Alan and Meltdown.EXE

Once again, I'd like to start fresh. (Please?)


Name: Alan Ishlington
Age: 23
Gender: Male
Appearance: A man of thinner build, Alan isn't built for strength, but his reflexes are faster than most people you've met. His quietness kept him out of sports (but that's more personality than appearance, isn't it?) Alan's natural hair colour is dark brown, and preferred choice of haircut is medium-long, enough to wave around but not to the point where its shoulder length. Most days his hair is just let down, although for special occasions it spikes quite well. Alan's eye colour is brown, although most of the time they're hidden by designer slim-shade black sunglasses. Alan's arms are long in comparison to the rest of his body, with small hands to make the combination seem even stranger. Most of Alan's closet consists of tees, slacks, jeans, and hooded jackets. Colours of choice? Red, blue and black. That's it. Shoes are usually high-market design ers. Alan always wears his late father's watch on his right hand: an old antique gold watch, the only item in his possession that his older than he is.
Personality/History: Although Alan's taste is expensive, he's not against living a simpler life. After his parents died in a lab explosion caused by their own research, Alan was forced into an orphanage at the age of 9. Living such a life has taught Alan the pain of poverty, and when he was of legal age to accept his father's estate, he immediately used the money to start his own business in demolition. After 3 years and a huge amount of hard work (and luck) Alan was able to move the business to the city, and has never looked back. It is because of this that Alan respects people for who they are, not where they come from. Alan cannot stand a slacker, and has a hard time holding back his anger if he believes it is justified.
PET Modifications: Think of four spheres, two larger ones and two smaller ones. The larger ones overlap to make an figure 8, but with a third of each of the circles overlapping, not just touching. The two smaller circles are 3/4 the size of the larger ones, and they overlap the bottom larger circle in similar manner, to make a =< shape, = being the two largers and < the two smallers coming off the larger. The PET is red in apperance, with black running all around the edges. Two screens make up the PET, one on both of the larger circles, each serving different functions. The two smaller circles are used both as handles and keypads for PET functions. All buttons are yellow in appearance.

Name: Meltdown.EXE
Batch Code: Delna34RevsetEA
Gender: Male
Element: Fire
Type: Break
Meltdown is of an average navi height. For his colour scheme, Meltdown's hands and feet are bright yellow, which turns into a pulsing red as you move down the arm or up the leg. For both examples, by the time you reach the torso, the colour is cinder black. Bright red flames surround his hands and feet, and are almost as potent as the sun when charged. The only thing that sits on Meltdown's torso is his emblem, that of his trademark explosions. Meltdown's face itself is black also, with white pupils, a yellow iris, and the remainder black. His helmet bears a spiked design, resembling that of a punk hair style. This is also black, but with dark red highlights running across some of the taller tips. His arms and legs bear small spikes that run along the back of these areas, mainly for design, not as weapons. He has two katana-shaped swords mounted onto his back (black handle handles and red blades), which when held by Meltdown turn intensely hot, perfect for slicing through walls where detonations aren't the preferred choice of demolition.
Personality/History: Meltdown was built for demolition. A programmer's mistake attempt at heating repairs, Meltdown was more interested in watching furnaces explode rather than fixing them. His love of fire is probably what saved him from deletion, and his skills were sold as a factory-second at an auction. Noticing his enthusiasm almost instantly, Alan purchased Meltdown for almost a tenth of his production cost. A few months and several upgrades later, Meltdown is famous for his stylish methods and almost artistic effectiveness. Meltdown's success ultimately comes from his abilities with fire: his deep knowledge and understanding of heat means he can not only utilize it well, but he can call it forth from any object just by concentrating. Just like Alan, Meltdown knows what the hard life is like, but unlike Alan, Meltdown doesn't know what the words "calm down" mean. Pyromaniac just doesn't describe this master of destruction well enough. Crazy and out-of-control is probably closer.
Custom Weapon: InCoRe
Meltdown never believed in busters from day one. Instead, Meltdown prefers his instant combustion reticles. Installed into his hands, the InCoRe allows Meltdown to release flames from his hands as a form of attack. It does so in many different ways, but the two most common ways you'll see Meltdown come out with are individual high-speed fireballs, and the continuous flamethrower.
Signature Points Used/Total: 60/60
Signature Attack:
[1] Raising the Heat
Ability Type: Active
Points Used: 40
Element: Fire
Attack Damage: 40 HP
Turns to Cooldown: 1
Meltdown allows the fire inside him to focus into a collective entity. Once this is done, all Meltdown has to do is focus on a set point in the surrounding cyberspace, and force the flow of heat into one point of matter. Once the heat reaches critical mass, Meltdown releases his concentration, and an almighty explosion of dirt-turned magma shoots out of the ground, ready to blast whatever unsuspecting person or virus may have been foolishly sitting around.
[2] Heating Mismanagement
Ability Type: Passive
Points Used: 20
Element: Fire
Attack Damage: 5 HP
Meltdown's natural love of fire tends to singe those that come near him. While he can control this in his day-to-day activities, battles bring out the worst in his heat-management skills, and a lack of concentration means that the enemies he attacks can get more than they bargained for...
Oh look, It's Sj. Long time no see. Never thought I'd see someone go with a passive sig at level 0, but hey, it works. You're approved, fresh start as you wish, and welcome back.

GET CHIP: Rageclaw, Cannon, Shotgun
GET NCP: Undershirt, Rapid+1, Attack+1, Charge+1
GET SUBCHIP: 2x MiniEnergy
Well, you know me, never following the trend.

Off to post my details. WIN.