Pick Up Your Toys When You're Done

Title: Pick Up Your Toys When You're Done

This is what happens when you make a bunch of stuff and ignore it for several decades. All in all, not a good time to be Rachna. But to be fair, it's at least partly her fault.

This is a multi-chapter subplot dealing with Rachna and her siblings, in their quest to neutralize several of their creations that have grown out of control. And hey, maybe they'll grow a little in the process. Not that they've done much of that in over 75 years.

Table of Contents:
Chapter 1: You let WHAT into the power core?!
Chapter 2:
Chapter 3:
Chapter 4:
Chapter 5:


The Main Cast:
Operators: Ellen Llewellyn, much to her dismay
Navis:
-Rachna.EXE, the heroine(?)
-Nitya.EXE, The One Who Still Does Real Work (that's very important make sure to capitalize it)
-Kaveri.EXE, the girl with a temper like whitewater
-Vanhi.EXE, the untended campfire
-Vayu.EXE, the breezy one
SPs:
-To be listed as they make themselves known!
Others: Kudzu.??, and others to cause trouble as they're revealed!
Chapter 1: You let WHAT into the power core?! -Summary-

    [li]Ellen and Rachna get an e-mail from Nitya, mentioning a problem that seems like Rachna's area of expertise
    [li]Rachna goes to the coordinates provided and finds a server overrun with plantlife.
    [li]Rachna meets up with Nitya, who explains what they are supposed to be doing
    [li]They come across the first of several damaged sectors, and immediately deviate from the battle plan by attacking a nearby flowering body instead of trying to do repairs while the plant is actively fighting them. (Battle 1, Rachna and Nitya vs Flowering Body)
    [li]Battle 1 ends when the Flowering Body and any others spawned by it are defeated.
    [li]Rachna and Nitya decide to just go straight to the source.
    [li]They encounter the heart of the plant monster in front of the server generator (power core), and Rachna recognizes it as something she made
    [li]Both navis fight the plant monster, Kudzu, and hopefully try to keep the battle from becoming a complete mess. (Battle 2, Rachna and Nitya vs Kudzu.??)
    [li]Once the shell is 'defeated', the core appears: a simple SP Base.
    [li]Defeating the core shuts it down and kills Kudzu.
    [li]Chapter ends with much complaining about the impending cleanup job. Fade to black.
  • Rewards: SP Base, plus any zenny earned from Flowering Bodies and Seedlings (see statsheets).
Chapter 1: You let WHAT into the power core?!

For Rachna it's just an average day. Ellen is grumpy and complaining about the heat, Rachna is bored enough that even teasing her is starting to lose it's charm, and her mission request has still yet to be answered after she turned down the first. All in all, it's about as lazy as it gets around these two. With such a slow start, how could anything go wrong?

You can almost feel both of them staring angrily at you for asking that.

The slow day is interrupted when a message notification pops up on Ellen's PET. Looks like someone finally responded to Rachna's request. It's not on the board though. No, it's a new e-mail. Ellen immediately assumes it's a professor with some important announcement about the next class, or else wanting to have words with her about her performance in class so far. Then she realizes it's from someone she doesn't recognize at E&E Consultation. It's also not for her, but specifically addressed to Rachna.

"Rachna,
Been awhile, hasn't it? I saw you were looking for something to do, and I've got a problem you might be able to help with. It seemed like your area of expertise.
Come to the attached coordinates below if you're interested. I may even be able to provide you with the SP Base you're looking for for this.
-Nitya.EXE"

Amidst Ellen's confusion and immediate assumptions that Rachna has no areas of expertise beyond causing trouble, Rachna tries to explain just what's going on. Nitya is her sister ("You have a SISTER!?"), one of five siblings ("One of you is bad enough") who she collectively refers to as the Children of Creation ("Didn't we agree at some point that you didn't get to name anything?"). Nitya is probably the only one of them who still takes their old job seriously ("you can say that again"), so if she has a problem and is asking Rachna of all people for help, it's probably something really big that she can't just ignore ("But knowing you, you'll try to ignore it anyway.") Well Ellen, maybe you don't know Rachna as well as you think.

Nitya's coordinates lead Rachna to a private server owned by a company of moderate prominence. While Ellen remembers recently reading about them dealing with numerous technical issues over the past several weeks, Rachna steps inside to find the entire place overrun with plantlife.

Oh.

Nitya is there, doing a poor job of beating back the overgrowth. They have a slightly less than happy reunion before Nitya insists they get down to business, and leads Rachna to to the first of several areas where the plants, whatever they are, have torn apart the panel system. She explains that she will have to repair all of them to restore power and that she'll need Rachna to hold off the encroaching vines while she works, but Rachna is more interested in a large stalk nearby with several budding flowers that seems to be the source of most of the vines and roots in the area. She asks the obvious question of "Why can't we just destroy that thing?" Which, when Nitya thinks about it, actually is a better idea.

[Battle 1: Rachna and Nitya vs Flowering Body]

The Flowering Body, as one can assume from the name, is just one part of a much larger mass of plants. Nonetheless, it has a lot of control over what part of the plant is on the battlefield. It starts with four instances of Object Armor, and can add more by equipping Overgrowth objects (see the statsheet). The battle ends when the flowering body, and any more that it manages to spawn (if any), are defeated, at which point the rest of the overgrowth in the area falls dormant.

[End Battle 1]

Once the plant life falls silent, Nitya starts working on repairs, only to decide that the panels she's fixing are just going to get torn up again if they don't deal with the whole problem first. Rachna agrees, stating that "there is no way she is doing this admins know how many times just for her hard work to get undone." So instead of dedicating themselves to a long uphill battle against several small pieces of a regenerating plant monster, they head straight for the source: the power core. And sure enough, that's exactly where they find the heart of the plant monster.

