it can remain inactive or in passive mode as well, where the user does not control his navi but may see things from their PoV.

NetNavi
Name: Critias.bat
Gender: Male
Element: Normal
Subtype: Bug
Appearance:
Appereance


Critias is a 7' tall, green eyed, humanoid with reptilian and bat features. The most efficient way to describe him is a wyvern with bat ears, teeth and thirst for blood. Well toned muscular body covered in purple scales, with sturdier lighter colored ones covering him from the jaw all the way to the to the tip of his under-tail. With two digit per footpaw, yet with three for his "actual paws" he can actually grapple and hold stuff pretty well. His actual tail is 5 foot long, wing span just short of 6 feet when fully extended.

Personality: Mischievous, Cunning, Cocky, Loyal. Thorn treats everyone with respect and politeness, trying to keep a friendly demeanor most of the time and give a good impression, despite his Darkloid-like appereance, despite keeping a somewhat theathrical demeanor when not serious. On the battlefield, he is as coolblooded as the reptilians he is shaped of, one after the other the enemies fall by his weapons or, if unfortunate enough, by Thorn's corrosive abilities. With natural leader attitude, he can be seen taking controls of situations and cooperate with teammates very effectively. He's known to be extremely loyal to his friends and coworkers.
Custom Weapon: Sonar Pulses.
Signature Attack:

Name: Bite
Effect: LifeDrain 20
TCD: 1
Cost:40

Name: Mirror Force
Effect: 20HP Barrier
TCD:1
Cost 20

Name: Hardening
Effect: 20HP HPC
TCD:1
Cost:20
Approved.
Operator
Name: Karl Kraber
Age: 31
Gender: Male
Appearance:
Appereance
WIP



Personality:

PET Modifications: None.


NetNavi
Name: Zephyr-12
Gender: Male
Element: Fire
Subtype: Sword
Appearance:
Appereance


Zephyr's body is a unique cybernetic chassis consisting of a series of segments held together by powerful electromagnetic forces which can separate considerable distances while still remaining part of the whole. This ultimately allows the navi to perform incredible feats that others can't, such as dodging sword slashes and separate his body to increase his reach, or attack from multiple angles at once. In addition, the generator is powerful enough to allow Zephyr to lift even huge objects like APCs and gunships in the air. If the magnetic field is refined enough, it allows to lift up objects that at least possess trace amounts of metal. This grants him the ability to stick on metal renforced structures, as his magnetic abilities even allow him to walk upside down. The cybernetic body itself is highly maneuverable with considerable jumping abilities. The electromagnetic generator is activated by part of his visor extending outwards.

However, even with all of his unique traits, Zephyr's electromagnetic abilities have their weaknesses. His body is not unique from others, as it's still susceptible to scrampbling, and a direct strike at the generator would instantly cut him off from his electromagnetic abilites.

Personality:

Custom Weapon: VX9-HF Plasma Cutter, a buster reinforced by a powerful alternating current resonating at extremely high vibration frequencies, inducing a strong magnetic field able to retain searing hot plasma into a two edge bladed shape. The plasma may be retained and used as a melee weapon to efficiently cut or ejected outwards into a wide shrapnel cone.

Signature Attack:

Name: Execution
Effect: LifeDrain 30
TCD: 1
Cost: 60