Nevermind
I've completely lost interest in bearman, he has a shallow concept and no personality whatsoever. his operator is generic. and to top it off the navi/operator pair was more of a joke if anything, he was hardly my idea to begin with. Bearman is no longer worth the time for me to reach lvl 5 and see if I'll like him by then, the concept has no future. Bearman is a flat navi with no useable theme. his only theme is the fact that he's a bear, which doesn't leave for much grounds of creativity that won't make the concept look awkward. Trying to give him some kind of base weapon outside of his claws would just seem weird and pretentious. and his netop's concept can potentially step on a few rules. mostly though, They were nothing but jokes anyways, that's the most useful Bearman is ever going to get, and the netop concept doesn't fully mesh with him nor does it fit the universe well.
I'm going to shelf them and pick them back up when I have a lvl 5 navi I actually care about, alternatively I may just delete them and be done with it.
================
I'd also like to delete my first navi/operator pair, they aren't coming back ever.
I'm going to shelf them and pick them back up when I have a lvl 5 navi I actually care about, alternatively I may just delete them and be done with it.
Theodore Kaysen
Operator
Navigator
<a href="javascript: togglebar('Ehibika201'); void(0);">Navi Statistics</a><div id="Ehibika201" class="signaturetab">HP = 150
Level= 1
Wood/Guts
ATK = 1
RPD = 1
CRG = 1
SPD = 1
Pool = 0/60 PUs:0 </div>
<a href="javascript: togglebar('Ehibika202'); void(0);">NaviCust</a><div id="Ehibika202" class="signaturetab">~Under shirt ||10||
~HP+50 ||10||
~~Total: 20/40~~</div>
<a href="javascript: togglebar('Ehibika203'); void(0);">Folder</a><div id="Ehibika203" class="signaturetab">=======Standard Folder=======
Cannon |Null|| 40 + Knockback |A
Shotgun |Null|| 50 + Spread 1 |A
Rageclaw |Null|| 40 + Slashing / 20 + Impacting |B/B
Rollinglog1 ||Wood|| Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack |C
Guard1 ||Null|| (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit) |S</div>
<a href="javascript: togglebar('Ehibika204'); void(0);">Subchips</a><div id="Ehibika204" class="signaturetab">+=====================+
||MiniEnergy______________||2 ||
||________________________|| ||
||________________________|| ||
||________________________|| ||
||________________________|| ||
+=====================+</div>
<a href="javascript: togglebar('Ehibika205'); void(0);">Custom weapons</a><div id="Ehibika205" class="signaturetab">Clawswipes (attack*rapid*2)
Bodyslam (Attack*Charge*8)</div>
Zenny: 550Navigator
<a href="javascript: togglebar('Ehibika201'); void(0);">Navi Statistics</a><div id="Ehibika201" class="signaturetab">HP = 150
Level= 1
Wood/Guts
ATK = 1
RPD = 1
CRG = 1
SPD = 1
Pool = 0/60 PUs:0 </div>
<a href="javascript: togglebar('Ehibika202'); void(0);">NaviCust</a><div id="Ehibika202" class="signaturetab">~Under shirt ||10||
~HP+50 ||10||
~~Total: 20/40~~</div>
<a href="javascript: togglebar('Ehibika203'); void(0);">Folder</a><div id="Ehibika203" class="signaturetab">=======Standard Folder=======
Cannon |Null|| 40 + Knockback |A
Shotgun |Null|| 50 + Spread 1 |A
Rageclaw |Null|| 40 + Slashing / 20 + Impacting |B/B
Rollinglog1 ||Wood|| Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack |C
Guard1 ||Null|| (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit) |S</div>
<a href="javascript: togglebar('Ehibika204'); void(0);">Subchips</a><div id="Ehibika204" class="signaturetab">+=====================+
||MiniEnergy______________||2 ||
||________________________|| ||
||________________________|| ||
||________________________|| ||
||________________________|| ||
+=====================+</div>
<a href="javascript: togglebar('Ehibika205'); void(0);">Custom weapons</a><div id="Ehibika205" class="signaturetab">Clawswipes (attack*rapid*2)
Bodyslam (Attack*Charge*8)</div>
================
I'd also like to delete my first navi/operator pair, they aren't coming back ever.