"You're right...this does look like my area of expertise. I think I recognize this thing." Rachna explains, mostly for Ellen's benefit, that the plant monster, named Kudzu as a joke, was her creation. It was intended as a semi-autonomous flora generating program using a support program base to handle advanced processes beyond the capabilities of standard programs, but not quite at navigator level. She had always intended to be able to control it if necessary, but that was before she all but forgot that it existed and left it alone for several decades. Now that she's faced with it again, it's gone completely out of control, leaving her no choice but to neutralize it and recover the SP Base.

[Battle 2: Rachna and Nitya vs Kudzu.??]

The battlefield takes place in a large chamber with the server's generator, styled like a sci-fi power core, on the far end and Kudzu taking up rather a lot of space between it and Rachna and Nitya. Both navis are walking on roots growing out of Kudzu (treated as Grass terrain), but otherwise only four Overgrowth objects are present at the start. Kudzu spawns more every turn, and can sacrifice them to attack or bind its opponents. It can also spawn Flowering Bodies, which have the same stats as the one from Battle 1 but no object armor starting out. Although the battle looks fairly straightforward at first, it can quickly get completely out of hand if the objects it spawns are left alone. Much like how Kudzu itself got to this point, really.

Once Kudzu is reduced to 0 HP, the program's shell opens to reveal the core within. Which, as it turns out, is an unmodified SP Base. Bearing the stats of a level 0 SP, one good shot should finish it, but if for some reason Rachna and Nitya can't finish it off in one turn, the shell will start to regenerate again.

[End Battle 2]

Once Kudzu's core is defeated, it shuts down and rolls down the mass of plants to the ground. Rachna takes it, both to put it to better use before something similar happens and because she was promised a SP Base reward. Meanwhile, the rest of the plant monster stops moving but doesn't disappear. The subplot (or this chapter of it at least) ends with both navis lamenting that they now have to clean up an entire server full of dead plant.
Characters and Statsheets for Chapter 1:

Nitya: Nitya's over here. Personality will be added when I finish it.



Enemies

Flowering Body:
HP: 200
Element: Wood
Actions: 2
Appearance: Where the overgrowth is the thickest, it knots together into a large stem bearing three flowers. It seems to be the source of the overgrowth in the area, but for whatever reason the flowers are closed.

Attacks:
Electricity Resistance (Passive): Electricity just doesn't do much to these plants. Half of normal damage, in fact.
Rapid Regrowth (Passive): Heals all overgrowth that has not been fully destroyed to full every turn. You would not believe how fast this thing is spreading.
Growth Shield (Passive): Once per turn, the flowering body can turn a section of overgrowth into a shield that blocks direct damage. (Equips one Overgrowth object into Object Armor)

Seed Spit: Those flowers spit seeds! (10 Wood x 3 seeds per action)
Bramble: Creates a mass of bramble around a target. (30 Wood+Slow)
Overgrow: It's still spreading! (Creates a new Overgrowth object.)

Bloom: The flowers bloom, and sow seeds for new flowering bodies. Better hurry up and destroy them! (Flowers bloom every three turns, and sow three "Seedling" objects. Seed Spit cannot be used on the same turn.)


Overgrowth: 50 HP Object, Wood Element
Electricity Resistance (Passive): Electricity just doesn't do much to these plants. Half of normal damage, in fact.
System Damage (Passive): Overgrowth gets into electrical systems and wrecks them. This mostly matters for why it's important to stop them spreading.


Seedling: 20 HP Object, Wood Element
Seedlings do absolutely nothing for two turns (one if sown by Kudzu.??) after being sown. Then they grow into new Flowering Bodies. Good thing they're easy to destroy, just don't ignore them.


The first Flowering Body encountered comes with four Overgrowth objects equipped as armor. Any more spawned have no armor.

Rewards: 200z per flowering body destroyed and 10z per seedling, if it comes to that.


Kudzu.??:
HP: 1000
Element: Wood
Actions: 4
Appearance: The heart of the plant mass has knotted together into a large shell over some sort of core. The shell looks oddly humanoid too, aside from the fact that it's twenty feet tall.

Attacks:
Regenerator (Passive): Absorbs power to regenerate 100 HP at the end of every turn.
Overgrow (Passive): Creates two Overgrowth objects every turn.

Rapid Bloom: Sows three Seedlings that bloom into Flowering Bodies after one turn.
Overgrowth Whip: Uses the surrounding overgrowth as a weapon. (Uses one Overgrowth object to deal its HP in damage, destroying it.)
Overgrowth Bind: Uses the surrounding overgrowth to bind targets. (Uses one Overgrowth object to inflict Hold on a target, destroying the object.)

Slam: Kudzu smashes a target with a large mass of vines. (Deals 50+Stun1 and has a 2 turn cooldown).

Power Surge: Kudzu attacks the generator it's feeding off of, causing a surge of electricity through the room that damages everything it touches. (Destroys all Overgrowth objects and deals 100 Elec to everything except Kudzu.?? itself. This can only be used once, as the generator shuts down immediately afterward. Kudzu.?? automatically uses this when it goes below 200 HP)

Kudzu.??'s passives continue to work after reaching 0 HP. It is, after all, just a shell. To finish the battle, the core must be destroyed. Fortunately that should be easy enough, as long as everyone hasn't run out of attack options.


Kudzu Core:
HP: 40
Element: Null
Actions: 1
Appearance: The shapeless core of the plant mass. One good shot should neutralize it, just don't wait too long or the shell will regenerate. Hey wait a minute, isn't that a-

Attacks:
Standard Attack: 10 Null


Rewards: SP Base. Also 200z per flowering body and 10z per seedling.