Name: Art Yi
Appearance: Disheveled clothing and unkept, shoulder-length jet black hair are the first things that come to mind when you first see Art. Standing at an upright 5' 10, he often appears 5' and a half due to his perpetual slouch. Other than his laptop, Art is almost always toting a giant teddy bear for some reason. He is also found occasionally in a full-body bear suit.
Personality: Art might be 20, but you'd swear he stopped growing mentally at around 12. Free-spirited and narcoleptic, he's more likely than not to be asleep at random places cuddling his bear. Trying to get a straight answer from him is a nightmarish ordeal, but thankfully most people just ignore the odd fellow.
PET Modifications: The PET is orange with black and red trim, and completely ordinary otherwise. What's unusual is the wired add-on that's connected to it--an automated teddy bear that's about the size of a small child, small enough to be toted around yet big enough to carry the PET.
Appearance: A giant, deformed teddy bear with comically oversized head and forearms, Arkuma lumbers around on standing all-fours. Upon close examination, his fur is found to be actually a coat of embers evenly distributed across his entire body. Is he a fire elemental in the shape of a bear, or an ill-fated flaming teddy bear? The world may never know.
Personality: Given that Art never really bothers with Netbattling, Arkuma ends up doing double-duty. Completely oblivious to his ridiculous appearance, he eagerly goes around beating up everything he comes across, as he is throughly convinced that he is indestructible. He's also a bit of a pyromaniac.
Rapid fire: Arkuma swats at opponents with his claws.
Charged shot: Arkuma opens his maw and launches a fireball at an opponent.
Signature Attack(s): Pool (60)
Quote (Beary Caring! (40))
Desc: Arkuma causes the target to grow an unruly flaming fur coat. The mystical flaming fur converts incoming damage to heal its wearer until it expires.
Effect: 20 HP Casing on target. As Casing takes damage, the damage is also converted into healing for the target. (Maximum 20 HP heal)
Desc: Arkuma pours a bit of his own lifeforce to emphasize his passion, increasing the effectiveness of Beary Caring.
Nerf: Sacrifice1 (15 HP)
Casing HP increases by 5, Healing cap increases by 5.
Nerf: Sacrifice cap is split in half, 10 to Cap and 10 to CD reduction.
Cap: 40 (Pool) + 10 (Nerf) = 50
TCD: 50 (Total Cost) - 10 (Nerf) = 40 (1TCD)
Quote (Beary Tough! (20))
Desc: Arkuma's unnatural vitality causes unexplanable spontaneous regeneration!
Effect: Passive 5 HP Healing.
Cost Summary: 5 x 4 (Passive) = 20
NaviCust Part: SetLava