Lawrence Castell
Operator
Navigator
<a href="javascript: togglebar('Ehibika1'); void(0);">Navi Statistics</a><div id="Ehibika101" class="signaturetab">HP = 100
Level= 1
Wood/Cursor
ATK = 1
RPD = 1
CRG = 1
SPD = 1
Pool = 40/100 PUs:1 </div>
<a href="javascript: togglebar('Ehibika102'); void(0);">NaviCust</a><div id="Ehibika102" class="signaturetab">~Under shirt ||10||
~Set Grass ||15||
~~Total: 15/40~~</div>
<a href="javascript: togglebar('Ehibika103'); void(0);">Folder</a><div id="Ehibika103" class="signaturetab">=======Standard Folder=======
Cannon |Null|| 40 + Knockback |A
Shotgun |Null|| 50 + Spread 1 |A
Rageclaw |Null|| 40 + Slashing / 20 + Impacting |B/B
Cactball1|Wood|| Damage: 50 + Spread 1 |C
Shockwave |Null|| 40 + Line Attack + Ground Attack |C</div>
<a href="javascript: togglebar('Ehibika104'); void(0);">Subchips</a><div id="Ehibika104" class="signaturetab">+=====================+
||MiniEnergy______________||2 ||
||________________________|| ||
||________________________|| ||
||________________________|| ||
||________________________|| ||
+=====================+</div>
<a href="javascript: togglebar('Ehibika105'); void(0);">Custom weapons</a><div id="Ehibika105" class="signaturetab">Individual leaves thrown deals damage as if it were a single buster shot (Attack*Rapid*2)
Individual leaf katar slashes deal single buster shot damage(Attack*Rapid*2)
Charge shot: Leaf Rush, which launches a huge volley of leaves at a single unit, dealing (Attack*Rapid*8) Wood damage,
*the leaves remain lodged into whatever they hit, this however serves no secondary purpose other than effect.*</div>
Zenny: 80 Navigator
<a href="javascript: togglebar('Ehibika1'); void(0);">Navi Statistics</a><div id="Ehibika101" class="signaturetab">HP = 100
Level= 1
Wood/Cursor
ATK = 1
RPD = 1
CRG = 1
SPD = 1
Pool = 40/100 PUs:1 </div>
<a href="javascript: togglebar('Ehibika102'); void(0);">NaviCust</a><div id="Ehibika102" class="signaturetab">~Under shirt ||10||
~Set Grass ||15||
~~Total: 15/40~~</div>
<a href="javascript: togglebar('Ehibika103'); void(0);">Folder</a><div id="Ehibika103" class="signaturetab">=======Standard Folder=======
Cannon |Null|| 40 + Knockback |A
Shotgun |Null|| 50 + Spread 1 |A
Rageclaw |Null|| 40 + Slashing / 20 + Impacting |B/B
Cactball1|Wood|| Damage: 50 + Spread 1 |C
Shockwave |Null|| 40 + Line Attack + Ground Attack |C</div>
<a href="javascript: togglebar('Ehibika104'); void(0);">Subchips</a><div id="Ehibika104" class="signaturetab">+=====================+
||MiniEnergy______________||2 ||
||________________________|| ||
||________________________|| ||
||________________________|| ||
||________________________|| ||
+=====================+</div>
<a href="javascript: togglebar('Ehibika105'); void(0);">Custom weapons</a><div id="Ehibika105" class="signaturetab">Individual leaves thrown deals damage as if it were a single buster shot (Attack*Rapid*2)
Individual leaf katar slashes deal single buster shot damage(Attack*Rapid*2)
Charge shot: Leaf Rush, which launches a huge volley of leaves at a single unit, dealing (Attack*Rapid*8) Wood damage,
*the leaves remain lodged into whatever they hit, this however serves no secondary purpose other than effect.*</div>