Obtained in:
Wandering Nowhere - 8 FXP
Tests of Skill and Luck - 24 FXP
[Soul Cross: Rhea] (Normal/Sword)
The friendship bond between Eternalis and Rhea is made into material form through this Soul Cross. Eternalis' dark blue armor loses its color, replaced by a dark purple that resembles a slight pink. It also changes shape, turning the chestplate into a more pronounced version that joins up with large shoulder plates. The armor that used to cover his forearms is now gone, and his lower arms are now covered in heavy purple gauntlets halfway up, which includes Rhea's emblem on the back of the hands. The emblem is, in actuality, the energy sword generator found on Rhea, which can create a light purple blade of energy that Eternalis can grasp and wave around as if it were made of solid materials. His leg armor, which used to cover the whole leg, is now simply replaced with simple purple greaves. His sky-blue watery composition is solidified somewhat to form what can be seen as a muscular, lean form. However, it still retains its aquatic properties and appearance. His head, which was formless before, is now moulded into the shape of a man's head. The part of the water that forms the hair is shaped into long strands of silvery purple hair that flows down to his shoulder plates. His circular yellow eyes change into serious-looking dark purple eyes.
Signature Attacks:
Active: Bit Breaker
| Null 60 | Break, Slashing | 2 TCD | 80 SP |
The energy sword generator creates a bright red energy blade, imbued with deadly cutting properties. It is designed to cut clean through object-base materials, usually found in shields and armor.
Soul Cross: Eternalis/Rhea
last edited by
Obtained in:
Wandering Nowhere - 8 FXP
Tests of Skill and Luck - 24 FXP
[Soulcross: Eternalis] (Aqua/Recover)
Rhea and Eternalis's level of understanding seemed to deepen and gave form to Rhea's first SoulCross. She loses her only human-like feature-- her skin color, and is replaced by a pale blue tint that is evident on her face, hands and the interior of her legs. Her eyes turn into a ghastly element of azure. Her hair is dyed into a deep blue, bundled up behind her with her headpieces as a kind of clip. The emblem on her earpieces disappear, replaced as a container for clear-blue liquid that occupies three quarters of the round container. She also wears armor of the same green hue on her upper torso and hips. Water pipes could be seen connecting a thin water tanker she wore that occupied the back of her upper torso to her arm generators, the green metallic tint still existent. Dark blue (almost purplish) armor pieces adorn her original armor portions (shoulder, abdomen, upper legs).
Her stoic face remains.
Signature attacks:
(1) Passive - Endow: H2O
Imbue Aqua, 80 sigpoints
Channeling water data from her systems, Rhea gains the option of turning an attack of choice into aquatic element.
Wandering Nowhere - 8 FXP
Tests of Skill and Luck - 24 FXP
[Soulcross: Eternalis] (Aqua/Recover)
Rhea and Eternalis's level of understanding seemed to deepen and gave form to Rhea's first SoulCross. She loses her only human-like feature-- her skin color, and is replaced by a pale blue tint that is evident on her face, hands and the interior of her legs. Her eyes turn into a ghastly element of azure. Her hair is dyed into a deep blue, bundled up behind her with her headpieces as a kind of clip. The emblem on her earpieces disappear, replaced as a container for clear-blue liquid that occupies three quarters of the round container. She also wears armor of the same green hue on her upper torso and hips. Water pipes could be seen connecting a thin water tanker she wore that occupied the back of her upper torso to her arm generators, the green metallic tint still existent. Dark blue (almost purplish) armor pieces adorn her original armor portions (shoulder, abdomen, upper legs).
Her stoic face remains.
Signature attacks:
(1) Passive - Endow: H2O
Imbue Aqua, 80 sigpoints
Channeling water data from her systems, Rhea gains the option of turning an attack of choice into aquatic element.
last edited by
LEVEL 2 GET
EXTRA ACTION GET
MORE HP GET
SIGNATURE OVERHAUL GET
GET GET
Active: Bit Crasher
| Null 60 | Break, Slashing, Impact, Seeking | Self-Slow | 3 TCD | 80 SP/40 NP |
The energy sword generator creates a bright red energy blade, imbued with many defense-crashing properties. Designed to cut through most defensive techniques, armor- or energy-based, the Bit Crasher's powerful slash also allows the user to seek out invisible targets temporarily by way of an enhanced targeting system. However, it is not without its drawbacks, as it takes up a lot of processing power, slowing down its user's movements temporarily.
Active: Kinetic Generator A
| Microburst | 1 TCD | 40 SP |
Using the sword generator's output, Eternalis alters the energy setting to produce a small but potent charge of directable kinetic energy. This is the repulsion variant of the charge.
Active: Kinetic Generator B
| Gravity | 1 TCD | 40 SP |
Using the sword generator's output, Eternalis alters the energy setting to produce a small but potent charge of directable kinetic energy. This is the attraction variant of the charge.
EXTRA ACTION GET
MORE HP GET
SIGNATURE OVERHAUL GET
GET GET
Active: Bit Crasher
| Null 60 | Break, Slashing, Impact, Seeking | Self-Slow | 3 TCD | 80 SP/40 NP |
The energy sword generator creates a bright red energy blade, imbued with many defense-crashing properties. Designed to cut through most defensive techniques, armor- or energy-based, the Bit Crasher's powerful slash also allows the user to seek out invisible targets temporarily by way of an enhanced targeting system. However, it is not without its drawbacks, as it takes up a lot of processing power, slowing down its user's movements temporarily.
Active: Kinetic Generator A
| Microburst | 1 TCD | 40 SP |
Using the sword generator's output, Eternalis alters the energy setting to produce a small but potent charge of directable kinetic energy. This is the repulsion variant of the charge.
Active: Kinetic Generator B
| Gravity | 1 TCD | 40 SP |
Using the sword generator's output, Eternalis alters the energy setting to produce a small but potent charge of directable kinetic energy. This is the attraction variant of the charge.
last edited by
EternalisCross Level 2
+20HP, +1Action(Capped at 6), 160 Signature Points, +15 to Aqua chips
(80/160)
(1) Passive - Endow: H2O
Imbue Aqua
Channeling water data from her systems, Rhea gains the option of turning an attack of choice into aquatic element.
(160/160)
(2) Active - Liquid Cooldown
Heal 80, 1 target, 2TCD
Conjuring digital water, Rhea directs them to rejuvenate a single target from battle wounds.
+20HP, +1Action(Capped at 6), 160 Signature Points, +15 to Aqua chips
(80/160)
(1) Passive - Endow: H2O
Imbue Aqua
Channeling water data from her systems, Rhea gains the option of turning an attack of choice into aquatic element.
(160/160)
(2) Active - Liquid Cooldown
Heal 80, 1 target, 2TCD
Conjuring digital water, Rhea directs them to rejuvenate a single target from battle wounds.